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	<id>https://wiki.starcontrol.com/index.php?action=history&amp;feed=atom&amp;title=History_of_Star_Control_franchise</id>
	<title>History of Star Control franchise - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.starcontrol.com/index.php?action=history&amp;feed=atom&amp;title=History_of_Star_Control_franchise"/>
	<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=History_of_Star_Control_franchise&amp;action=history"/>
	<updated>2026-04-26T21:52:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=History_of_Star_Control_franchise&amp;diff=16127&amp;oldid=prev</id>
		<title>JYWLuca8269 at 10:17, 5 October 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=History_of_Star_Control_franchise&amp;diff=16127&amp;oldid=prev"/>
		<updated>2021-10-05T10:17:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:17, 5 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=History_of_Star_Control_franchise&amp;diff=16038&amp;oldid=prev</id>
		<title>JYWLuca8269 at 19:00, 1 October 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=History_of_Star_Control_franchise&amp;diff=16038&amp;oldid=prev"/>
		<updated>2021-10-01T19:00:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:00, 1 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{HeaderTemplate&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|welcome=History of Star Control franchise&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Star Control&amp;#039;&amp;#039; is a series of video games that began with the 1990 game &amp;#039;&amp;#039;[[Star Control]]&amp;#039;&amp;#039;, developed by [[Paul Reiche III]] and [[Fred Ford]] and published by [[Accolade]]. Originally an arcade-style combat game with minimal story elements, the game received a sequel, &amp;#039;&amp;#039;[[Star Control II]]&amp;#039;&amp;#039;, in 1992, which added an extensive adventure mode featuring hyperspace exploration, resource gathering on the surface of exoplanets, and the discovery of extraterrestrial life and civilizations. These civilizations had a rich and complicated history, centered around the sinister alien species known as the [[Ur-Quan]], and their periodic internal conflict with a subspecies of theirs called the [[Kohr-Ah]]. &amp;#039;&amp;#039;Star Control  II&amp;#039;&amp;#039; was extremely well received at the time, winning numerous awards from gaming magazines, and has since regularly featured in compilations of the top games of all time by various gaming publications.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Star Control&amp;#039;&amp;#039; is a series of video games that began with the 1990 game &amp;#039;&amp;#039;[[Star Control]]&amp;#039;&amp;#039;, developed by [[Paul Reiche III]] and [[Fred Ford]] and published by [[Accolade]]. Originally an arcade-style combat game with minimal story elements, the game received a sequel, &amp;#039;&amp;#039;[[Star Control II]]&amp;#039;&amp;#039;, in 1992, which added an extensive adventure mode featuring hyperspace exploration, resource gathering on the surface of exoplanets, and the discovery of extraterrestrial life and civilizations. These civilizations had a rich and complicated history, centered around the sinister alien species known as the [[Ur-Quan]], and their periodic internal conflict with a subspecies of theirs called the [[Kohr-Ah]]. &amp;#039;&amp;#039;Star Control  II&amp;#039;&amp;#039; was extremely well received at the time, winning numerous awards from gaming magazines, and has since regularly featured in compilations of the top games of all time by various gaming publications.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=History_of_Star_Control_franchise&amp;diff=14847&amp;oldid=prev</id>
		<title>JYWLuca8269: Changed a link.</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=History_of_Star_Control_franchise&amp;diff=14847&amp;oldid=prev"/>
		<updated>2018-07-23T16:50:09Z</updated>

		<summary type="html">&lt;p&gt;Changed a link.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:50, 23 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Star Control&amp;#039;&amp;#039; is a series of video games that began with the 1990 game &amp;#039;&amp;#039;[[Star Control]]&amp;#039;&amp;#039;, developed by [[Paul Reiche III]] and [[Fred Ford]] and published by [[Accolade]]. Originally an arcade-style combat game with minimal story elements, the game received a sequel, &amp;#039;&amp;#039;[[Star Control II]]&amp;#039;&amp;#039;, in 1992, which added an extensive adventure mode featuring hyperspace exploration, resource gathering on the surface of exoplanets, and the discovery of extraterrestrial life and civilizations. These civilizations had a rich and complicated history, centered around the sinister alien species known as the [[Ur-Quan]], and their periodic internal conflict with a subspecies of theirs called the [[Kohr-Ah]]. &amp;#039;&amp;#039;Star Control  II&amp;#039;&amp;#039; was extremely well received at the time, winning numerous awards from gaming magazines, and has since regularly featured in compilations of the top games of all time by various gaming publications.