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	<id>https://wiki.starcontrol.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Myfist0</id>
	<title>Star Control - Official Wiki - User contributions [en]</title>
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	<updated>2026-07-21T22:51:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=DLC_(Star_Control:_Origins)&amp;diff=15520</id>
		<title>DLC (Star Control: Origins)</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=DLC_(Star_Control:_Origins)&amp;diff=15520"/>
		<updated>2018-10-25T18:02:23Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Multiverse DLC ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Free DLC included in purchase of Star Control: Origins; Steam validation required.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Star Control universe is yours to shape and control with the free Multiverse DLC! You can add your own star systems, quests, characters, and much more in Star Control: Origins. You can upload and use other mods as well. Engage with infinite new stories and experiences created by you and other players!&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Play mods you’ve created, view downloaded mods, and browse the Steam Workshop to download or upload more&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Create your own quests, stories, and adventures with custom characters, dialogue, and more&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:sco multiversedlc ss01.png&lt;br /&gt;
File:sco multiversedlc ss02.png&lt;br /&gt;
File:sco multiversedlc ss03.png&lt;br /&gt;
File:sco multiversedlc ss04.png&lt;br /&gt;
File:sco multiversedlc ss05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Official Soundtrack ==&lt;br /&gt;
&lt;br /&gt;
Add the original soundtrack for Star Control: Origins to your library today! Featuring several tracks from the popular open universe space adventure RPG, these epic songs will leave you excited and ready to explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
With 45 compositions from renowned composers Mason Fisher (Age of Wonders, Eye of the Beholder III: Assault on Myth Drannor) and Riku Nuottajärvi (Star Control II: The Ur-Quan Masters), the soundtrack features several energetic and emotional songs that encompass the spirit of Star Control: Origins perfectly.&lt;br /&gt;
&lt;br /&gt;
From the cheerful and upbeat theme of the slimy (but friendly) Tywom, all the way to the dark and dangerous undertones of the terrifying Scryve theme, you’ll experience an epic audio journey through the galaxy meeting aliens, exploring planets, fighting life or death battles, and much more.&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Control: Origins]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=V1.1&amp;diff=15516</id>
		<title>V1.1</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=V1.1&amp;diff=15516"/>
		<updated>2018-10-25T17:42:59Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==v1.1 Update==&lt;br /&gt;
&lt;br /&gt;
Update Overview:&lt;br /&gt;
*&#039;&#039;&#039;Updated ship components:&#039;&#039;&#039; Early game components are cheaper, whereas late game components are more expensive.  Late game components are generally more effective.  &lt;br /&gt;
*&#039;&#039;&#039;Planet mineral balance:&#039;&#039;&#039; We want to reward you for exploring dangerous worlds and less compelled to visit low-value worlds.  &lt;br /&gt;
*&#039;&#039;&#039;Visual improvements:&#039;&#039;&#039; We&#039;ve improved the appearance of the leaders, planet props, and the planets. &lt;br /&gt;
*&#039;&#039;&#039;Updated Fleet Battles Balance:&#039;&#039;&#039;  We&#039;ve made a fairly substantial improve ship balance in fleet battles.&lt;br /&gt;
&lt;br /&gt;
Important: Due to the scope of these changes, this build may break any local mods that players have.  &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
*Added new Flee mechanic.  After winning your first round, you can flee the battle.  However, note that the enemy fleet will be fully healed when you fight them again.&lt;br /&gt;
*Added a new System Scanner component that highlights planets with &amp;quot;interesting&amp;quot; things.  &lt;br /&gt;
*Added mouseover info for planets&lt;br /&gt;
*Added mouseover to the &amp;quot;fleet picker&amp;quot; in Fleet battles for ships in your fleet &lt;br /&gt;
*Adjusted lander physics to feel more weighty&lt;br /&gt;
*Planet mineral balance pass.&lt;br /&gt;
*Ship AI changes:&lt;br /&gt;
*AI makes better use of wormholes&lt;br /&gt;
*Smarter about hunting for wrecks (e.g. powerups)&lt;br /&gt;
*Better at evading&lt;br /&gt;
*Improvements to how the AI interacts with incoming projectiles&lt;br /&gt;
*Improved AI behavior for Tywom turret placement&lt;br /&gt;
*Added new unique weapons: Flank Blasters, Rapid Laser Dual &amp;amp; Gauss Cannon&lt;br /&gt;
*Distributed new weapons among existing alien ships for better combat variety&lt;br /&gt;
*Added new race of minor aliens in the Fang Cluster&lt;br /&gt;
*Added new pheromones aliens encounter&lt;br /&gt;
*Added tough new alien interactions in 4 systems&lt;br /&gt;
*Changed the type of hyperdrive you get from Kzanti in Sirius A so that Star Control accepts it for Colony ships.&lt;br /&gt;
*After meeting Wymdoo on Triton, a beacon now points the player towards the training base&lt;br /&gt;
*Adding some Captain&#039;s Logs to the scared Tywom quest giver NPC.&lt;br /&gt;
*Fix for a hitch with the Mukay Ice World prank the Menkmack play on them. All Ice Worlds are despawned when the prank is caught.&lt;br /&gt;
*AI now taunts you in Fleet Battles&lt;br /&gt;
*Moving the planet Vrooms in Alpha Mensae much further into the system to stop some weird behavior when the player tried to land on it and went into hyperspace instead.&lt;br /&gt;
*Moving some planets in Arcturus a little closer to the star, so that players can actually land on them.&lt;br /&gt;
*Reduced cost and increased efficiency of lander components&lt;br /&gt;
*Increased the cost of powerful nuclear missile variants&lt;br /&gt;
*Reduced the selling price of some weapons that can be looted&lt;br /&gt;
*Increased the cost of late-game ship components&lt;br /&gt;
*Earthship energy regen rate increased from 7 to 9.&lt;br /&gt;
*Changed some ships to the human faction to allow healing.&lt;br /&gt;
*Default Lander Crew increased from 5 to 6.&lt;br /&gt;
*Deflector Mark II reduced from 20% to 15%.&lt;br /&gt;
*Reduced cost of overpriced lander components.&lt;br /&gt;
