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	<id>https://wiki.starcontrol.com/index.php?action=history&amp;feed=atom&amp;title=Battle_group</id>
	<title>Battle group - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.starcontrol.com/index.php?action=history&amp;feed=atom&amp;title=Battle_group"/>
	<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Battle_group&amp;action=history"/>
	<updated>2026-04-16T01:53:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Battle_group&amp;diff=14585&amp;oldid=prev</id>
		<title>JYWLuca8269: Fixed red links.</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Battle_group&amp;diff=14585&amp;oldid=prev"/>
		<updated>2018-06-05T18:42:10Z</updated>

		<summary type="html">&lt;p&gt;Fixed red links.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:42, 5 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In TrueSpace, battle groups circle at different ranges around planets, switching randomly between them. Most battle groups can only be seen in the closest zoom level (focused on a planet), though they may randomly switch back to the main zoom level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In TrueSpace, battle groups circle at different ranges around planets, switching randomly between them. Most battle groups can only be seen in the closest zoom level (focused on a planet), though they may randomly switch back to the main zoom level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the Flagship gets close enough to a TrueSpace battle group, regardless of whether they are [[Friendly &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alien races&lt;/del&gt;|friendly]], [[Neutral &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alien races&lt;/del&gt;|neutral]] or [[Hostile &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alien races&lt;/del&gt;|hostile]], all battle groups in the system will head on an intercept course with [[The Flagship]] &amp;amp;mdash; including those at different zoom levels. After the encounter is finished, they return to patrolling unless they are hostile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the Flagship gets close enough to a TrueSpace battle group, regardless of whether they are [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Race_classification#&lt;/ins&gt;Friendly|friendly]], [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Race_classification#&lt;/ins&gt;Neutral|neutral]] or [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Race_classification#&lt;/ins&gt;Hostile|hostile]], all battle groups in the system will head on an intercept course with [[The Flagship]] &amp;amp;mdash; including those at different zoom levels. After the encounter is finished, they return to patrolling unless they are hostile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There may not be battle groups pertaining to different species in a single star system, even if their [[Spheres of Influence]] overlap on that star system.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There may not be battle groups pertaining to different species in a single star system, even if their [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sphere of Influence|&lt;/ins&gt;Spheres of Influence]] overlap on that star system.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Battle group variables==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Battle group variables==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot;&gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes and references==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes and references==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;{{note|1}}However, there is always one (and only one) Trader in any supergiant system.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;{{note|1}}However, there is always one (and only one) Trader in any supergiant system.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;{{note|2}}If [[The Captain]] uses a [[HyperWave Caster]] in HyperSpace, a Melnorme Trader will always appear.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;{{note|2}}If [[The Captain]] uses a [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HyperWave Broadcaster|&lt;/ins&gt;HyperWave Caster]] in HyperSpace, a Melnorme Trader will always appear.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;{{note|3}}However, [[Tanaka]] (or, if [[The Captain]] kills him, [[Katana]]) is always present at [[Delta Gorno]] until he is given the [[Shofixti Maidens]].