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Star Control&amp;#039;&amp;#039; is a series of video games that began with the 1990 game &amp;#039;&amp;#039;[[Star Control]]&amp;#039;&amp;#039;, developed by [[Paul Reiche III]] and [[Fred Ford]] and published by [[Accolade]]. Originally an arcade-style combat game with minimal story elements, the game received a sequel, &amp;#039;&amp;#039;[[Star Control II]]&amp;#039;&amp;#039;, in 1992, which added an extensive adventure mode featuring hyperspace exploration, resource gathering on the surface of exoplanets, and the discovery of extraterrestrial life and civilizations. These civilizations had a rich and complicated history, centered around the sinister alien species known as the [[Ur-Quan]], and their periodic internal conflict with a subspecies of theirs called the [[Kohr-Ah]]. &amp;#039;&amp;#039;Star Control  II&amp;#039;&amp;#039; was extremely well received at the time, winning numerous awards from gaming magazines, and has since regularly featured in compilations of the top games of all time by various gaming publications.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;[[Star Control 3]]&#039;&#039; was released in 1996, continuing the story of &#039;&#039;Star Control II&#039;&#039;. However, this game was developed by [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;Legend Entertainment&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;], after the original developers did not express interest in creating a sequel on the terms outlined by Accolade. &#039;&#039;Star Control 3&#039;&#039; contained several other departures for the series, including the addition of colony management elements similar to what can be found in 4X games and omitting the hyperspace and resource gathering elements. The plot involved new aliens and villains, with the player traveling to the Kessari quadrant to investigate the hyperspace collapse and uncover the secret of the [[Precursors]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;[[Star Control 3]]&#039;&#039; was released in 1996, continuing the story of &#039;&#039;Star Control II&#039;&#039;. However, this game was developed by [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://en.wikipedia.org/wiki/Legend_Entertainment &lt;/ins&gt;Legend Entertainment], after the original developers did not express interest in creating a sequel on the terms outlined by Accolade. &#039;&#039;Star Control 3&#039;&#039; contained several other departures for the series, including the addition of colony management elements similar to what can be found in 4X games and omitting the hyperspace and resource gathering elements. The plot involved new aliens and villains, with the player traveling to the Kessari quadrant to investigate the hyperspace collapse and uncover the secret of the [[Precursors]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The franchise lay largely dormant for the next decades, though fans continued to breathe life into the series with the creation and maintenance of an open-source remake of &#039;&#039;Star Control II&#039;&#039;, called &#039;&#039;[[The Ur-Quan Masters]]&#039;&#039;. The rights to &#039;&#039;Star Control&#039;&#039; were ultimately put up for auction during the [[Atari]] bankruptcy sale, and were acquired by [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;Stardock&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;] in June 2013. Stardock began work on a reboot of the franchise, &#039;&#039;[[Star Control Origins|Star Control: Origins]]&#039;&#039;, whose first public beta began in 2017.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The franchise lay largely dormant for the next decades, though fans continued to breathe life into the series with the creation and maintenance of an open-source remake of &#039;&#039;Star Control II&#039;&#039;, called &#039;&#039;[[The Ur-Quan Masters]]&#039;&#039;. The rights to &#039;&#039;Star Control&#039;&#039; were ultimately put up for auction during the [[Atari]] bankruptcy sale, and were acquired by [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://en.wikipedia.org/wiki/Stardock &lt;/ins&gt;Stardock] in June 2013. Stardock began work on a reboot of the franchise, &#039;&#039;[[Star Control Origins|Star Control: Origins]]&#039;&#039;, whose first public beta began in 2017.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:About the Star Control series]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:About the Star Control series]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=History_of_Star_Control_franchise&amp;diff=14844&amp;oldid=prev</id>