*Reduced the selling price of some of the &amp;quot;random&amp;quot; pick-up weapons.&lt;br /&gt;
*Fixed some ships having too small RU value.&lt;br /&gt;
*Increased cost powerful Nuke variants.&lt;br /&gt;
*Overmind Deflector reduced from 25% to 20%.&lt;br /&gt;
*Slight nerf to stacking deflectors.&lt;br /&gt;
*Planet mineral balance pass. In general, the higher the risk, the higher the reward!&lt;br /&gt;
*Minor balance changes to Norast ship and Battlecruiser since you can now heal them.&lt;br /&gt;
*The game now despawns mercenaries when you hire the Mercenary Captain.&lt;br /&gt;
*Measured/Phamysht/Boscan Transport won&#039;t bother the player after winning&lt;br /&gt;
*All ships can now be recrewed from Star Control base&lt;br /&gt;
*Urlon convoys now use the proper ship in combat.&lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
&lt;br /&gt;
*Added new voice for the Freed Trandals&lt;br /&gt;
*Fixed streaming settings for new Scryve music&lt;br /&gt;
*Adding Earthling Cruiser weapon variations&lt;br /&gt;
*Added canister bomb weapon fire variations&lt;br /&gt;
*Added Scryve space exploration 1 song.&lt;br /&gt;
*Added audio event for planetary investigation&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
*Improved remapping of keys and controller inputs&lt;br /&gt;
*MP Lobby no longer shows the wrong Fleet after ending a match&lt;br /&gt;
*Right-clicking on AI button in fleet battles setup now moves backward through the opponent types.&lt;br /&gt;
*Starbase Buy/Sell Panel no longer loses focus sometimes&lt;br /&gt;
*Fix the possibility of users being able to select options whilst &amp;quot;are you sure you want to surrender&amp;quot; prompt is up&lt;br /&gt;
*Resolved issue with pressing B button on controller causing popup dialogs to cancel but not call any button functions!&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
*Improved some planet buildings and props that weren&#039;t set in the ground properly&lt;br /&gt;
*Improved appearance for many planet props&lt;br /&gt;
*Updated visuals for the bug and worm critters&lt;br /&gt;
*Optimized shaders to increase perf. on planets&lt;br /&gt;
*Added a configurable frame limiter in the settings file&lt;br /&gt;
*Fixed some very pixelated Red Stars in hyperspace&lt;br /&gt;
*Updated the Xraki, Greegrox, Trandal and Jeff leader screens visuals&lt;br /&gt;
*General animation polish/fixes for the Menkmack and  Mercenary Captain&lt;br /&gt;
*Added animation to the Trandal leader background&lt;br /&gt;
*Added a bigger explosion when you defeat the final boss&lt;br /&gt;
*Compressed planet models textures to save space on disk (and small perf. bonus to boot!)&lt;br /&gt;
*Slight performance improvements to stamps.&lt;br /&gt;
&lt;br /&gt;
==Foreign Languages==&lt;br /&gt;
&lt;br /&gt;
*Added Commander voice over for German and Chinese languages.&lt;br /&gt;
*Updated galaxy object names for non-English to improve translation and better match quests.&lt;br /&gt;
*Added translations for Portuguese-Brazil and Spanish (Spain).&lt;br /&gt;
*Updated translations for German, Russian and Simplified Chinese with lots of fixes/corrections.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*In fleet battles, the enemy purple engine trail now matches the player trail&#039;s in length and size&lt;br /&gt;
*Fleet battles now have space backgrounds in hyperspace&lt;br /&gt;
*Pulsar weapon now has a description&lt;br /&gt;
*Fixed some transports not giving the right RU bounty when destroyed&lt;br /&gt;
*All misc salvageable ships now use the human pilot animation in combat&lt;br /&gt;
*Using the Observer cloak ability in MP will no longer cause the ship parts of the affected ship to sometimes have very bad transforms&lt;br /&gt;
*Ship acceleration indicator on inventory and starbase screens now use correct value rather&lt;br /&gt;
*Fixing some incorrect popup descriptions for Engine rewards&lt;br /&gt;
*Autonav to a starbase will not drain your fuel while you&#039;re there&lt;br /&gt;
*The Tywom will now properly deduct any superfluids from the player.&lt;br /&gt;
*Tywom Fuel Rescue guy will no constantly respawn further away when you enter combat (coward!)&lt;br /&gt;
*If your Vindicator is full, collecting an item longer deletes it permanently&lt;br /&gt;
*The &amp;quot;sell conventionals&amp;quot; button is no longer disabled if you didn&#039;t have a common resource in your cargo.&lt;br /&gt;
*Fix for the alien who can&#039;t be ignored in Alpha Mus.&lt;br /&gt;
*Fixing an incongruous movie for a building on Iota Aspis B II.&lt;br /&gt;
*Fix escape when using surrender from escape menu in Fleet battle (campaign) causing the game to unpause.&lt;br /&gt;
*Fix for various bugs with strange Measured obelisks quests&lt;br /&gt;
*Modified marketplace to deal with an issue where you could lose fuel by selecting the same component in the list.&lt;br /&gt;
*If your main ship mysteriously disappears, we&#039;ll give you a new one&lt;br /&gt;
*Urlon ships no longer look huge in hyperspace&lt;br /&gt;
*Deleting a ship design will now correctly select the first design in the list afterward.&lt;br /&gt;
*Ships are no longer stuck on the edge of the Arcturus system. &lt;br /&gt;
*Maelnir trader in Arcturus is no longer stuck inside the star.&lt;br /&gt;
*You can longer get stuck running out of fuel during the final fight&lt;br /&gt;
*Fix for incorrect Game Over a few days later if you stop the Xraki from destroying Earth after they arrive.&lt;br /&gt;
*Removed collision from trees and small rocks because hitting trees wasn&#039;t fun&lt;br /&gt;
*Fixed a controller hang issue when dismissing auto nav dialogs quickly.&lt;br /&gt;
*Adjusted Controller UI dead zone value  as it was overly sensitive.&lt;br /&gt;
*Fixed difficulty checking boxes in gameplay tab of options&lt;br /&gt;
*Fixes issue with acceleration and recharge being identical in Melee config screen&lt;br /&gt;
*Fixes various problems with interacting with a planet after interacting with a ship&lt;br /&gt;
*Fixed floating rocks on Beta Wendigo I &lt;br /&gt;
*Fixed bad placement of village on Wastear in the Lacaille 8760 system.	&lt;br /&gt;
&lt;br /&gt;
==Balance changes for Fleet Battles==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tywom&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite being the first ship players get access to in the Adventure Mode, it’s incredibly powerful and one of the best. The incredibly rapid fire rate of the main gun made it too good at bursting enemy ships down. In particular, the Spawn Turret mechanic could be quite exploitative and anti-fun by encouraging the player to avoid the enemy spawning turrets and never engaging directly. These changes will make the Tywom play more actively and make it feel like more of a starter ship.&lt;br /&gt;
