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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This article describes the current localization efforts in the [[The Ur-Quan Masters]] project.&lt;br /&gt;
&lt;br /&gt;
==General information==&lt;br /&gt;
&lt;br /&gt;
===Current status===&lt;br /&gt;
The resource system is suitable for creating language packs. An add-on package can be created to override any content file.&lt;br /&gt;
&lt;br /&gt;
The game works with [[wikipedia:UTF-8|UTF-8]] encoded [[wikipedia:UNICODE|UNICODE]] characters. The currently available characters are mostly the [[wikipedia:ASCII|ASCII]] characters. The various translation projects use their own characters where needed. Eventually, we will want to have shared font packs.&lt;br /&gt;
&lt;br /&gt;
Currently, all text is in simple text files. Eventually, we&amp;#039;ll move to a richer XML-based file format. A conversion tool will be created to convert existing material.&lt;br /&gt;
&lt;br /&gt;
Some text still is hard-coded in the game. This will change at some point in the future.&lt;br /&gt;
&lt;br /&gt;
Currently, only left-to-right writing systems are supported.&lt;br /&gt;
&lt;br /&gt;
Support for non-ascii input in text fields is still limited.&lt;br /&gt;
&lt;br /&gt;
===Using language packs===&lt;br /&gt;
A language pack can be used [[The Ur-Quan Masters Technical FAQ#How do I use add-on packages?|like any other add-on package]].&lt;br /&gt;
&lt;br /&gt;
===Creating language packs===&lt;br /&gt;
Language packs are normal add-on packages, which means they will be a .zip file (renamed to .uqm), with in it a directory structure which overrides the files in the default content.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE: You can skip manually extracting files below and use the contents of [http://www.bjwaymods.net/uploads/translation_skeleton483.zip this] skeleton translation pack.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====Text files====&lt;br /&gt;
The game expects all of its text files to be in [[wikipedia:UTF-8|UTF-8]] format.&lt;br /&gt;
&lt;br /&gt;
The subtitle files can be found in comm/&amp;lt;race&amp;gt;/&amp;lt;race&amp;gt;.txt in the content tree.&lt;br /&gt;
&lt;br /&gt;
The melee strings for the various ships can be found in the &amp;lt;race&amp;gt;/&amp;lt;race&amp;gt;.txt files.&lt;br /&gt;
&lt;br /&gt;
The text displayed for planetary exploration finds is contained in the ipanims/*.txt files.&lt;br /&gt;
&lt;br /&gt;
The file lbm/starcon.txt contains various other game strings.&lt;br /&gt;
&lt;br /&gt;
The file slides/intro/intro.txt contains the text for the intro sequence, as used by the DOS version of [[Star Control II]]. The files slides/ending/victory1.txt, slides/ending/victory2.txt and slides/ending/final.txt contain the text for the victory slides.&lt;br /&gt;
&lt;br /&gt;
====Hard-coded strings====&lt;br /&gt;
There are several places in the game where strings are used that are hard-coded in the source code. Most of those are error strings you may never see, but some are actually important in the game. For now, it would be best to ignore these strings, and translate them when these strings are no longer hard-coded.&lt;br /&gt;
If you do translate them at this time, you would need to distribute game binaries of your own.&lt;br /&gt;
&lt;br /&gt;
====Fonts====&lt;br /&gt;