		<title>JYWLuca8269: RhoninMagus moved page History to History of Star Control franchise without leaving a redirect</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=History_of_Star_Control_franchise&amp;diff=14844&amp;oldid=prev"/>
		<updated>2018-07-18T19:00:02Z</updated>

		<summary type="html">&lt;p&gt;RhoninMagus moved page &lt;a href=&quot;/index.php?title=History&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;History (page does not exist)&quot;&gt;History&lt;/a&gt; to &lt;a href=&quot;/index.php/History_of_Star_Control_franchise&quot; title=&quot;History of Star Control franchise&quot;&gt;History of Star Control franchise&lt;/a&gt; without leaving a redirect&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:00, 18 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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&lt;/table&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=History_of_Star_Control_franchise&amp;diff=14843&amp;oldid=prev</id>
		<title>JYWLuca8269: Added some internal links.</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=History_of_Star_Control_franchise&amp;diff=14843&amp;oldid=prev"/>
		<updated>2018-07-18T18:59:18Z</updated>

		<summary type="html">&lt;p&gt;Added some internal links.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:59, 18 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Star Control&#039;&#039; is a series of video games that began with the 1990 game &#039;&#039;Star Control&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&amp;amp;nbsp;&lt;/del&gt;&#039;&#039;developed by Paul Reiche III and Fred Ford&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;and published by Accolade. Originally an arcade-style combat game with minimal story elements, the game received a sequel, &#039;&#039;Star Control II&#039;&#039; in 1992, which added an extensive adventure mode featuring&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;hyperspace exploration, resource gathering on the surface of&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;exoplanets, and the discovery of extraterrestrial life and civilizations. These civilizations had a rich and complicated history, centered around the sinister alien species known as the Ur-Quan, and their periodic internal conflict with a subspecies of theirs called the Kohr-Ah. &#039;&#039;Star Control II &#039;&#039;was extremely well received at the time, winning numerous awards from gaming magazines, and has since regularly featured in compilations of the top games of all time by various gaming publications.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Star Control&#039;&#039; is a series of video games that began with the 1990 game &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Star Control&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;developed by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Paul Reiche III&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Fred Ford&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and published by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Accolade&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. Originally an arcade-style combat game with minimal story elements, the game received a sequel, &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Star Control II&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;in 1992, which added an extensive adventure mode featuring hyperspace exploration, resource gathering on the surface of exoplanets, and the discovery of extraterrestrial life and civilizations. These civilizations had a rich and complicated history, centered around the sinister alien species known as the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Ur-Quan&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, and their periodic internal conflict with a subspecies of theirs called the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Kohr-Ah&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. &#039;&#039;Star Control &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;II&#039;&#039; was extremely well received at the time, winning numerous awards from gaming magazines, and has since regularly featured in compilations of the top games of all time by various gaming publications.