*Tywom Bolt cooldown increased from 1.5 to 2.25&lt;br /&gt;
*Turret duration reduced from 30 to 15&lt;br /&gt;
*Max turrets reduced from 5 to 3&lt;br /&gt;
*Points reduced from 12 to 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greegrox Swarm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Greegrox was far too difficult to hit with projectiles due to the tiny Collision box combined with instant direction changing. These changes will make the Greegrox easier to hit.&lt;br /&gt;
*Collision box increased from 0.25 to 0.30&lt;br /&gt;
*Acceleration reduced from 18 to 12&lt;br /&gt;
*Points reduced from 12 to 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Response&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Measured Response could be very frustrating to play against due to the permanent slows and difficulty to hit due to high acceleration, small hitbox and instant direction changes. It will be easier to hit and its weapons are getting toned down to justify its 7 points cost.&lt;br /&gt;
*Red Tape now only temporarily slows instead of permanent slows&lt;br /&gt;
*Acceleration reduced from 20 to 14&lt;br /&gt;
*Invitation damage reduced from 10 to 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terran Cruiser&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Earthling Cruiser was too fragile and too clunky to control. These changes will make the Terran Cruiser stronger and more fun to play&lt;br /&gt;
*Health increased from 19 to 24&lt;br /&gt;
*Turn rate increased from 75 to 85&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lexite Interceptor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Lexite Interceptor was far too strong to justify its low 9 point cost.&lt;br /&gt;
*Points increased from 9 to 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trandals Frigate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The raw power of the Trandal Weapon was too much, especially when combined with its massive mobility allowing it to flank enemy ships or pickup all the salvage easily.&lt;br /&gt;
*Laser Ribbon Bola damage per second reduced from 150 to 110&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scryve Probe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like the Tywom Bolt, the Scout Shot was able to burst targets down far too quickly despite also having the dangerous self-destruct.&lt;br /&gt;
*Scout Shot damage reduced from 6 to 5&lt;br /&gt;
*Scout shot cooldown increased from 1.5 to 2.25&lt;br /&gt;
*Note: This is intended to also affect other ships using Scout Shot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drenkend Carrier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Drenkend Carrier was too strong to justify 12 points. The De-energizer Bolt could be quite exploitative due to it’s rapid-fire and low energy cost, which could permanent chain stun targets.&lt;br /&gt;
*Points increased from 12 to 16&lt;br /&gt;
*De-energizer Bolt energy cost increased from 5 to 10&lt;br /&gt;
*De-energizer bolt cooldown increased from 0.4 to 0.8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xraki Devourer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Xraki Devourer was too strong at 12 points. The long range and massive energy pool encouraged the ship to avoid the enemy and fly away poking long range black holes, which also were deadly at close range. Lowering the range of the Black Hole projectile will force the Xraki ship to approach the enemy more.&lt;br /&gt;
*Points increased from 12 to 14&lt;br /&gt;
*Energy cost reduced from 100 to 85&lt;br /&gt;
*Black hole duration reduced from 5 to 2.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Menkmack Negotiator&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Menkmack Negotiator was too weak for 12 points.&lt;br /&gt;
*Points cost reduced from 12 to 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phamyst Consumer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Invitation was far too spammable at only 10 energy as it practically had no drain on the Phamyst, given the huge range and lack of required aiming it was too powerful.&lt;br /&gt;
*Invitation Energy cost increased from 10 to 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kzanti Intimidator&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Kzanti ship was frustrating to verse as it was overly nimble and able to knock the enemy away with Repulsor. It will now be slightly less agile and not be able to spam Repulsor on top of planting mines. Especially important as this was one of the first ships the player would encounter in the Adventure Mode.&lt;br /&gt;
*Points cost reduced from 13 to 11&lt;br /&gt;
*Repulsor energy cost increased from 5 to 10&lt;br /&gt;
*Max speed reduced from 6.5 to 6&lt;br /&gt;
*Acceleration reduced from 6.75 to 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
&lt;br /&gt;
[https://forums.starcontrol.com/491565/ v1.1 Forum Post]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=V1.1&amp;diff=15508</id>
		<title>V1.1</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=V1.1&amp;diff=15508"/>
		<updated>2018-10-25T17:34:51Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==v1.1 Update==&lt;br /&gt;
&lt;br /&gt;
Update Overview:&lt;br /&gt;
*&#039;&#039;&#039;Updated ship components:&#039;&#039;&#039; Early game components are cheaper, whereas late game components are more expensive.  Late game components are generally more effective.  &lt;br /&gt;
*&#039;&#039;&#039;Planet mineral balance:&#039;&#039;&#039; We want to reward you for exploring dangerous worlds and less compelled to visit low-value worlds.  &lt;br /&gt;
*&#039;&#039;&#039;Visual improvements:&#039;&#039;&#039; We&#039;ve improved the appearance of the leaders, planet props, and the planets. &lt;br /&gt;
*&#039;&#039;&#039;Updated Fleet Battles Balance:&#039;&#039;&#039;  We&#039;ve made a fairly substantial improve ship balance in fleet battles.&lt;br /&gt;
&lt;br /&gt;
Important: Due to the scope of these changes, this build may break any local mods that players have.  &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
*Added new Flee mechanic.  After winning your first round, you can flee the battle.  However, note that the enemy fleet will be fully healed when you fight them again.&lt;br /&gt;