If you need additional characters you will need to add appropriate entries to the font dirs slides/slides.fon/, ipanims/lander.fon/, lbm/micro.fon/, lbm/tiny.fon/, lbm/player.fon/, lbm/starcon.fon/, credits/pt13.fon, credits/pt17.fon, credits/pt45.fon and comm/&amp;lt;race&amp;gt;/&amp;lt;race&amp;gt;.fon/ (note that starbas.fon, rebel.fon and spahome.fon do not exist). The number of the file is the UNICODE character code converted into decimal (from hex). [http://unicode.org/charts/ Here] are the official UNICODE character code charts. For hex-decimal conversion you can use [http://www.easycalculation.com/hex-converter.php this] online converter.&lt;br /&gt;
&lt;br /&gt;
Note that translation projects for other languages may have already created glyphs usable for your language.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
Some game images include text. A full translation would need modified versions of those. Here goes a full list:&lt;br /&gt;
&lt;br /&gt;
lbm/activity.[0-1].png, modules.[0-15].png, newgame.[0-5].png, playmenu.[0-37,58-66].png, shipyard.[3-16,20,22,23].png, sismods.55.png, title.png, title.0.png&lt;br /&gt;
&lt;br /&gt;
melee/melebkgd.[0-27].png&lt;br /&gt;
&lt;br /&gt;
lastbat/lascap.0.png&lt;br /&gt;
&lt;br /&gt;
sis_ship/siscap.[0,9-14].png&lt;br /&gt;
&lt;br /&gt;
shofixti/oldcap.0.png, shocap.[0,12-19].png&lt;br /&gt;
&lt;br /&gt;
ipanims/lander.32.png, orbenter.0.png&lt;br /&gt;
&lt;br /&gt;
slides/intro/title.[1-2].png&lt;br /&gt;
&lt;br /&gt;
slides/ending/ending.6.png&lt;br /&gt;
&lt;br /&gt;
====Speech====&lt;br /&gt;
If you want to dub the actual speech, you&amp;#039;ll need to create new versions of the .ogg files in comm/&amp;lt;race&amp;gt;/ in the content dir. You&amp;#039;ll also need to create new .ts files for synchronisation with the subtitles. See [[#Tools|Tools]] below.&lt;br /&gt;
&lt;br /&gt;
====Sounds====&lt;br /&gt;
In melee, some ships play sound effects containing speech. Here&amp;#039;s a list:&lt;br /&gt;
&lt;br /&gt;
orz/intruder.wav, secondary.wav&lt;br /&gt;
&lt;br /&gt;
pkunk/insult[01-14].wav&lt;br /&gt;
&lt;br /&gt;
slylandr/secondary.wav&lt;br /&gt;
&lt;br /&gt;
urquan/secondary.wav&lt;br /&gt;
&lt;br /&gt;
====Documentation====&lt;br /&gt;
The game comes with several documentation files. In particular the game manual would be a good candidate for translation.&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
The Russian translation project created a program to make editing the UQM fonts easy. It&amp;#039;s available [http://cs.ozerki.net/zap/sc2-rus/ here].&lt;br /&gt;
&lt;br /&gt;
Unix-like systems will have a program &amp;#039;&amp;#039;&amp;#039;iconv&amp;#039;&amp;#039;&amp;#039; which can be used to easilly change the encoding of a text file (from latin1 to UTF-8 for instance).&lt;br /&gt;
&lt;br /&gt;
A tool for generating the time stamps used to synchronise the speech with the subtitles is available in the official CVS tree of the [[The Ur-Quan Masters]] project, in the &amp;#039;&amp;#039;&amp;#039;tools&amp;#039;&amp;#039;&amp;#039; module. [http://cvs.sourceforge.net/viewcvs.py/sc2/tools/synch/]&lt;br /&gt;
&lt;br /&gt;
==Translation projects==&lt;br /&gt;
&lt;br /&gt;
===Finnish===&lt;br /&gt;
Project site: http://web.archive.org/web/20090306075410/http://www2.kyamk.fi/~vi3dhepe/uqm-fin/index.html&lt;br /&gt;
&lt;br /&gt;
Download link: http://koti.mbnet.fi/tuukkar/uqm_fin_099.zip&lt;br /&gt;
&lt;br /&gt;
Forum thread: [http://uqm.stack.nl/forum/index.php?topic=2070.0]&lt;br /&gt;
&lt;br /&gt;
Status: almost complete&lt;br /&gt;