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Star Control &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;III&lt;/del&gt;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;was released in 1996, continuing the story of &#039;&#039;Star Control II&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;However, this game was developed by Legend Entertainment, after the original &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creators &lt;/del&gt;did not express interest in creating a sequel on the terms outlined by Accolade. &#039;&#039;Star Control &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;III&amp;amp;nbsp;&lt;/del&gt;&#039;&#039;contained several other departures for the series, including the addition of colony management elements &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similiar &lt;/del&gt;to what can be found in 4X games&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&amp;amp;nbsp;&lt;/del&gt;and omitting the hyperspace and resource gathering elements. The&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;plot involved new aliens and villains, with the player traveling to the Kessari quadrant to investigate the hyperspace collapse and uncover the secret of the Precursors.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Star Control &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3]]&lt;/ins&gt;&#039;&#039; was released in 1996, continuing the story of &#039;&#039;Star Control II&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;However, this game was developed by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Legend Entertainment&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, after the original &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers &lt;/ins&gt;did not express interest in creating a sequel on the terms outlined by Accolade. &#039;&#039;Star Control &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/ins&gt;&#039;&#039; contained several other departures for the series, including the addition of colony management elements &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similar &lt;/ins&gt;to what can be found in 4X games and omitting the hyperspace and resource gathering elements. The plot involved new aliens and villains, with the player traveling to the Kessari quadrant to investigate the hyperspace collapse and uncover the secret of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Precursors&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The franchise lay largely dormant for the next &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;several years&lt;/del&gt;, though fans continued to breathe life into the series with the creation&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;and maintenance of an open-source remake of &#039;&#039;Star Control II&#039;&#039;, called &#039;&#039;The Ur-Quan Masters&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;amp;nbsp;&lt;/del&gt;&#039;&#039;The rights to &#039;&#039;Star Control&#039;&#039; were ultimately put up for auction during the Atari bankruptcy sale, and were acquired by Stardock in June&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;2013. Stardock began work on a reboot of the franchise, &#039;&#039;Star Control: Origins&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&amp;amp;nbsp;&lt;/del&gt;&#039;&#039;whose first public beta &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;began in&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;2017.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The franchise lay largely dormant for the next &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decades&lt;/ins&gt;, though fans continued to breathe life into the series with the creation and maintenance of an open-source remake of &#039;&#039;Star Control II&#039;&#039;, called &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;The Ur-Quan Masters&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;The rights to &#039;&#039;Star Control&#039;&#039; were ultimately put up for auction during the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Atari&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;bankruptcy sale, and were acquired by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Stardock&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;in June 2013. Stardock began work on a reboot of the franchise, &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Star Control Origins|&lt;/ins&gt;Star Control: Origins&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;whose first public beta began in 2017.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:About the Star Control series]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=History_of_Star_Control_franchise&amp;diff=14308&amp;oldid=prev</id>
		<title>Vehemon at 02:30, 18 November 2017</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=History_of_Star_Control_franchise&amp;diff=14308&amp;oldid=prev"/>