*Added a new System Scanner component that highlights planets with &amp;quot;interesting&amp;quot; things.  &lt;br /&gt;
*Added mouseover info for planets&lt;br /&gt;
*Added mouseover to the &amp;quot;fleet picker&amp;quot; in Fleet battles for ships in your fleet &lt;br /&gt;
*Adjusted lander physics to feel more weighty&lt;br /&gt;
*Planet mineral balance pass.&lt;br /&gt;
*Ship AI changes:&lt;br /&gt;
*AI makes better use of wormholes&lt;br /&gt;
*Smarter about hunting for wrecks (e.g. powerups)&lt;br /&gt;
*Better at evading&lt;br /&gt;
*Improvements to how the AI interacts with incoming projectiles&lt;br /&gt;
*Improved AI behavior for Tywom turret placement&lt;br /&gt;
*Added new unique weapons: Flank Blasters, Rapid Laser Dual &amp;amp; Gauss Cannon&lt;br /&gt;
*Distributed new weapons among existing alien ships for better combat variety&lt;br /&gt;
*Added new race of minor aliens in the Fang Cluster&lt;br /&gt;
*Added new pheromones aliens encounter&lt;br /&gt;
*Added tough new alien interactions in 4 systems&lt;br /&gt;
*Changed the type of hyperdrive you get from Kzanti in Sirius A so that Star Control accepts it for Colony ships.&lt;br /&gt;
*After meeting Wymdoo on Triton, a beacon now points the player towards the training base&lt;br /&gt;
*Adding some Captain&#039;s Logs to the scared Tywom quest giver NPC.&lt;br /&gt;
*Fix for a hitch with the Mukay Ice World prank the Menkmack play on them. All Ice Worlds are despawned when the prank is caught.&lt;br /&gt;
*AI now taunts you in Fleet Battles&lt;br /&gt;
*Moving the planet Vrooms in Alpha Mensae much further into the system to stop some weird behavior when the player tried to land on it and went into hyperspace instead.&lt;br /&gt;
*Moving some planets in Arcturus a little closer to the star, so that players can actually land on them.&lt;br /&gt;
*Reduced cost and increased efficiency of lander components&lt;br /&gt;
*Increased the cost of powerful nuclear missile variants&lt;br /&gt;
*Reduced the selling price of some weapons that can be looted&lt;br /&gt;
*Increased the cost of late-game ship components&lt;br /&gt;
*Earthship energy regen rate increased from 7 to 9.&lt;br /&gt;
*Changed some ships to the human faction to allow healing.&lt;br /&gt;
*Default Lander Crew increased from 5 to 6.&lt;br /&gt;
*Deflector Mark II reduced from 20% to 15%.&lt;br /&gt;
*Reduced cost of overpriced lander components.&lt;br /&gt;
*Reduced the selling price of some of the &amp;quot;random&amp;quot; pick-up weapons.&lt;br /&gt;
*Fixed some ships having too small RU value.&lt;br /&gt;
*Increased cost powerful Nuke variants.&lt;br /&gt;
*Overmind Deflector reduced from 25% to 20%.&lt;br /&gt;
*Slight nerf to stacking deflectors.&lt;br /&gt;
*Planet mineral balance pass. In general, the higher the risk, the higher the reward!&lt;br /&gt;
*Minor balance changes to Norast ship and Battlecruiser since you can now heal them.&lt;br /&gt;
*The game now despawns mercenaries when you hire the Mercenary Captain.&lt;br /&gt;
*Measured/Phamysht/Boscan Transport won&#039;t bother the player after winning&lt;br /&gt;
*All ships can now be recrewed from Star Control base&lt;br /&gt;
*Urlon convoys now use the proper ship in combat.&lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
&lt;br /&gt;
*Added new voice for the Freed Trandals&lt;br /&gt;
*Fixed streaming settings for new Scryve music&lt;br /&gt;
*Adding Earthling Cruiser weapon variations&lt;br /&gt;
*Added canister bomb weapon fire variations&lt;br /&gt;
*Added Scryve space exploration 1 song.&lt;br /&gt;
*Added audio event for planetary investigation&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
*Improved remapping of keys and controller inputs&lt;br /&gt;
*MP Lobby no longer shows the wrong Fleet after ending a match&lt;br /&gt;
*Right-clicking on AI button in fleet battles setup now moves backward through the opponent types.&lt;br /&gt;
*Starbase Buy/Sell Panel no longer loses focus sometimes&lt;br /&gt;
*Fix the possibility of users being able to select options whilst &amp;quot;are you sure you want to surrender&amp;quot; prompt is up&lt;br /&gt;
*Resolved issue with pressing B button on controller causing popup dialogs to cancel but not call any button functions!&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
*Improved some planet buildings and props that weren&#039;t set in the ground properly&lt;br /&gt;
*Improved appearance for many planet props&lt;br /&gt;
*Updated visuals for the bug and worm critters&lt;br /&gt;
*Optimized shaders to increase perf. on planets&lt;br /&gt;
*Added a configurable frame limiter in the settings file&lt;br /&gt;
*Fixed some very pixelated Red Stars in hyperspace&lt;br /&gt;
*Updated the Xraki, Greegrox, Trandal and Jeff leader screens visuals&lt;br /&gt;
*General animation polish/fixes for the Menkmack and  Mercenary Captain&lt;br /&gt;
*Added animation to the Trandal leader background&lt;br /&gt;
*Added a bigger explosion when you defeat the final boss&lt;br /&gt;
*Compressed planet models textures to save space on disk (and small perf. bonus to boot!)&lt;br /&gt;
*Slight performance improvements to stamps.&lt;br /&gt;
&lt;br /&gt;
==Foreign Languages==&lt;br /&gt;
&lt;br /&gt;
*Added Commander voice over for German and Chinese languages.&lt;br /&gt;
*Updated galaxy object names for non-English to improve translation and better match quests.&lt;br /&gt;
*Added translations for Portuguese-Brazil and Spanish (Spain).&lt;br /&gt;
*Updated translations for German, Russian and Simplified Chinese with lots of fixes/corrections.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*In fleet battles, the enemy purple engine trail now matches the player trail&#039;s in length and size&lt;br /&gt;
*Fleet battles now have space backgrounds in hyperspace&lt;br /&gt;
*Pulsar weapon now has a description&lt;br /&gt;
*Fixed some transports not giving the right RU bounty when destroyed&lt;br /&gt;
*All misc salvageable ships now use the human pilot animation in combat&lt;br /&gt;
*Using the Observer cloak ability in MP will no longer cause the ship parts of the affected ship to sometimes have very bad transforms&lt;br /&gt;
*Ship acceleration indicator on inventory and starbase screens now use correct value rather&lt;br /&gt;
*Fixing some incorrect popup descriptions for Engine rewards&lt;br /&gt;
*Autonav to a starbase will not drain your fuel while you&#039;re there&lt;br /&gt;
*The Tywom will now properly deduct any superfluids from the player.&lt;br /&gt;
*Tywom Fuel Rescue guy will no constantly respawn further away when you enter combat (coward!)&lt;br /&gt;
