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[[File:SCO capsule.jpg|right|250px]]
'''''Star Control: Origins''''' is both the fourth game in the Star Control franchise and a reboot of it.  It takes place in a different universe from previous Star Control games in order to provide a fresh story timeline to work with. It is available from Stardock Entertainment for the PCs, with editions for consoles expected to be released at a later date.


'''''Star Contol: Origins''''' is both the fourth game in the Star Control franchise and a reboot of it.  It takes place in a different universe from previous Star Control games in order to provide a fresh story timeline to work with. It is being developed by Stardock Entertainment for the PC Windows platform, with editions for XBox One and Playstation 4 and Switch expected to be released later. The game is currently in development.&nbsp;A public Beta of its combat mode, "Fleet Battles", is currently in beta with the final release of the full game in mid 2018.
{{SectionTemplate
 
|h=h1
== Concept ==
|title=Concept
 
|content=
''Star Control: Origins'' is a space role-playing game which puts the player in command of Earth's prototype interstellar ship. The game features both hyperspace and solar system travel, with a third person lander mode for resource collection and exploration of planetary bodies. Combat between aliens is handled via a top down 2D arcade-style combat system dubbed "Fleet Battles" in which each ship has a range of attack powers and abilities. Fleet Battles is available as an external mode as well, with the additional option of allowing the player to design their own ships.
''Star Control: Origins'' is a space role-playing game which puts the player in command of Earth's prototype interstellar ship. The game features both hyperspace and solar system travel, with a third person lander mode for resource collection and exploration of planetary bodies. Combat between aliens is handled via a top down 2D arcade-style combat system dubbed "Fleet Battles," in which each ship has a range of attack powers and abilities. [[Fleet Battles]] is available as an external mode as well, with the additional option of allowing the player to design their own ships.
 
}}
== Plot ==
{{SectionTemplate
 
|h=h1
|title=Plot
|content=
[[File:Key art Shorter.png|none|851x851px]]
''Star Control: Origins'' takes place in the year 2088. Humanity is contacted by a species of aliens known as the Tywom, who claim they have been protecting us from a sinister evil empire known as the Scryve, who have domain over this region of the galaxy. As the player explores the immediate stars around earth they meet a wide cast of alien species, learn their histories, characteristics, and ongoing conflicts with their neighbors.  The captain's mission is to prevent the Scryve from destroying the Earth through any means necessary.
''Star Control: Origins'' takes place in the year 2088. Humanity is contacted by a species of aliens known as the Tywom, who claim they have been protecting us from a sinister evil empire known as the Scryve, who have domain over this region of the galaxy. As the player explores the immediate stars around earth they meet a wide cast of alien species, learn their histories, characteristics, and ongoing conflicts with their neighbors.  The captain's mission is to prevent the Scryve from destroying the Earth through any means necessary.


== Setting ==
''See also: [[Quests (Origins)|Quests]], [[Places of Interest]], [[List of Artifacts]]''
Star Control: Origins takes place in an area of space known as "[[wikipedia:Orion_Arm|Orion's Spur]]". The player starts in a subset of this space known as the Scryve Sector which is approximately 120 by 120 light years containing hundreds of stars and thousands of worlds, each of which is unique.   
}}
{{SectionTemplate
|h=h1
|title=Setting  
|content=
''Star Control: Origins'' takes place in an area of space known as "[[wikipedia:Orion_Arm|Orion's Spur]]". The player starts in a subset of this space known as the Scryve Sector which is approximately 120 by 120 light years containing hundreds of stars and thousands of worlds, each of which is unique.   
}}
{{SectionTemplate
|h=h1
|title=Game Elements
|content=}}
{{SectionTemplate
|h=h2
|title=The Command Ship
|content=
{{main|Command Ship}}
You are the captain of Earth's first prototype, interstellar starship with a mission to save the world. Star Control doesn't give you instructions on how to do that other than that it must be accomplished at all costs. Thus, a great deal of the game is focused on how you accomplish your goals, and the Command Ship is versatile which allows for great flexibility in player strategy. Through various missions, exploration and interactions you can improve your ship, gain new officers, recruit allies and gain access to many powerful abilities.