		<updated>2017-11-18T02:30:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:30, 18 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Star Control&#039;&#039; is a series of video games that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;originated &lt;/del&gt;with the 1990 game &#039;&#039;Star Control,&amp;amp;nbsp;&#039;&#039;developed by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Toy for Bob &lt;/del&gt;and published by Accolade. Originally an arcade-style combat game with minimal story elements, the game received a sequel, &#039;&#039;Star Control II&#039;&#039; in 1992, which added an extensive adventure mode featuring&amp;amp;nbsp;hyperspace exploration, resource gathering on the surface of&amp;amp;nbsp;exoplanets, and the discovery of extraterrestrial life and civilizations. These civilizations had a rich and complicated history, centered around the sinister alien species known as the Ur-Quan, and their periodic internal conflict with a subspecies of theirs called the Kohr-Ah. &#039;&#039;Star Control II &#039;&#039;was extremely well received at the time, winning numerous awards from gaming magazines, and has since regularly featured in compilations of the top games of all time by various gaming publications.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Star Control&#039;&#039; is a series of video games that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;began &lt;/ins&gt;with the 1990 game &#039;&#039;Star Control,&amp;amp;nbsp;&#039;&#039;developed by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Paul Reiche III and Fred Ford&amp;amp;nbsp;&lt;/ins&gt;and published by Accolade. Originally an arcade-style combat game with minimal story elements, the game received a sequel, &#039;&#039;Star Control II&#039;&#039; in 1992, which added an extensive adventure mode featuring&amp;amp;nbsp;hyperspace exploration, resource gathering on the surface of&amp;amp;nbsp;exoplanets, and the discovery of extraterrestrial life and civilizations. These civilizations had a rich and complicated history, centered around the sinister alien species known as the Ur-Quan, and their periodic internal conflict with a subspecies of theirs called the Kohr-Ah. &#039;&#039;Star Control II &#039;&#039;was extremely well received at the time, winning numerous awards from gaming magazines, and has since regularly featured in compilations of the top games of all time by various gaming publications.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Star Control &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;&#039;&#039; was released in 1996, continuing the story of &#039;&#039;Star Control II.&#039;&#039;&amp;amp;nbsp;However, this game was developed by Legend Entertainment, after the original creators&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Toys For Bob, &lt;/del&gt;did not express interest in creating a sequel on the terms outlined by Accolade. &#039;&#039;Star Control &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;&amp;amp;nbsp;&#039;&#039;contained several other departures for the series, including the addition of colony management elements similiar to what can be found in 4X games,&amp;amp;nbsp;and omitting the hyperspace and resource gathering elements. The&amp;amp;nbsp;plot involved new aliens and villains, with the player traveling to the Kessari quadrant to investigate the hyperspace collapse and uncover the secret of the Precursors.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Star Control &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;III&lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/ins&gt;was released in 1996, continuing the story of &#039;&#039;Star Control II.&#039;&#039;&amp;amp;nbsp;However, this game was developed by Legend Entertainment, after the original creators did not express interest in creating a sequel on the terms outlined by Accolade. &#039;&#039;Star Control &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;III&lt;/ins&gt;&amp;amp;nbsp;&#039;&#039;contained several other departures for the series, including the addition of colony management elements similiar to what can be found in 4X games,&amp;amp;nbsp;and omitting the hyperspace and resource gathering elements. The&amp;amp;nbsp;plot involved new aliens and villains, with the player traveling to the Kessari quadrant to investigate the hyperspace collapse and uncover the secret of the Precursors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The franchise lay largely dormant for the next several years, though fans continued to breathe life into the series with the creation&amp;amp;nbsp;and maintenance of an open-source remake of &#039;&#039;Star Control II&#039;&#039;, called &#039;&#039;The Ur-Quan Masters.&amp;amp;nbsp;&#039;&#039;The rights to &#039;&#039;Star Control&#039;&#039; were ultimately put up for auction during the Atari bankruptcy sale, and were acquired by Stardock in June&amp;amp;nbsp;2013. Stardock began work on a reboot of the franchise, &#039;&#039;Star Control: Origins,&amp;amp;nbsp;&#039;&#039;whose first public beta is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;schedule for late &lt;/del&gt;2017.&amp;amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The franchise lay largely dormant for the next several years, though fans continued to breathe life into the series with the creation&amp;amp;nbsp;and maintenance of an open-source remake of &#039;&#039;Star Control II&#039;&#039;, called &#039;&#039;The Ur-Quan Masters.