&lt;br /&gt;
===German===&lt;br /&gt;
Home page: http://sc2de.berlios.de/&lt;br /&gt;
&lt;br /&gt;
Project site: http://developer.berlios.de/projects/sc2de/&lt;br /&gt;
&lt;br /&gt;
Download: http://developer.berlios.de/project/showfiles.php?group_id=818&lt;br /&gt;
&lt;br /&gt;
CVS tree: http://cvs.berlios.de/cgi-bin/viewcvs.cgi/sc2de/Sternkontrolle/&lt;br /&gt;
&lt;br /&gt;
Forum threads: [http://uqm.stack.nl/forum/index.php?topic=1952.0], [http://uqm.stack.nl/forum/index.php?topic=2070.0], [http://uqm.stack.nl/forum/index.php?topic=2236.0] [http://forum.uqm.stack.nl/index.php?topic=4879.0]&lt;br /&gt;
&lt;br /&gt;
Status: almost complete&lt;br /&gt;
&lt;br /&gt;
===Italian===&lt;br /&gt;
Home page: http://urquanitalia.blogspot.it&lt;br /&gt;
&lt;br /&gt;
The project is just started. We need help. If interested in contributing contact [mailto:giacomog88@gmail.com Giacomo]&lt;br /&gt;
&lt;br /&gt;
Forum thread: [http://forum.uqm.stack.nl/index.php?topic=5252.0]&lt;br /&gt;
&lt;br /&gt;
Status: ?%, accelerating towards light speed&lt;br /&gt;
&lt;br /&gt;
===Japanese===&lt;br /&gt;
There currently is no Japanese translation project underway, but the original 3DO version was also released in Japanese. We have a copy, and if the copyrights allow it, we may be able to add Japanese speech files without much problems.&lt;br /&gt;
&lt;br /&gt;
Bugzilla entry: [[uqmbug:605|#605]]&lt;br /&gt;
&lt;br /&gt;
Status: 0% complete&lt;br /&gt;
&lt;br /&gt;
===Polish===&lt;br /&gt;
For information contact [mailto:arael@tenbit.pl Arael]&lt;br /&gt;
&lt;br /&gt;
Forum threads: [http://uqm.stack.nl/forum/index.php?topic=2391]&lt;br /&gt;
&lt;br /&gt;
Status: temporarily stalled&lt;br /&gt;
&lt;br /&gt;
===Portuguese===&lt;br /&gt;
The project has already been started. Plans are to do both a Brazilian and Portuguese version. A call for contributors has been made.  Contact [[User:nightshadow|nightshadow]] if interested.&lt;br /&gt;
&lt;br /&gt;
Project Site: http://pt-masters.net/&lt;br /&gt;
&lt;br /&gt;
Forum threads: [http://uqm.stack.nl/forum/index.php?topic=2425.0],[http://uqm.stack.nl/forum/index.php?topic=2044.0], [http://uqm.stack.nl/forum/index.php?topic=2070.0], [http://uqm.stack.nl/forum/index.php?topic=3639.0]&lt;br /&gt;
&lt;br /&gt;
Status: Just Started&lt;br /&gt;
&lt;br /&gt;
===Russian===&lt;br /&gt;
Main site: http://uqm-rus.uvw.ru/&lt;br /&gt;
&lt;br /&gt;
Forum threads: [http://uqm.stack.nl/forum/index.php?topic=2070.0], [http://uqm.stack.nl/forum/index.php?topic=1952.0], [http://uqm.stack.nl/forum/index.php?topic=2221.0] [http://uqm.stack.nl/forum/index.php?topic=2426.0]&lt;br /&gt;
&lt;br /&gt;
Status: complete&lt;br /&gt;
&lt;br /&gt;
===Spanish===&lt;br /&gt;
The Spanish translation project is in need of help. Contact [mailto:tehvolka@gmail.com Volka] if you&amp;#039;re interested in contributing.&lt;br /&gt;
&lt;br /&gt;
Currently version 0.5 of the translation is available. Most of the conversation text has been translated.&lt;br /&gt;
&lt;br /&gt;
Main site: https://code.google.com/p/the-urquan-masters-en-espanol/&lt;br /&gt;
&lt;br /&gt;
Forum threads: [http://uqm.stack.nl/forum/index.php?topic=2070.0] [http://uqm.stack.nl/forum/index.php?topic=2332.0] [http://uqm.stack.nl/forum/index.php?topic=2633.0]&lt;br /&gt;
&lt;br /&gt;
Status: 80%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;/div&gt;</summary>
		<author><name>Rbrink</name></author>
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