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{{HeaderTemplate
 
|welcome=Star Control: Origins
'''''Star Control: Origins''''' is both the fourth game in the Star Control franchise and a reboot of it.  It takes place in a different universe from previous Star Control games in order to provide a fresh story timeline to work with. It is being developed by Stardock Entertainment for the PC Windows platform, with editions for XBox One and Playstation 4 and Switch expected to be released later. The game is currently in development and will release on September 20, 2018.&nbsp;
}}
 
[[File:SCO capsule.jpg|right|250px]]
== Concept ==
'''''Star Control: Origins''''' is both the fourth game in the Star Control franchise and a reboot of it.  It takes place in a different universe from previous Star Control games in order to provide a fresh story timeline to work with. It is available from Stardock Entertainment for the PCs, with editions for consoles expected to be released at a later date.


{{SectionTemplate
|h=h1
|title=Concept
|content=
''Star Control: Origins'' is a space role-playing game which puts the player in command of Earth's prototype interstellar ship. The game features both hyperspace and solar system travel, with a third person lander mode for resource collection and exploration of planetary bodies. Combat between aliens is handled via a top down 2D arcade-style combat system dubbed "Fleet Battles," in which each ship has a range of attack powers and abilities. [[Fleet Battles]] is available as an external mode as well, with the additional option of allowing the player to design their own ships.
''Star Control: Origins'' is a space role-playing game which puts the player in command of Earth's prototype interstellar ship. The game features both hyperspace and solar system travel, with a third person lander mode for resource collection and exploration of planetary bodies. Combat between aliens is handled via a top down 2D arcade-style combat system dubbed "Fleet Battles," in which each ship has a range of attack powers and abilities. [[Fleet Battles]] is available as an external mode as well, with the additional option of allowing the player to design their own ships.
 
}}
== Plot ==
{{SectionTemplate
 
|h=h1
|title=Plot
|content=
[[File:Key art Shorter.png|none|851x851px]]
''Star Control: Origins'' takes place in the year 2088. Humanity is contacted by a species of aliens known as the Tywom, who claim they have been protecting us from a sinister evil empire known as the Scryve, who have domain over this region of the galaxy. As the player explores the immediate stars around earth they meet a wide cast of alien species, learn their histories, characteristics, and ongoing conflicts with their neighbors.  The captain's mission is to prevent the Scryve from destroying the Earth through any means necessary.
''Star Control: Origins'' takes place in the year 2088. Humanity is contacted by a species of aliens known as the Tywom, who claim they have been protecting us from a sinister evil empire known as the Scryve, who have domain over this region of the galaxy. As the player explores the immediate stars around earth they meet a wide cast of alien species, learn their histories, characteristics, and ongoing conflicts with their neighbors.  The captain's mission is to prevent the Scryve from destroying the Earth through any means necessary.


== Setting ==
''See also: [[Quests (Origins)|Quests]], [[Places of Interest]], [[List of Artifacts]]''
Star Control: Origins takes place in an area of space known as "[[wikipedia:Orion_Arm|Orion's Spur]]". The player starts in a subset of this space known as the Scryve Sector which is approximately 120 by 120 light years containing hundreds of stars and thousands of worlds, each of which is unique.   
}}
 