&amp;amp;nbsp;&#039;&#039;The rights to &#039;&#039;Star Control&#039;&#039; were ultimately put up for auction during the Atari bankruptcy sale, and were acquired by Stardock in June&amp;amp;nbsp;2013. Stardock began work on a reboot of the franchise, &#039;&#039;Star Control: Origins,&amp;amp;nbsp;&#039;&#039;whose first public beta is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;began in&amp;amp;nbsp;&lt;/ins&gt;2017.&amp;amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vehemon</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=History_of_Star_Control_franchise&amp;diff=14226&amp;oldid=prev</id>
		<title>KieranBrownlow at 18:41, 7 November 2017</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=History_of_Star_Control_franchise&amp;diff=14226&amp;oldid=prev"/>
		<updated>2017-11-07T18:41:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:41, 7 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Star Control 3&amp;#039;&amp;#039; was released in 1996, continuing the story of &amp;#039;&amp;#039;Star Control II.&amp;#039;&amp;#039;&amp;amp;nbsp;However, this game was developed by Legend Entertainment, after the original creators, Toys For Bob, did not express interest in creating a sequel on the terms outlined by Accolade. &amp;#039;&amp;#039;Star Control 3&amp;amp;nbsp;&amp;#039;&amp;#039;contained several other departures for the series, including the addition of colony management elements similiar to what can be found in 4X games,&amp;amp;nbsp;and omitting the hyperspace and resource gathering elements. The&amp;amp;nbsp;plot involved new aliens and villains, with the player traveling to the Kessari quadrant to investigate the hyperspace collapse and uncover the secret of the Precursors.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Star Control 3&amp;#039;&amp;#039; was released in 1996, continuing the story of &amp;#039;&amp;#039;Star Control II.&amp;#039;&amp;#039;&amp;amp;nbsp;However, this game was developed by Legend Entertainment, after the original creators, Toys For Bob, did not express interest in creating a sequel on the terms outlined by Accolade. &amp;#039;&amp;#039;Star Control 3&amp;amp;nbsp;&amp;#039;&amp;#039;contained several other departures for the series, including the addition of colony management elements similiar to what can be found in 4X games,&amp;amp;nbsp;and omitting the hyperspace and resource gathering elements. The&amp;amp;nbsp;plot involved new aliens and villains, with the player traveling to the Kessari quadrant to investigate the hyperspace collapse and uncover the secret of the Precursors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The franchise lay largely dormant for the next several years, though fans continued to breathe life into the series with the creation&amp;amp;nbsp;and maintenance of an open-source remake of &#039;&#039;Star Control II&#039;&#039;, called &#039;&#039;The Ur-Quan Masters.&amp;amp;nbsp;&#039;&#039;The rights to &#039;&#039;Star Control&#039;&#039; were ultimately put up for auction during the Atari bankruptcy sale, and were acquired by Stardock in June&amp;amp;nbsp;2013. Stardock began work on a reboot of the franchise, &#039;&#039;Star Control: Origins,&amp;amp;nbsp;&#039;&#039;whose first public beta is schedule for late 2017. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also in late 2017, Fred Ford and Paul Reiche III, the original designers of &#039;&#039;Star Control&#039;&#039; and &#039;&#039;Star Control II&#039;&#039;, announced plans to create &#039;&#039;Ghosts of the Precursors&#039;&#039;, a direct sequel to the events of &#039;&#039;Star Control II.&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The franchise lay largely dormant for the next several years, though fans continued to breathe life into the series with the creation&amp;amp;nbsp;and maintenance of an open-source remake of &#039;&#039;Star Control II&#039;&#039;, called &#039;&#039;The Ur-Quan Masters.&amp;amp;nbsp;&#039;&#039;The rights to &#039;&#039;Star Control&#039;&#039; were ultimately put up for auction during the Atari bankruptcy sale, and were acquired by Stardock in June&amp;amp;nbsp;2013. Stardock began work on a reboot of the franchise, &#039;&#039;Star Control: Origins,&amp;amp;nbsp;&#039;&#039;whose first public beta is schedule for late 2017.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-sc_:diff:1.41:old-14214:rev-14226:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>KieranBrownlow</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=History_of_Star_Control_franchise&amp;diff=14214&amp;oldid=prev</id>
		<title>KieranBrownlow at 17:05, 6 November 2017</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=History_of_Star_Control_franchise&amp;diff=14214&amp;oldid=prev"/>