&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;{{note|3}}However, [[Tanaka]] (or, if [[The Captain]] kills him, [[Katana]]) is always present at [[Delta Gorno]] until he is given the [[Shofixti Maidens]].&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;{{note|4}}The encounter probabilities with Probes, both in HyperSpace and in TrueSpace, increase gradually. See [[Star Control II facts#Star Control II fact #2 - Slylandro Probe spawning|here]].&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;{{note|4}}The encounter probabilities with Probes, both in HyperSpace and in TrueSpace, increase gradually. See [[Star Control II facts#Star Control II fact #2 - Slylandro Probe spawning|here]].&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-sc_:diff:1.41:old-5251:rev-14585:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Battle_group&amp;diff=5251&amp;oldid=prev</id>
		<title>Rbrink: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Battle_group&amp;diff=5251&amp;oldid=prev"/>
		<updated>2016-12-09T20:25:34Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;battle group&amp;#039;&amp;#039;&amp;#039; is a group of one to five [[list of ships|ships]] either spawning in [[HyperSpace]] or guarding a [[TrueSpace]] star system. The probability for the battle group to be composed of a single ship is 50%; for two ships, 25%; for three ships, 12.5%; for four ships, 6.25%; and for five ships, 3.125%. The following are exceptions to this rule: fourteen [[Ur-Quan Kohr-Ah]] [[Marauder]]s or [[Ur-Quan Kzer-Za]] [[Dreadnought]]s in the battle groups guarding [[Delta Crateris V]], fourteen [[Orz]] [[Nemesis]] ships guarding [[Delta Vulpeculae II-C]], always a single [[Slylandro]] [[Probe]] and always a single [[Melnorme]] [[Trader]] in their respective battle groups. A battle group is treated as a single entity (represented in HyperSpace as a black &amp;quot;spoor&amp;quot; and in TrueSpace as a single, non-rotating ship of the respective race) and the ships constituting it cannot separate. Colliding with a battle group will initiate an [[encounter]]. If the battle group is encountered in HyperSpace, the encounter will take place in TrueSpace, in an area called &amp;quot;[[Deep Space]]&amp;quot; &amp;amp;mdash; and if the encounter turns hostile, a planet will still be present for the battle.&lt;br /&gt;
&lt;br /&gt;
==Battle group behaviour==&lt;br /&gt;
*In HyperSpace, battle groups spawn randomly at most once a day and follow the [[Flagship]]. Notice that they simply head towards it, instead of heading a bit further to collide with it if it does not change course.&lt;br /&gt;
*In TrueSpace, battle groups circle at different ranges around planets, switching randomly between them. Most battle groups can only be seen in the closest zoom level (focused on a planet), though they may randomly switch back to the main zoom level.&lt;br /&gt;
&lt;br /&gt;
If the Flagship gets close enough to a TrueSpace battle group, regardless of whether they are [[Friendly alien races|friendly]], [[Neutral alien races|neutral]] or [[Hostile alien races|hostile]], all battle groups in the system will head on an intercept course with [[The Flagship]] &amp;amp;mdash; including those at different zoom levels. After the encounter is finished, they return to patrolling unless they are hostile.&lt;br /&gt;
&lt;br /&gt;
There may not be battle groups pertaining to different species in a single star system, even if their [[Spheres of Influence]] overlap on that star system.&lt;br /&gt;
&lt;br /&gt;
==Battle group variables==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
!Ship name||Speed||Encounter probability in TrueSpace||Encounter probability in HyperSpace&lt;br /&gt;
|-&lt;br /&gt;
|[[Arilou Lalee&amp;#039;lay]] [[Skiff]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40 ||align=&amp;quot;center&amp;quot;| 0% ||align=&amp;quot;center&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Chmmr]] [[Avatar]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27 ||align=&amp;quot;center&amp;quot;| 0% ||align=&amp;quot;center&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
|[[Druuge]] [[Mauler]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 20 ||align=&amp;quot;center&amp;quot;| 20% ||align=&amp;quot;center&amp;quot;| 30%&lt;br /&gt;
|-&lt;br /&gt;
|[[Earthling]] [[Cruiser]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 24 ||align=&amp;quot;center&amp;quot;| 0% ||align=&amp;quot;center&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilwrath]] [[Avenger]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 25 ||align=&amp;quot;center&amp;quot;| 60% ||align=&amp;quot;center&amp;quot;| 60%&lt;br /&gt;
|-&lt;br /&gt;