{{SectionTemplate
== Game Elements ==
|h=h1
 
|title=Setting  
=== [[The Command Ship]] ===
|content=
''Star Control: Origins'' takes place in an area of space known as "[[wikipedia:Orion_Arm|Orion's Spur]]". The player starts in a subset of this space known as the Scryve Sector which is approximately 120 by 120 light years containing hundreds of stars and thousands of worlds, each of which is unique.   
}}
{{SectionTemplate
|h=h1
|title=Game Elements
|content=}}
{{SectionTemplate
|h=h2
|title=The Command Ship
|content=
{{main|Command Ship}}
You are the captain of Earth's first prototype, interstellar starship with a mission to save the world. Star Control doesn't give you instructions on how to do that other than that it must be accomplished at all costs. Thus, a great deal of the game is focused on how you accomplish your goals, and the Command Ship is versatile which allows for great flexibility in player strategy. Through various missions, exploration and interactions you can improve your ship, gain new officers, recruit allies and gain access to many powerful abilities.
You are the captain of Earth's first prototype, interstellar starship with a mission to save the world. Star Control doesn't give you instructions on how to do that other than that it must be accomplished at all costs. Thus, a great deal of the game is focused on how you accomplish your goals, and the Command Ship is versatile which allows for great flexibility in player strategy. Through various missions, exploration and interactions you can improve your ship, gain new officers, recruit allies and gain access to many powerful abilities.


=== [[Planet Exploration]] ===
''See also: [[Command Ship Upgrades]], [[Recruitable Spaceships]]''
}}
{{SectionTemplate
|h=h2
|title=Planet Exploration
|content=
{{main|Planet Exploration}}
When the captain visits an alien world, they can review the world by [http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_5.png scanning it.] Scanning the planet allows the Captain to send down crew to explore the surface to acquire resources, artifacts and make contact with inhabitants. There are over 70 different planet classes and thousands of unique planets which vary greatly, and some contain life while most do not.  
When the captain visits an alien world, they can review the world by [http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_5.png scanning it.] Scanning the planet allows the Captain to send down crew to explore the surface to acquire resources, artifacts and make contact with inhabitants. There are over 70 different planet classes and thousands of unique planets which vary greatly, and some contain life while most do not.  
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_6.png Screenshot].
[[File:Sco release 01.png|thumb|none]]
 
}}
=== [[Star System Exploration]] ===
{{SectionTemplate
|h=h2
|title=Star System Exploration
|content=
{{main|Star System Exploration}}
There are several hundred star systems in the Scryve sector of Orion's Spur. When a player enters a star system they are able to navigate to planets, other ships, starbases and other elements that one would expect to find in a star system. The many alien races can be found throughout the galaxy, but most aliens will be found in their home region.  
There are several hundred star systems in the Scryve sector of Orion's Spur. When a player enters a star system they are able to navigate to planets, other ships, starbases and other elements that one would expect to find in a star system. The many alien races can be found throughout the galaxy, but most aliens will be found in their home region.  
 
[[File:SCO image 1.png|thumb|none]]
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image.png Screenshot].
}}
 
{{SectionTemplate
=== [[Hyperspace Navigation]] ===
|h=h2
|title=Hyperspace Navigation
|content=
{{main|Hyperspace Navigation}}
The Faster-Than-Light (FTL) technology used by Star Control is called Hyperspace.  In Hyperspace, the captain can travel to other star systems or intercept other ships traveling through hyperspace.  The only known permanent structures within hyperspace are the mysterious Precursor Starbases. Players can upgrade their Hyperspace Drive to allow for more rapid movement throughout the galaxy, and are able to use autopilot for automated travel or jump between the Hypergate network found within the [[Precursor Starbases]].
The Faster-Than-Light (FTL) technology used by Star Control is called Hyperspace.  In Hyperspace, the captain can travel to other star systems or intercept other ships traveling through hyperspace.  The only known permanent structures within hyperspace are the mysterious Precursor Starbases. Players can upgrade their Hyperspace Drive to allow for more rapid movement throughout the galaxy, and are able to use autopilot for automated travel or jump between the Hypergate network found within the [[Precursor Starbases]].
 