== Game Elements ==
''See also: [[Command Ship Upgrades]], [[Recruitable Spaceships]]''
}}
{{SectionTemplate
|h=h2
|title=Planet Exploration
|content=
{{main|Planet Exploration}}
When the captain visits an alien world, they can review the world by [http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_5.png scanning it.] Scanning the planet allows the Captain to send down crew to explore the surface to acquire resources, artifacts and make contact with inhabitants. There are over 70 different planet classes and thousands of unique planets which vary greatly, and some contain life while most do not.
[[File:Sco release 01.png|thumb|none]]
}}
{{SectionTemplate
|h=h2
|title=Star System Exploration
|content=
{{main|Star System Exploration}}
There are several hundred star systems in the Scryve sector of Orion's Spur. When a player enters a star system they are able to navigate to planets, other ships, starbases and other elements that one would expect to find in a star system. The many alien races can be found throughout the galaxy, but most aliens will be found in their home region.
[[File:SCO image 1.png|thumb|none]]
}}
{{SectionTemplate
|h=h2
|title=Hyperspace Navigation
|content=
{{main|Hyperspace Navigation}}
The Faster-Than-Light (FTL) technology used by Star Control is called Hyperspace.  In Hyperspace, the captain can travel to other star systems or intercept other ships traveling through hyperspace.  The only known permanent structures within hyperspace are the mysterious Precursor Starbases. Players can upgrade their Hyperspace Drive to allow for more rapid movement throughout the galaxy, and are able to use autopilot for automated travel or jump between the Hypergate network found within the [[Precursor Starbases]].
[[File:SCO image 7.png|thumb|none]]
}}
{{SectionTemplate
|h=h2
|title=Fleet Battles
|content=
{{main|Fleet Battles}}
Encounters with hostile aliens ins inevitable, and can only be resolved in real-time combat referred to as Fleet Battles. Fleet Battles take place as a series of one-versus-one fights in a small arena, each time a ship is destroyed, the loser has to pick another ship and the battle continues until either the player or the AI runs out of ships. The player assembles a fleet throughout the campaign by recruiting human and alien ships, while the hostile alien fleets are predetermined. Fleet Battles can also be played as a separate stand-alone game including multiplayer.
}}
{{SectionTemplate
|h=h2
|title=Alien Contact
|content=
{{main|Alien Contact}}
The captain is the only human traveling outside the home solar system, so every every contact is alien. The alignments and motivations of each race of aliens will vary, so the captain needs to careful with first contact and diplomatic contact with aliens.
[[File:Sco release 04.png|thumb|none]]
}}
{{SectionTemplate
|h=h1
|title=Encounterable Species
|content=
These are some of the [[Species|species]] you may encounter in ''Star Control: Origins'':


=== The Captain ===
*[[Arilou (Origins)|Arilou]]
You are the captain of Earth's first prototype, interstellar starship with a mission to save the world. Star Control doesn't give you instructions on how to do that other than that it must be accomplished at all costs. Thus, a great deal of the game is focused on how you accomplish your goals. Through various missions, exploration and interactions you can improve your ship, gain new officers, recruit allies and gain access to many powerful abilities.
 
=== Solar System Exploration ===
There are several hundred star systems in the Scryve sector of Orion's Spur. When a player enters a star system they are able to navigate to planets, other ships, starbases and other elements that one would expect to find in a solar system.
 
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image.png Screenshot].
 
=== Hyperspace Navigation ===
The Faster-Than-Light (FTL) technology used by Star Control is called Hyperspace.  In Hyperspace, the captain can travel to other star systems or intercept other ships traveling through hyperspace.  The only known permanent structures within hyperspace are the mysterious Precursor starbases.
 
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_7.png Screenshot].
 
=== Planet Exploration ===
When the captain visits an alien world, they can review the world by [http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_5.png scanning it.] Scanning the planet allows the Captain to send down crew to explore the surface to acquire resources, artifacts and make contact with inhabitants.  There are over 70 different planet classes and thousands of unique planets.  Some contain life while most do not.
 
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_6.png Screenshot].
 
=== Alien Contact ===
The captain is the only human traveling outside the home solar system. Every contact is an alien.  Most aliens are not able to communicate with humans (only the Tywom and Arilou have learned our language that we know of).  However, through the Tywom universal translator, many aliens will be able to communicate with us in real-time while some may only have their words transcribed while still others are simply impossible to communicate with. Some aliens are such as the Scryve and their loyal subjects will attack us on side, while others may be more friendly and open for potential alliances.
 