*If your Vindicator is full, collecting an item longer deletes it permanently&lt;br /&gt;
*The &amp;quot;sell conventionals&amp;quot; button is no longer disabled if you didn&#039;t have a common resource in your cargo.&lt;br /&gt;
*Fix for the alien who can&#039;t be ignored in Alpha Mus.&lt;br /&gt;
*Fixing an incongruous movie for a building on Iota Aspis B II.&lt;br /&gt;
*Fix escape when using surrender from escape menu in Fleet battle (campaign) causing the game to unpause.&lt;br /&gt;
*Fix for various bugs with strange Measured obelisks quests&lt;br /&gt;
*Modified marketplace to deal with an issue where you could lose fuel by selecting the same component in the list.&lt;br /&gt;
*If your main ship mysteriously disappears, we&#039;ll give you a new one&lt;br /&gt;
*Urlon ships no longer look huge in hyperspace&lt;br /&gt;
*Deleting a ship design will now correctly select the first design in the list afterward.&lt;br /&gt;
*Ships are no longer stuck on the edge of the Arcturus system. &lt;br /&gt;
*Maelnir trader in Arcturus is no longer stuck inside the star.&lt;br /&gt;
*You can longer get stuck running out of fuel during the final fight&lt;br /&gt;
*Fix for incorrect Game Over a few days later if you stop the Xraki from destroying Earth after they arrive.&lt;br /&gt;
*Removed collision from trees and small rocks because hitting trees wasn&#039;t fun&lt;br /&gt;
*Fixed a controller hang issue when dismissing auto nav dialogs quickly.&lt;br /&gt;
*Adjusted Controller UI dead zone value  as it was overly sensitive.&lt;br /&gt;
*Fixed difficulty checking boxes in gameplay tab of options&lt;br /&gt;
*Fixes issue with acceleration and recharge being identical in Melee config screen&lt;br /&gt;
*Fixes various problems with interacting with a planet after interacting with a ship&lt;br /&gt;
*Fixed floating rocks on Beta Wendigo I &lt;br /&gt;
*Fixed bad placement of village on Wastear in the Lacaille 8760 system.	&lt;br /&gt;
&lt;br /&gt;
==Balance changes for Fleet Battles==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tywom&#039;&#039;&#039;&lt;br /&gt;
Despite being the first ship players get access to in the Adventure Mode, it’s incredibly powerful and one of the best. The incredibly rapid fire rate of the main gun made it too good at bursting enemy ships down. In particular, the Spawn Turret mechanic could be quite exploitative and anti-fun by encouraging the player to avoid the enemy spawning turrets and never engaging directly. These changes will make the Tywom play more actively and make it feel like more of a starter ship.&lt;br /&gt;
*Tywom Bolt cooldown increased from 1.5 to 2.25&lt;br /&gt;
*Turret duration reduced from 30 to 15&lt;br /&gt;
*Max turrets reduced from 5 to 3&lt;br /&gt;
*Points reduced from 12 to 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greegrox Swarm&#039;&#039;&#039;&lt;br /&gt;
The Greegrox was far too difficult to hit with projectiles due to the tiny Collision box combined with instant direction changing. These changes will make the Greegrox easier to hit.&lt;br /&gt;
*Collision box increased from 0.25 to 0.30&lt;br /&gt;
*Acceleration reduced from 18 to 12&lt;br /&gt;
*Points reduced from 12 to 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Measured Response&#039;&#039;&#039;&lt;br /&gt;
The Measured Response could be very frustrating to play against due to the permanent slows and difficulty to hit due to high acceleration, small hitbox and instant direction changes. It will be easier to hit and its weapons are getting toned down to justify its 7 points cost.&lt;br /&gt;
*Red Tape now only temporarily slows instead of permanent slows&lt;br /&gt;
*Acceleration reduced from 20 to 14&lt;br /&gt;
*Invitation damage reduced from 10 to 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terran Cruiser&#039;&#039;&#039;&lt;br /&gt;
The Earthling Cruiser was too fragile and too clunky to control. These changes will make the Terran Cruiser stronger and more fun to play&lt;br /&gt;
*Health increased from 19 to 24&lt;br /&gt;
*Turn rate increased from 75 to 85&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lexite Interceptor&#039;&#039;&#039;&lt;br /&gt;
The Lexite Interceptor was far too strong to justify its low 9 point cost.&lt;br /&gt;
*Points increased from 9 to 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trandals Frigate&#039;&#039;&#039;&lt;br /&gt;
The raw power of the Trandal Weapon was too much, especially when combined with its massive mobility allowing it to flank enemy ships or pickup all the salvage easily.&lt;br /&gt;
*Laser Ribbon Bola damage per second reduced from 150 to 110&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scryve Probe&#039;&#039;&#039;&lt;br /&gt;
Like the Tywom Bolt, the Scout Shot was able to burst targets down far too quickly despite also having the dangerous self-destruct.&lt;br /&gt;
*Scout Shot damage reduced from 6 to 5&lt;br /&gt;
*Scout shot cooldown increased from 1.5 to 2.25&lt;br /&gt;
*Note: This is intended to also affect other ships using Scout Shot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drenkend Carrier&#039;&#039;&#039;&lt;br /&gt;
The Drenkend Carrier was too strong to justify 12 points. The De-energizer Bolt could be quite exploitative due to it’s rapid-fire and low energy cost, which could permanent chain stun targets.&lt;br /&gt;
*Points increased from 12 to 16&lt;br /&gt;
*De-energizer Bolt energy cost increased from 5 to 10&lt;br /&gt;
*De-energizer bolt cooldown increased from 0.4 to 0.8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xraki Devourer&#039;&#039;&#039;&lt;br /&gt;
The Xraki Devourer was too strong at 12 points. The long range and massive energy pool encouraged the ship to avoid the enemy and fly away poking long range black holes, which also were deadly at close range. Lowering the range of the Black Hole projectile will force the Xraki ship to approach the enemy more.&lt;br /&gt;
*Points increased from 12 to 14&lt;br /&gt;
*Energy cost reduced from 100 to 85&lt;br /&gt;
*Black hole duration reduced from 5 to 2.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Menkmack Negotiator&#039;&#039;&#039;&lt;br /&gt;
The Menkmack Negotiator was too weak for 12 points.&lt;br /&gt;
*Points cost reduced from 12 to 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phamyst Consumer&#039;&#039;&#039;&lt;br /&gt;
Invitation was far too spammable at only 10 energy as it practically had no drain on the Phamyst, given the huge range and lack of required aiming it was too powerful.&lt;br /&gt;
