List of Weapon Modules: Difference between revisions
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| Basic Nuke | | Basic Nuke | ||
| Starting equipment<br> | | Starting equipment<br> | ||
500 RU | |||
| Just your basic nuclear device. Limited speed and homing abilities. | | Just your basic nuclear device. Limited speed and homing abilities. | ||
|- | |- | ||
Latest revision as of 01:02, 18 February 2024
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List of Weapon Modules
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Return to Command Ship Upgrades
| Icon | Name | Acquisition | Description |
|---|---|---|---|
| Basic Nuke | Starting equipment 500 RU |
Just your basic nuclear device. Limited speed and homing abilities. | |
| Advanced Nuke | Starting equipment 5000 RU |
A more advanced nuclear missile with improved tracking and range. | |
| Hyper Sonic Nuke | Visited Great Void Starbase 18000 RU |
An incredibly deadly homing nuclear missile, using technology pieced together from information left by the Lexites. Great range and speed. | |
| Point Defense | Starting equipment 1500 RU |
A weak, short-range laser with powerful autotargeting systems. Best used for point defense to deflect incoming projectiles. | |
| Ink Blob | Zeta Pavo B>I | Sprays a damaging cloud of ink around your ship. Damaging to your enemies, that is. | |
| Shield | Lacaille 8760>Salara>Vistasir | An energy shield capable of absorbing incoming attacks. |