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_6.png Screenshot].
 
=== Fleet Battles ===
Inevitably, battle will occur.  When this happens, the player can send in ships to do battle with the opposing fleet.  This particular feature of the game is available to be played as a stand-alone mini-game which has been made available in beta. Throughout the campaign the player can recruit human or alien ships, these are fielded in Fleet battles to fight the enemy ships. Fleet Battles are resolved through a number of one-on-one battles, where the player selects which ship in their fleet to deploy. Each time the player loses their ship, they must pick another until all of the enemy ships are destroyed. Enemy fleets will generally consist of 1-3 ships depending on their potency; a Scryve Dreadnought is about the same power as three Tywom ships.
 
Each type of ship has unique qualities that make them strong or weak against particular ship types. For example, The Measured have a short range blast that deals damages around them and can't be evaded, which is deadly against close range ships such as the Trandals Tywom.The Measured ships are weak and only have short range weaponry, so they're vulnerable to long range weaponry such as the Earthling Cruiser's Nuclear Missiles. The player is encouraged to recruit a wide arsenal of ship types in order to give them more tactical flexibility when entering a Fleet Battle.
 
The player's main command ship can also partake in Fleet Battles and is customizable with powerful weaponry and stats, however any damage taken will reduce the player's crew count and if the command ship is destroyed the player loses. Players can choose to either invest in making their command vessel deadly in combat, or rely on a wide compliment of craft in their fleet.
[[Screenshot]].
 
== Known Species ==
 
These are some of the species you may encounter in ''Star Control: Origins'':
 
*Arilou
*[[Drenkend|Drenkend]]  
*[[Drenkend|Drenkend]]  
*[[Greegrox|Greegrox]]  
*[[Gloosh|Gloosh]]
*Orz
*[[Greegrox|Greegrox]]
*[[The_Measured|The Measured]]  
*[[Human (Origins)|Human]]
*[[Jeff-Jeff]]
*[[Lexite]]
*[[The_Measured|The Measured]]
*[[Menkmack|Menkmack]]  
*[[Menkmack|Menkmack]]  
*[[Mowlings|Mowlings]]  
*[[Mowling|Mowling]]  
*[[Mu'Kay|Mu'Kay]]  
*[[Mu'Kay|Mu'Kay]]  
*Syreen
*[[Overmind]]
*Overmind
*[[Pinthi|Pinthi]]
*[[Phamysht|Phamysht]]  
*[[Phamysht|Phamysht]]  
*Trandals
*[[Scryve|Scryve]]
*[[Pinthi|Pinthi]]  
*[[Trandals|Trandals]]
*[[Scryve|Scryve]]  
*[[Tywom|Tywom]]
*VUX
*[[Xraki|Xraki]]
*[[Tywom|Tywom]]  
*Chenjesu
*Norast
*Jonterwock
*Kzanti
*Jeff
*Humans
 