*Invitation Energy cost increased from 10 to 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kzanti Intimidator&#039;&#039;&#039;&lt;br /&gt;
The Kzanti ship was frustrating to verse as it was overly nimble and able to knock the enemy away with Repulsor. It will now be slightly less agile and not be able to spam Repulsor on top of planting mines. Especially important as this was one of the first ships the player would encounter in the Adventure Mode.&lt;br /&gt;
*Points cost reduced from 13 to 11&lt;br /&gt;
*Repulsor energy cost increased from 5 to 10&lt;br /&gt;
*Max speed reduced from 6.5 to 6&lt;br /&gt;
*Acceleration reduced from 6.75 to 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
&lt;br /&gt;
[https://forums.starcontrol.com/491565/ v1.1 Forum Post]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=V1.1&amp;diff=15507</id>
		<title>V1.1</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=V1.1&amp;diff=15507"/>
		<updated>2018-10-25T17:25:30Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Created page with &amp;quot; ==v1.1 Update==  Update overview: *&amp;#039;&amp;#039;&amp;#039;Updated ship components:&amp;#039;&amp;#039;&amp;#039; Early game components are cheaper, whereas late game components are more expensive.  Late game components ar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==v1.1 Update==&lt;br /&gt;
&lt;br /&gt;
Update overview:&lt;br /&gt;
*&#039;&#039;&#039;Updated ship components:&#039;&#039;&#039; Early game components are cheaper, whereas late game components are more expensive.  Late game components are generally more effective.  &lt;br /&gt;
*&#039;&#039;&#039;Planet mineral balance:&#039;&#039;&#039; We want to reward you for exploring dangerous worlds and less compelled to visit low-value worlds.  &lt;br /&gt;
*&#039;&#039;&#039;Visual improvements:&#039;&#039;&#039; We&#039;ve improved the appearance of the leaders, planet props, and the planets. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Adjusted lander physics to feel more weighty&lt;br /&gt;
*Planet mineral balance pass.&lt;br /&gt;
*Ship AI changes:&lt;br /&gt;
**AI makes better use of wormholes&lt;br /&gt;
**Smarter about hunting for wrecks (e.g. powerups)&lt;br /&gt;
**Better at evading&lt;br /&gt;
**Improvements to how the AI interacts with incoming projectiles&lt;br /&gt;
**Improved AI behavior for Tywom turret placement&lt;br /&gt;
*Added new unique weapons: Flank Blasters, Rapid Laser Dual &amp;amp; Gauss Cannon&lt;br /&gt;
*Distributed new weapons among existing alien ships for better combat variety&lt;br /&gt;
*Added new race of minor aliens in the Fang Cluster&lt;br /&gt;
*Added new pheromones aliens encounter&lt;br /&gt;
*Added tough new alien interactions in 4 systems&lt;br /&gt;
*Changed the type of hyperdrive you get from Kzanti in Sirius A so that Star Control accepts it for Colony ships.&lt;br /&gt;
*After meeting Wymdoo on Triton, a beacon now points the player towards the training base&lt;br /&gt;
*Adding some Captain&#039;s Logs to the scared Tywom quest giver NPC.&lt;br /&gt;
*Fix for a hitch with the Mukay Ice World prank the Menkmack play on them. All Ice Worlds are despawned when the prank is caught.&lt;br /&gt;
*AI now taunts you in Fleet Battles&lt;br /&gt;
*Moving the planet Vrooms in Alpha Mensae much further into the system to stop some weird behavior when the player tried to land on it and went into hyperspace instead.&lt;br /&gt;
*Moving some planets in Arcturus a little closer to the star, so that players can actually land on them.&lt;br /&gt;
*Reduced cost and increased efficiency of lander components&lt;br /&gt;
*Increased the cost of powerful nuclear missile variants&lt;br /&gt;
*Reduced the selling price of some weapons that can be looted&lt;br /&gt;
*Increased the cost of late-game ship components&lt;br /&gt;
*Earthship energy regen rate increased from 7 to 9.&lt;br /&gt;
*Changed some ships to the human faction to allow healing.&lt;br /&gt;
*Default Lander Crew increased from 5 to 6.&lt;br /&gt;
*Deflector Mark II reduced from 20% to 15%.&lt;br /&gt;
*Reduced cost of overpriced lander components.&lt;br /&gt;
*Reduced the selling price of some of the &amp;quot;random&amp;quot; pick-up weapons.&lt;br /&gt;
*Fixed some ships having too small RU value.&lt;br /&gt;
*Increased cost powerful Nuke variants.&lt;br /&gt;
*Overmind Deflector reduced from 25% to 20%.&lt;br /&gt;
*Slight nerf to stacking deflectors.&lt;br /&gt;
*Planet mineral balance pass. In general, the higher the risk, the higher the reward!&lt;br /&gt;
*Minor balance changes to Norast ship and Battlecruiser since you can now heal them.&lt;br /&gt;
*The game now despawns mercenaries when you hire the Mercenary Captain.&lt;br /&gt;
*Measured/Phamysht/Boscan Transport won&#039;t bother the player after winning&lt;br /&gt;
*All ships can now be recrewed from Star Control base&lt;br /&gt;
*Urlon convoys now use the proper ship in combat.&lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
*Added new voice for the Freed Trandals&lt;br /&gt;
*Fixed streaming settings for new Scryve music&lt;br /&gt;
*Adding Earthling Cruiser weapon variations&lt;br /&gt;
*Added canister bomb weapon fire variations&lt;br /&gt;
*Added Scryve space exploration 1 song.&lt;br /&gt;
*Added audio event for planetary investigation&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
*Improved remapping of keys and controller inputs&lt;br /&gt;
*MP Lobby no longer shows the wrong Fleet after ending a match&lt;br /&gt;
*Right-clicking on AI button in fleet battles setup now moves backward through the opponent types.&lt;br /&gt;
*Starbase Buy/Sell Panel no longer loses focus sometimes&lt;br /&gt;
*Fix the possibility of users being able to select options whilst &amp;quot;are you sure you want to surrender&amp;quot; prompt is up&lt;br /&gt;
*Resolved issue with pressing B button on controller causing popup dialogs to cancel but not call any button functions!&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
*Improved some planet buildings and props that weren&#039;t set in the ground properly&lt;br /&gt;
*Improved appearance for many planet props&lt;br /&gt;
*Updated visuals for the bug and worm critters&lt;br /&gt;
*Optimized shaders to increase perf. on planets&lt;br /&gt;
*Added a configurable frame limiter in the settings file&lt;br /&gt;
*Fixed some very pixelated Red Stars in hyperspace&lt;br /&gt;
*Updated the Xraki, Greegrox, Trandal and Jeff leader screens visuals&lt;br /&gt;