		<updated>2017-11-06T17:05:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:05, 6 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Star Control&#039;&#039; is a series of video games that originated with the 1990 game &#039;&#039;Star Control,&amp;amp;nbsp;&#039;&#039;developed by Toy for Bob and published by Accolade. Originally an arcade-style combat game with minimal story elements, the game received a sequel, &#039;&#039;Star Control II&#039;&#039; in 1992, which added an extensive adventure mode featuring&amp;amp;nbsp;hyperspace exploration, resource gathering on the surface of&amp;amp;nbsp;exoplanets, and the discovery of extraterrestrial life and civilizations. These civilizations had a rich and complicated history, centered around the sinister alien species known as the Ur-Quan, and their periodic internal conflict with a subspecies of theirs called the Kohr-Ah.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Star Control&#039;&#039; is a series of video games that originated with the 1990 game &#039;&#039;Star Control,&amp;amp;nbsp;&#039;&#039;developed by Toy for Bob and published by Accolade. Originally an arcade-style combat game with minimal story elements, the game received a sequel, &#039;&#039;Star Control II&#039;&#039; in 1992, which added an extensive adventure mode featuring&amp;amp;nbsp;hyperspace exploration, resource gathering on the surface of&amp;amp;nbsp;exoplanets, and the discovery of extraterrestrial life and civilizations. These civilizations had a rich and complicated history, centered around the sinister alien species known as the Ur-Quan, and their periodic internal conflict with a subspecies of theirs called the Kohr-Ah. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Star Control II &#039;&#039;was extremely well received at the time, winning numerous awards from gaming magazines, and has since regularly featured in compilations of the top games of all time by various gaming publications.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Star Control 3&amp;#039;&amp;#039; was released in 1996, continuing the story of &amp;#039;&amp;#039;Star Control II.&amp;#039;&amp;#039;&amp;amp;nbsp;However, this game was developed by Legend Entertainment, after the original creators, Toys For Bob, did not express interest in creating a sequel on the terms outlined by Accolade. &amp;#039;&amp;#039;Star Control 3&amp;amp;nbsp;&amp;#039;&amp;#039;contained several other departures for the series, including the addition of colony management elements similiar to what can be found in 4X games,&amp;amp;nbsp;and omitting the hyperspace and resource gathering elements. The&amp;amp;nbsp;plot involved new aliens and villains, with the player traveling to the Kessari quadrant to investigate the hyperspace collapse and uncover the secret of the Precursors.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Star Control 3&amp;#039;&amp;#039; was released in 1996, continuing the story of &amp;#039;&amp;#039;Star Control II.&amp;#039;&amp;#039;&amp;amp;nbsp;However, this game was developed by Legend Entertainment, after the original creators, Toys For Bob, did not express interest in creating a sequel on the terms outlined by Accolade. &amp;#039;&amp;#039;Star Control 3&amp;amp;nbsp;&amp;#039;&amp;#039;contained several other departures for the series, including the addition of colony management elements similiar to what can be found in 4X games,&amp;amp;nbsp;and omitting the hyperspace and resource gathering elements. The&amp;amp;nbsp;plot involved new aliens and villains, with the player traveling to the Kessari quadrant to investigate the hyperspace collapse and uncover the secret of the Precursors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The franchise lay largely dormant for the next several years, though fans continued to breathe life into the series with the creation&amp;amp;nbsp;and maintenance of an open-source remake of &amp;#039;&amp;#039;Star Control II&amp;#039;&amp;#039;, called &amp;#039;&amp;#039;The Ur-Quan Masters.&amp;amp;nbsp;&amp;#039;&amp;#039;The rights to &amp;#039;&amp;#039;Star Control&amp;#039;&amp;#039; were ultimately put up for auction during the Atari bankruptcy sale, and were acquired by Stardock in June&amp;amp;nbsp;2013. Stardock began work on a reboot of the franchise, &amp;#039;&amp;#039;Star Control: Origins,&amp;amp;nbsp;&amp;#039;&amp;#039;whose first public beta is schedule for late 2017. Also in late 2017, Fred Ford and Paul Reiche III, the original designers of &amp;#039;&amp;#039;Star Control&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Star Control II&amp;#039;&amp;#039;, announced plans to create &amp;#039;&amp;#039;Ghosts of the Precursors&amp;#039;&amp;#039;, a direct sequel to the events of &amp;#039;&amp;#039;Star Control II.