== Historical Timeline ==


{|
''See also: [[List of minor species]], [[List of background species]]''
|-
}}
| style="width: 141px;" | c. 250,000&nbsp;BCE
{{SectionTemplate
| style="width: 792px;" | The Precursors appear on the galactic scene.
|h=h1
|-
|title=Historical Timeline
|c. 200,000 BCE
|content=
|The Eternal Wars. Formation of Quasi-Degenerate worlds.
''See article [[Timeline#Star_Control:_Origins_Universe|Timeline - Origins Universe]]''
|-
}}
|c. 25,000 BCE
|Drall Alliance formed with Taalo and Mael-Num
|-
|c. 22,500 BCE
|Taalo discover Ur-Quan
|-
| style="width: 141px;" | c. 22,000&nbsp;BCE
| style="width: 792px;" | Discovery of the first Origin. Destruction of Drall Alliance. Disappearance of Ur-Quan to unknown space.
|-
|c. 20,000 BCE
|Rise of the Dnyarri Hegemony
|-
|c. 19,000 BCE
|Taalo flee known space.
|-
| style="width: 141px;" | c. 17,000&nbsp;BCE
| style="width: 792px;" | Location of first Origin lost, arrival of the Xraki and domination by the Dnyarri.
|-
|c. 16,000 BCE
|Dnyarri begin breeding Xraki into different castes.
|-
|c. 15,000 BCE
|Dnyarri Hegemony spreads throughout the Orion Spur.
|-
| style="width: 141px;" | c. 11,000&nbsp;BCE
| style="width: 792px;" | Rise of the [[Faction_of_Eight|Faction of Eight]] to contest the Dnyarri Hegemony
|-
|c. 9,000 BCE
|Dnyarri Hegemony falls, exiled to unknown region. Xraki disappear.
|-
| style="width: 141px;" | c. 8,000&nbsp;BCE
| style="width: 792px;" | The [[Scryve|Scryve]] are discovered by the Faction of Eight.
|-
| style="width: 141px;" | c. 7,500&nbsp;BCE
| style="width: 792px;" | The Scryve overthrow the Faction of Eight. Survivors disperse to unknown parts.
|-
| style="width: 141px;" | c. 6,500&nbsp;BCE
| style="width: 792px;" | [[The_Measured|The Measured]] discovered by the Scryve. Made wards of the Empire.
|-
| style="width: 141px;" | c. 4,000 BCE
| style="width: 792px;" | Discovery of the "[[Pinthi|contagion]]" which is engineered into a sentient virus by the Scryve.
|-
| style="width: 141px;" | c. 3,000 BCE
| style="width: 792px;" | The "[[Ancient_One|Ancient One]]" enters this area of space seeking refuge. Scryve leave it alone.
|-
| style="width: 141px;" | c. 2,500 BCE
| style="width: 792px;" | Scryve begin discovering Precursor artifacts. An Origin is found allowing them to explore realities above and below their own.
|-
| style="width: 141px;" | c. 2,450 BCE
| style="width: 792px;" | Destruction of several major species. Scryve adopt new policies towards ward species, vowing to eliminate future threats before they fully develop.
|-
| style="width: 141px;" | c. 400 AD
| style="width: 792px;" | [[Drenkend|Drenkend]] discovered by the Scryve. Extensive genetic modifications commenced to forge them into creatures of war.
|-
| style="width: 141px;" | c. 1500
| style="width: 792px;" | [[Tywom|Tywom]] discovered by the Scryve. Made wards of the Empire.
|-
| style="width: 141px;" | 1620
| style="width: 792px;" | [[Menkmack|Menkmack]] discovered by Bylaw Enforcement officers of The Measured. Made wards of the Empire.
|-
| style="width: 141px;" | 1825
| style="width: 792px;" | [[Phamysht|Phamysht]] discovered by the Scryve. Made wards of the Empire.
|-
| style="width: 141px;" | 1853
| style="width: 792px;" | [[Overmind|Overmind]] discovered by the Scryve. Made wards of the Empire.
|-
|1901
|Precursor receiver on Ceres stops recording data.
|-
| style="width: 141px;" | 1990
| style="width: 792px;" | The Tywom discover and uplift a species called the [[Zalence|Zalence]].
|-
| style="width: 141px;" | 1992
| style="width: 792px;" | Scryve exterminate the Zalence, warn Tywom not to get "too curious" again.
|-
| style="width: 141px;" | 2035
| style="width: 792px;" | The Tywom pick up radio broadcasts from Earth. Become enthralled by human culture.
|-
| style="width: 141px;" | 2046
| style="width: 792px;" | [[Mowlings|Mowlings]] discovered by Scryve. Made wards of the Empire.
|-
| style="width: 141px;" | 2047
| style="width: 792px;" | Humans develop strong AI.&nbsp; The technological singularity.
|-
| style="width: 141px;" | 2048
| style="width: 792px;" | [[Jeff|Jeff]] enters this area of space.
|-
| style="width: 141px;" | 2055
| style="width: 792px;" | Race of strong AI beings develop on Earth, become known as the "Lexites".
|-
| style="width: 141px;" | 2061
| style="width: 792px;" | Scryve pass Act of Youthful Aggression, prohibiting any further addition of ward species to the Empire.
|-
| style="width: 141px;" | 2079
| style="width: 792px;" | Scryve detect Earthling broadcasts. Begins searching for origin point.
|-
| style="width: 141px;" | 2081
| style="width: 792px;" | Lexites depart Earth to Mars.
|-
| style="width: 141px;" | 2085
| style="width: 792px;" | Lexites departure from known space.
|-
| style="width: 141px;" | 2086
| style="width: 792px;" | Star Control formed to discover fate of the Lexites.
|-
| style="width: 141px;" | 2086
| style="width: 792px;" | Scryve 7th fleet is destroyed by an unknown force allowing the Tywom to warn Earth.
|}


&nbsp;
[[Category:Star Control: Origins]]

Latest revision as of 13:50, 7 February 2022

Star Control: Origins

Star Control: Origins is both the fourth game in the Star Control franchise and a reboot of it. It takes place in a different universe from previous Star Control games in order to provide a fresh story timeline to work with. It is available from Stardock Entertainment for the PCs, with editions for consoles expected to be released at a later date.