[[File:SCO image 7.png|thumb|none]]
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_7.png Screenshot].
}}
 
{{SectionTemplate
=== [[Fleet Battles]] ===
|h=h2
|title=Fleet Battles
|content=
{{main|Fleet Battles}}
Encounters with hostile aliens ins inevitable, and can only be resolved in real-time combat referred to as Fleet Battles. Fleet Battles take place as a series of one-versus-one fights in a small arena, each time a ship is destroyed, the loser has to pick another ship and the battle continues until either the player or the AI runs out of ships. The player assembles a fleet throughout the campaign by recruiting human and alien ships, while the hostile alien fleets are predetermined. Fleet Battles can also be played as a separate stand-alone game including multiplayer.
Encounters with hostile aliens ins inevitable, and can only be resolved in real-time combat referred to as Fleet Battles. Fleet Battles take place as a series of one-versus-one fights in a small arena, each time a ship is destroyed, the loser has to pick another ship and the battle continues until either the player or the AI runs out of ships. The player assembles a fleet throughout the campaign by recruiting human and alien ships, while the hostile alien fleets are predetermined. Fleet Battles can also be played as a separate stand-alone game including multiplayer.
 
}}
=== [[Alien Contact]] ===
{{SectionTemplate
|h=h2
|title=Alien Contact
|content=
{{main|Alien Contact}}
The captain is the only human traveling outside the home solar system, so every every contact is alien. The alignments and motivations of each race of aliens will vary, so the captain needs to careful with first contact and diplomatic contact with aliens.
The captain is the only human traveling outside the home solar system, so every every contact is alien. The alignments and motivations of each race of aliens will vary, so the captain needs to careful with first contact and diplomatic contact with aliens.
 
[[File:Sco release 04.png|thumb|none]]
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_6.png Screenshot].
}}
 
{{SectionTemplate
=== [[Command Ship Upgrades|Ship Upgrades and Customization]] ===
|h=h1
 
|title=Encounterable Species
Resources earned from exploring planets can be used to [[Command Ship Upgrades|upgrade the player's command ship.]]
|content=
 
== Known Species ==
 
These are some of the [[Species|species]] you may encounter in ''Star Control: Origins'':
These are some of the [[Species|species]] you may encounter in ''Star Control: Origins'':


*Arilou  
*[[Arilou (Origins)|Arilou]]
*Chenjesu
*[[Drenkend|Drenkend]]  
*[[Drenkend|Drenkend]]  
*[[Gloosh|Gloosh]]
*[[Greegrox|Greegrox]]
*[[Greegrox|Greegrox]]
*[[Human (Origins)|Human]]
*[[Human (Origins)|Human]]
*Jeff
*[[Jeff-Jeff]]
*Jonterwock
*Kzanti
*[[Lexite]]
*[[Lexite]]
*[[The_Measured|The Measured]]  
*[[The_Measured|The Measured]]
*[[Menkmack|Menkmack]]  
*[[Menkmack|Menkmack]]  
*[[Mowling|Mowling]]  
*[[Mowling|Mowling]]  
*[[Mu'Kay|Mu'Kay]]  
*[[Mu'Kay|Mu'Kay]]  
*Norast
*[[Overmind]]
*Orz
*Overmind  
*[[Pinthi|Pinthi]]  
*[[Pinthi|Pinthi]]  
*[[Phamysht|Phamysht]]  
*[[Phamysht|Phamysht]]  
*[[Scryve|Scryve]]  
*[[Scryve|Scryve]]
*Syreen
*[[Trandals|Trandals]]
*[[Tywom|Tywom]]  
*[[Tywom|Tywom]]
*VUX
*[[Xraki|Xraki]]
 
== Historical Timeline ==


''See also: [[List of minor species]], [[List of background species]]''
}}
{{SectionTemplate
|h=h1
|title=Historical Timeline
|content=
''See article [[Timeline#Star_Control:_Origins_Universe|Timeline - Origins Universe]]''
''See article [[Timeline#Star_Control:_Origins_Universe|Timeline - Origins Universe]]''
}}


[[Category:Star Control: Origins]]
[[Category:Star Control: Origins]]

Latest revision as of 13:50, 7 February 2022

Star Control: Origins

Star Control: Origins is both the fourth game in the Star Control franchise and a reboot of it. It takes place in a different universe from previous Star Control games in order to provide a fresh story timeline to work with. It is available from Stardock Entertainment for the PCs, with editions for consoles expected to be released at a later date.