*General animation polish/fixes for the Menkmack and  Mercenary Captain&lt;br /&gt;
*Added animation to the Trandal leader background&lt;br /&gt;
*Added a bigger explosion when you defeat the final boss&lt;br /&gt;
*Compressed planet models textures to save space on disk (and small perf. bonus to boot!)&lt;br /&gt;
*Slight performance improvements to stamps.&lt;br /&gt;
&lt;br /&gt;
==Foreign Languages==&lt;br /&gt;
*Added Commander voice over for German and Chinese languages.&lt;br /&gt;
*Updated galaxy object names for non-English to improve translation and better match quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*In fleet battles, the enemy purple engine trail now matches the player trail&#039;s in length and size&lt;br /&gt;
*Fleet battles now have space backgrounds in hyperspace&lt;br /&gt;
*Pulsar weapon now has a description&lt;br /&gt;
*Fixed some transports not giving the right RU bounty when destroyed&lt;br /&gt;
*All misc salvageable ships now use the human pilot animation in combat&lt;br /&gt;
*Using the Observer cloak ability in MP will no longer cause the ship parts of the affected ship to sometimes have very bad transforms&lt;br /&gt;
*Ship acceleration indicator on inventory and starbase screens now use correct value rather&lt;br /&gt;
*Fixing some incorrect popup descriptions for Engine rewards&lt;br /&gt;
*Autonav to a starbase will not drain your fuel while you&#039;re there&lt;br /&gt;
*The Tywom will now properly deduct any superfluids from the player.&lt;br /&gt;
*Tywom Fuel Rescue guy will no constantly respawn further away when you enter combat (coward!)&lt;br /&gt;
*If your Vindicator is full, collecting an item longer deletes it permanently&lt;br /&gt;
*The &amp;quot;sell conventionals&amp;quot; button is no longer disabled if you didn&#039;t have a common resource in your cargo.&lt;br /&gt;
*Fix for the alien who can&#039;t be ignored in Alpha Mus.&lt;br /&gt;
*Fixing an incongruous movie for a building on Iota Aspis B II.&lt;br /&gt;
*Fix escape when using surrender from escape menu in Fleet battle (campaign) causing the game to unpause.&lt;br /&gt;
*Fix for various bugs with strange Measured obelisks quests&lt;br /&gt;
*Modified marketplace to deal with an issue where you could lose fuel by selecting the same component in the list.&lt;br /&gt;
*If your main ship mysteriously disappears, we&#039;ll give you a new one&lt;br /&gt;
*Urlon ships no longer look huge in hyperspace&lt;br /&gt;
*Deleting a ship design will now correctly select the first design in the list afterward.&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
&lt;br /&gt;
[https://forums.starcontrol.com/491565/ v1.1 Forum Post]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Updates_(Star_Control:_Origins)&amp;diff=15506</id>
		<title>Updates (Star Control: Origins)</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Updates_(Star_Control:_Origins)&amp;diff=15506"/>
		<updated>2018-10-25T17:24:58Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Star Control: Origins&#039;&#039; is constantly changing and evolving for the better. Each new update adds value to the game through new features, bug fixes, and more. A complete list of all of the updates and links to their patch notes can be found below.&lt;br /&gt;
&lt;br /&gt;
== Major Version Updates ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor Version Updates ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[V1.01|V1.01]]&lt;br /&gt;
| [[V1.02|V1.02]]&lt;br /&gt;
| [[V1.1|V1.1]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Control: Origins]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Kzanti_Intimidator&amp;diff=15481</id>
		<title>Kzanti Intimidator</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Kzanti_Intimidator&amp;diff=15481"/>
		<updated>2018-10-18T15:43:56Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-kzanti-intimidator.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Kzanti Intimidator is one of several ships players can pilot in [[Fleet Battles|Fleet Battles]]. The Kzanti are a species of aggressive bounty hunters in [[Star Control: Origins|Star Control: Origins]] who go around calling people &amp;quot;friendos.&amp;quot; This word, we don&#039;t think it means what they &#039;&#039;think&#039;&#039; it means...&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
Not all aliens want to make nice, and if the minefield in the battle arena is any indication, the Kzanti are not your friends!&lt;br /&gt;
&lt;br /&gt;
That ship of yours would fetch a steep price on the black market, but it’ll sell even better in pieces. The Kzanti Intimidator is a fierce ship with a high speed and tight turn rate that drops proximity mines as its form of primary attack. Its Repulsor will also damage your ship and push you away from the Intimidator in order to give it enough time to get away.&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Control: Origins]] [[Category:Star Control: Origins - Spaceships]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Menkmack&amp;diff=15457</id>
		<title>Menkmack</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Menkmack&amp;diff=15457"/>
		<updated>2018-10-16T20:42:28Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The &#039;&#039;&#039;Menkmack&#039;&#039;&#039; are a fast-talking species known for being friendly, open, and completely untrustworthy. Although their habit of swindling every sapient being they come across would make them natural candidates for extermination by the Scryve, when the ruling Scryve Legate who discovered them found their antics amusing, they were incorporated into the Empire as jesters, and made to perform for their survival.&lt;br /&gt;
&lt;br /&gt;
In recent years the Menkmack have become nomadic, seemingly abandoning their traditional territory and moving about the stars. The reasons for this are as of yet, unknown.&lt;br /&gt;
&lt;br /&gt;
= Ship =&lt;br /&gt;
&lt;br /&gt;
[[File:MenkmackShipThumb.jpg|left|Menkmack Vessel]]The [[Menkmack Negotiator|Menkmack Negotiator]] is premised on the two core precepts of Menkmack civil life: 1) Explosions Are Funny, and 2) More Explosions Are Funnier. The vessel&#039;s primary ability deploys powerful mines, which upon detonation, are funny and also pretty dangerous. The ship&#039;s secondary ability calls in other Menkmack vessels to join the fun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Control: Origins]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=The_Measured&amp;diff=15456</id>