|[[Melnorme]] [[Trader]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40 ||align=&amp;quot;center&amp;quot;| 0%{{ref|1}} ||align=&amp;quot;center&amp;quot;| 0%{{ref|2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mycon]] [[Podship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 27 ||align=&amp;quot;center&amp;quot;| 20% ||align=&amp;quot;center&amp;quot;| 40%&lt;br /&gt;
|-&lt;br /&gt;
|[[Orz]] [[Nemesis]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40 ||align=&amp;quot;center&amp;quot;| 20% ||align=&amp;quot;center&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Pkunk]] [[Fury]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40 ||align=&amp;quot;center&amp;quot;| 20% ||align=&amp;quot;center&amp;quot;| 40%&lt;br /&gt;
|-&lt;br /&gt;
|[[Shofixti]] [[Scout]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 35 ||align=&amp;quot;center&amp;quot;| 0%{{ref|3}} ||align=&amp;quot;center&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
|[[Slylandro]] [[Probe]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 60 ||align=&amp;quot;center&amp;quot;| 5%{{ref|4}} ||align=&amp;quot;center&amp;quot;| 2%&lt;br /&gt;
|-&lt;br /&gt;
|[[Spathi]] [[Eluder]]/Discriminator&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 48 ||align=&amp;quot;center&amp;quot;| 10% ||align=&amp;quot;center&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Supox]] [[Blade]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40 ||align=&amp;quot;center&amp;quot;| 20% ||align=&amp;quot;center&amp;quot;| 40%&lt;br /&gt;
|-&lt;br /&gt;
|[[Syreen]] [[Penetrator]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 36 ||align=&amp;quot;center&amp;quot;| 0% ||align=&amp;quot;center&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
|[[Thraddash]] [[Torch]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 28 ||align=&amp;quot;center&amp;quot;| 20% ||align=&amp;quot;center&amp;quot;| 60%&lt;br /&gt;
|-&lt;br /&gt;
|[[Umgah]] [[Drone]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18 ||align=&amp;quot;center&amp;quot;| 20% ||align=&amp;quot;center&amp;quot;| 30%&lt;br /&gt;
|-&lt;br /&gt;
|Ur-Quan Kohr-Ah Marauder&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30 ||align=&amp;quot;center&amp;quot;| 40% ||align=&amp;quot;center&amp;quot;| 70%&lt;br /&gt;
|-&lt;br /&gt;
|Ur-Quan Kzer-Za Dreadnought&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30 ||align=&amp;quot;center&amp;quot;| 40% ||align=&amp;quot;center&amp;quot;| 70%&lt;br /&gt;
|-&lt;br /&gt;
|Ur-Quan Kzer-Za [[Ur-Quan Security Drone|Security Drone]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 90 ||align=&amp;quot;center&amp;quot;| 0%{{ref|5}} ||align=&amp;quot;center&amp;quot;| 0%&lt;br /&gt;
|-&lt;br /&gt;
|[[Utwig]] [[Jugger]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30 ||align=&amp;quot;center&amp;quot;| 20% ||align=&amp;quot;center&amp;quot;| 40%&lt;br /&gt;
|-&lt;br /&gt;
|[[VUX]] [[Intruder]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 21 ||align=&amp;quot;center&amp;quot;| 20% ||align=&amp;quot;center&amp;quot;| 40%&lt;br /&gt;
|-&lt;br /&gt;
|[[Yehat]] [[Terminator]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30 ||align=&amp;quot;center&amp;quot;| 40% ||align=&amp;quot;center&amp;quot;| 60%&lt;br /&gt;
|-&lt;br /&gt;
|[[Zoq-Fot-Pik]] [[Stinger]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40 ||align=&amp;quot;center&amp;quot;| 0%{{ref|6}} ||align=&amp;quot;center&amp;quot;| 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;#039;&amp;#039;{{note|1}}However, there is always one (and only one) Trader in any supergiant system.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;{{note|2}}If [[The Captain]] uses a [[HyperWave Caster]] in HyperSpace, a Melnorme Trader will always appear.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;{{note|3}}However, [[Tanaka]] (or, if [[The Captain]] kills him, [[Katana]]) is always present at [[Delta Gorno]] until he is given the [[Shofixti Maidens]].&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;{{note|4}}The encounter probabilities with Probes, both in HyperSpace and in TrueSpace, increase gradually. See [[Star Control II facts#Star Control II fact #2 - Slylandro Probe spawning|here]].&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;{{note|5}}However, there is one orbiting [[Earth]], which exits the screen and disappears after encounter.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;{{note|6}}However, there is always one present at [[Rigel]] until The Captain encounters it.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Rbrink</name></author>
	</entry>
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