Concept

Star Control: Origins is a space role-playing game which puts the player in command of Earth's prototype interstellar ship. The game features both hyperspace and solar system travel, with a third person lander mode for resource collection and exploration of planetary bodies. Combat between aliens is handled via a top down 2D arcade-style combat system dubbed "Fleet Battles," in which each ship has a range of attack powers and abilities. Fleet Battles is available as an external mode as well, with the additional option of allowing the player to design their own ships.

Plot

Star Control: Origins takes place in the year 2088. Humanity is contacted by a species of aliens known as the Tywom, who claim they have been protecting us from a sinister evil empire known as the Scryve, who have domain over this region of the galaxy. As the player explores the immediate stars around earth they meet a wide cast of alien species, learn their histories, characteristics, and ongoing conflicts with their neighbors. The captain's mission is to prevent the Scryve from destroying the Earth through any means necessary.

See also: Quests, Places of Interest, List of Artifacts

Setting

Star Control: Origins takes place in an area of space known as "Orion's Spur". The player starts in a subset of this space known as the Scryve Sector which is approximately 120 by 120 light years containing hundreds of stars and thousands of worlds, each of which is unique.

Game Elements

The Command Ship

Main article: Command Ship

You are the captain of Earth's first prototype, interstellar starship with a mission to save the world. Star Control doesn't give you instructions on how to do that other than that it must be accomplished at all costs. Thus, a great deal of the game is focused on how you accomplish your goals, and the Command Ship is versatile which allows for great flexibility in player strategy. Through various missions, exploration and interactions you can improve your ship, gain new officers, recruit allies and gain access to many powerful abilities.

See also: Command Ship Upgrades, Recruitable Spaceships

Planet Exploration

Main article: Planet Exploration

When the captain visits an alien world, they can review the world by scanning it. Scanning the planet allows the Captain to send down crew to explore the surface to acquire resources, artifacts and make contact with inhabitants. There are over 70 different planet classes and thousands of unique planets which vary greatly, and some contain life while most do not.

Star System Exploration

Main article: Star System Exploration

There are several hundred star systems in the Scryve sector of Orion's Spur. When a player enters a star system they are able to navigate to planets, other ships, starbases and other elements that one would expect to find in a star system. The many alien races can be found throughout the galaxy, but most aliens will be found in their home region.

Hyperspace Navigation

Main article: Hyperspace Navigation

The Faster-Than-Light (FTL) technology used by Star Control is called Hyperspace. In Hyperspace, the captain can travel to other star systems or intercept other ships traveling through hyperspace. The only known permanent structures within hyperspace are the mysterious Precursor Starbases. Players can upgrade their Hyperspace Drive to allow for more rapid movement throughout the galaxy, and are able to use autopilot for automated travel or jump between the Hypergate network found within the Precursor Starbases.

Fleet Battles

Main article: Fleet Battles

Encounters with hostile aliens ins inevitable, and can only be resolved in real-time combat referred to as Fleet Battles. Fleet Battles take place as a series of one-versus-one fights in a small arena, each time a ship is destroyed, the loser has to pick another ship and the battle continues until either the player or the AI runs out of ships. The player assembles a fleet throughout the campaign by recruiting human and alien ships, while the hostile alien fleets are predetermined. Fleet Battles can also be played as a separate stand-alone game including multiplayer.

Alien Contact

Main article: Alien Contact

The captain is the only human traveling outside the home solar system, so every every contact is alien. The alignments and motivations of each race of aliens will vary, so the captain needs to careful with first contact and diplomatic contact with aliens.

Encounterable Species

These are some of the species you may encounter in Star Control: Origins:

See also: List of minor species, List of background species

Historical Timeline

See article Timeline - Origins Universe