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The franchise lay largely dormant for the next several years, though fans continued to breathe life into the series with the creation&amp;amp;nbsp;and maintenance of an open-source remake of &amp;#039;&amp;#039;Star Control II&amp;#039;&amp;#039;, called &amp;#039;&amp;#039;The Ur-Quan Masters.&amp;amp;nbsp;&amp;#039;&amp;#039;The rights to &amp;#039;&amp;#039;Star Control&amp;#039;&amp;#039; were ultimately put up for auction during the Atari bankruptcy sale, and were acquired by Stardock in June&amp;amp;nbsp;2013. Stardock began work on a reboot of the franchise, &amp;#039;&amp;#039;Star Control: Origins,&amp;amp;nbsp;&amp;#039;&amp;#039;whose first public beta is schedule for late 2017. Also in late 2017, Fred Ford and Paul Reiche III, the original designers of &amp;#039;&amp;#039;Star Control&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Star Control II&amp;#039;&amp;#039;, announced plans to create &amp;#039;&amp;#039;Ghosts of the Precursors&amp;#039;&amp;#039;, a direct sequel to the events of &amp;#039;&amp;#039;Star Control II.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>KieranBrownlow</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=History_of_Star_Control_franchise&amp;diff=14213&amp;oldid=prev</id>
		<title>KieranBrownlow: Created page with &quot; &#039;&#039;Star Control&#039;&#039; is a series of video games that originated with the 1990 game &#039;&#039;Star Control,&amp;nbsp;&#039;&#039;developed by Toy for Bob and published by Accolade. Originally an arcade...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=History_of_Star_Control_franchise&amp;diff=14213&amp;oldid=prev"/>
		<updated>2017-11-06T17:03:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;#039;&amp;#039;Star Control&amp;#039;&amp;#039; is a series of video games that originated with the 1990 game &amp;#039;&amp;#039;Star Control, &amp;#039;&amp;#039;developed by Toy for Bob and published by Accolade. Originally an arcade...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&amp;#039;&amp;#039;Star Control&amp;#039;&amp;#039; is a series of video games that originated with the 1990 game &amp;#039;&amp;#039;Star Control,&amp;amp;nbsp;&amp;#039;&amp;#039;developed by Toy for Bob and published by Accolade. Originally an arcade-style combat game with minimal story elements, the game received a sequel, &amp;#039;&amp;#039;Star Control II&amp;#039;&amp;#039; in 1992, which added an extensive adventure mode featuring&amp;amp;nbsp;hyperspace exploration, resource gathering on the surface of&amp;amp;nbsp;exoplanets, and the discovery of extraterrestrial life and civilizations. These civilizations had a rich and complicated history, centered around the sinister alien species known as the Ur-Quan, and their periodic internal conflict with a subspecies of theirs called the Kohr-Ah.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Star Control 3&amp;#039;&amp;#039; was released in 1996, continuing the story of &amp;#039;&amp;#039;Star Control II.&amp;#039;&amp;#039;&amp;amp;nbsp;However, this game was developed by Legend Entertainment, after the original creators, Toys For Bob, did not express interest in creating a sequel on the terms outlined by Accolade. &amp;#039;&amp;#039;Star Control 3&amp;amp;nbsp;&amp;#039;&amp;#039;contained several other departures for the series, including the addition of colony management elements similiar to what can be found in 4X games,&amp;amp;nbsp;and omitting the hyperspace and resource gathering elements. The&amp;amp;nbsp;plot involved new aliens and villains, with the player traveling to the Kessari quadrant to investigate the hyperspace collapse and uncover the secret of the Precursors.&lt;br /&gt;
&lt;br /&gt;
The franchise lay largely dormant for the next several years, though fans continued to breathe life into the series with the creation&amp;amp;nbsp;and maintenance of an open-source remake of &amp;#039;&amp;#039;Star Control II&amp;#039;&amp;#039;, called &amp;#039;&amp;#039;The Ur-Quan Masters.&amp;amp;nbsp;&amp;#039;&amp;#039;The rights to &amp;#039;&amp;#039;Star Control&amp;#039;&amp;#039; were ultimately put up for auction during the Atari bankruptcy sale, and were acquired by Stardock in June&amp;amp;nbsp;2013. Stardock began work on a reboot of the franchise, &amp;#039;&amp;#039;Star Control: Origins,&amp;amp;nbsp;&amp;#039;&amp;#039;whose first public beta is schedule for late 2017. Also in late 2017, Fred Ford and Paul Reiche III, the original designers of &amp;#039;&amp;#039;Star Control&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Star Control II&amp;#039;&amp;#039;, announced plans to create &amp;#039;&amp;#039;Ghosts of the Precursors&amp;#039;&amp;#039;, a direct sequel to the events of &amp;#039;&amp;#039;Star Control II.&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>KieranBrownlow</name></author>
	</entry>
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