Concept

Star Control: Origins is a space role-playing game which puts the player in command of Earth's prototype interstellar ship. The game features both hyperspace and solar system travel, with a third person lander mode for resource collection and exploration of planetary bodies. Combat between aliens is handled via a top down 2D arcade-style combat system dubbed "Fleet Battles," in which each ship has a range of attack powers and abilities. Fleet Battles is available as an external mode as well, with the additional option of allowing the player to design their own ships.

Plot

Star Control: Origins takes place in the year 2088. Humanity is contacted by a species of aliens known as the Tywom, who claim they have been protecting us from a sinister evil empire known as the Scryve, who have domain over this region of the galaxy. As the player explores the immediate stars around earth they meet a wide cast of alien species, learn their histories, characteristics, and ongoing conflicts with their neighbors. The captain's mission is to prevent the Scryve from destroying the Earth through any means necessary.

See also: Quests, Places of Interest, List of Artifacts

Setting

Star Control: Origins takes place in an area of space known as "Orion's Spur". The player starts in a subset of this space known as the Scryve Sector which is approximately 120 by 120 light years containing hundreds of stars and thousands of worlds, each of which is unique.

Game Elements

The Command Ship

Main article: Command Ship

You are the captain of Earth's first prototype, interstellar starship with a mission to save the world. Star Control doesn't give you instructions on how to do that other than that it must be accomplished at all costs. Thus, a great deal of the game is focused on how you accomplish your goals, and the Command Ship is versatile which allows for great flexibility in player strategy. Through various missions, exploration and interactions you can improve your ship, gain new officers, recruit allies and gain access to many powerful abilities.

See also: Command Ship Upgrades, Recruitable Spaceships

Planet Exploration

Main article: Planet Exploration

When the captain visits an alien world, they can review the world by scanning it. Scanning the planet allows the Captain to send down crew to explore the surface to acquire resources, artifacts and make contact with inhabitants. There are over 70 different planet classes and thousands of unique planets which vary greatly, and some contain life while most do not.

Star System Exploration

Main article: Star System Exploration

There are several hundred star systems in the Scryve sector of Orion's Spur. When a player enters a star system they are able to navigate to planets, other ships, starbases and other elements that one would expect to find in a star system. The many alien races can be found throughout the galaxy, but most aliens will be found in their home region.

Hyperspace Navigation

Main article: Hyperspace Navigation

The Faster-Than-Light (FTL) technology used by Star Control is called Hyperspace. In Hyperspace, the captain can travel to other star systems or intercept other ships traveling through hyperspace. The only known permanent structures within hyperspace are the mysterious Precursor Starbases. Players can upgrade their Hyperspace Drive to allow for more rapid movement throughout the galaxy, and are able to use autopilot for automated travel or jump between the Hypergate network found within the Precursor Starbases.

Fleet Battles

Main article: Fleet Battles

Encounters with hostile aliens ins inevitable, and can only be resolved in real-time combat referred to as Fleet Battles. Fleet Battles take place as a series of one-versus-one fights in a small arena, each time a ship is destroyed, the loser has to pick another ship and the battle continues until either the player or the AI runs out of ships. The player assembles a fleet throughout the campaign by recruiting human and alien ships, while the hostile alien fleets are predetermined. Fleet Battles can also be played as a separate stand-alone game including multiplayer.

Alien Contact

Main article: Alien Contact

The captain is the only human traveling outside the home solar system, so every every contact is alien. The alignments and motivations of each race of aliens will vary, so the captain needs to careful with first contact and diplomatic contact with aliens.

Encounterable Species

These are some of the species you may encounter in Star Control: Origins:

See also: List of minor species, List of background species

Historical Timeline

See article Timeline - Origins Universe