		<title>The Measured</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=The_Measured&amp;diff=15456"/>
		<updated>2018-10-16T20:33:12Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The &#039;&#039;&#039;Measured&#039;&#039;&#039; are a species of auditors, bookkeepers, and administrators, and have been tasked by the Scryve with all the day to day duties in running this particular corner of their Empire. Genetically bred to suit this purpose, The Measured are the oldest and most loyal ward species of the Scryve, and have a long history with them.&lt;br /&gt;
&lt;br /&gt;
= Ship =&lt;br /&gt;
&lt;br /&gt;
[[File:MeasuredShipThumb.jpg|left|Measured Bylaw Enforcement Vessel]]The Measured&#039;s [[The Measured Response|Bylaw Enforcement Vessel]] is a versatile platform capable of enforcing various minor codes and statutes around the Scryve Empire. Its most defining feature is its unusual control system, the result of a cleverly filed exemption from Newtonian physics. Beyond that, its cannisters of dangerously boring paperwork combined with its Demotivator field pose a serious danger to tax avoiders and scofflaws.&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Control: Origins]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Lexite&amp;diff=15455</id>
		<title>Lexite</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Lexite&amp;diff=15455"/>
		<updated>2018-10-16T20:29:49Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Lexites&#039;&#039;&#039; are a small group of Elite humans with advanced technological understanding who left Earth. Little is known about why they left or where they are. The Star Control program was formed to learn the fate of the Lexites.&lt;br /&gt;
&lt;br /&gt;
According to [[Commander Skyla]], the Lexites were not too talkative. They were never upset with humanity or their situation on Earth, even though they suffered abuse from &amp;quot;normal&amp;quot; humans. They had access to a much more advanced technology than humans.&lt;br /&gt;
After leaving Earth in 2085, they established a [[Lexite ruin on the Moon|base on the Moon]], but soon left the Sol system completely.&lt;br /&gt;
The Lexites stole humans&#039; launch craft to flee Earth, but took great care not to harm anybody.&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
[[File:Lexite.jpg|left|thumb]]&lt;br /&gt;
Vastly Superior to our own Earth Cruisers, the [[Lexite Interceptor|Lexite Interceptor]] is nimble and equipped with a long range Dual-Shot Laser. While not directly tough, a shield projector allows the Lexite Interceptor to absorb any incoming damage at the cost of battery.&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Control: Origins]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Human_(Origins)&amp;diff=15454</id>
		<title>Human (Origins)</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Human_(Origins)&amp;diff=15454"/>
		<updated>2018-10-16T19:24:07Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Humans&#039;&#039;&#039;, also known as &#039;&#039;&#039;Earthlings&#039;&#039;&#039;, are the youngest species in this sector of the galaxy and are threatened by the tyrannical rule of the [[Scryve|Scryve Empire]] who wish to exterminate them. Humanity formed the Star Control program to discover the fate of the missing Lexites who left Earth and embarked into the stars 5 years ago. Humanity has not yet discovered [[Hyperspace Navigation|hyperspace]] capabilities and alien translations, making them reliant on the [[Tywom]] for crucial technologies. The captain&#039;s Command Ship is the only human vessel capable roaming the galaxy outside of the Sol System. &lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
[[File:Earthlings.jpg|left|thumb]]&lt;br /&gt;
The [[Terran Cruiser|Terran Cruiser]] is primitive compared to alien equivalents, and yet still effective in combat. While lacking the mobility or durability of other ships, the Earthing Cruiser is equipped with powerful heat seeking Nuclear Missiles left over from the Cold War. The Cruiser&#039;s secondary weapon is a short range point-defense laser system that is able to intercept approaching projectiles, asteroid, or other object within close proximity to the Earthling ship. The Point Defense Lasers offers excellent defensive capabilities, but is heavy on battery emergy which leaves the Cruiser unable to fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Control: Origins]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Greegrox&amp;diff=15453</id>
		<title>Greegrox</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Greegrox&amp;diff=15453"/>
		<updated>2018-10-16T19:23:13Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The &#039;&#039;&#039;Greegrox&#039;&#039;&#039; are a species of space dwelling creatures who exhibit a certain degree of hive intelligence. Originating as parasites on the surface of an even larger space dwelling creature known as The Ancient One, the Greegrox are largely ignored by the rest of the aliens in the area. Few even know they&#039;re intelligent.&lt;br /&gt;
&lt;br /&gt;
= Ship =&lt;br /&gt;
[[File:Greegrox.jpg|left|thumb]]&lt;br /&gt;
The [[Greegrox Swarm|Greegrox Swarm]] is made up of dozens to hundreds of individual Greegrox. Individually not much bigger or dangerous than an overlarge sofa, in a pack, they can be decidedly more deadly. Their primary ability fires a cloud of charged particle bolts at their enemy. Their secondary ability takes advantage of their&amp;amp;nbsp;loosely understood biology to rapidly spawn new Greegrox to take the place of fallen members of the school.&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Control: Origins]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Drenkend&amp;diff=15452</id>
		<title>Drenkend</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Drenkend&amp;diff=15452"/>
		<updated>2018-10-16T19:17:50Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The &#039;&#039;&#039;Drenkend&#039;&#039;&#039; are a species of basically sapient tanks, shock troops&amp;amp;nbsp;who are fiercely loyal to their masters, the Scryve. The Drenkend are not necessarily dumb, just extremely easy to lead astray. Obviously the result of genetic engineering, it seems likely they have also been implanted with a need, even a compulsion, to unfailingly obey orders, no matter how ill advised they are.&lt;br /&gt;
&lt;br /&gt;
= Ship =&lt;br /&gt;
&lt;br /&gt;
[[File:DrenkendShipThumb.jpg|left|Drenkend Carrier]]The [[Drenkend Carrier|Drenkend Carrier]] exemplifies everything that makes the Drenkend such terrifying opponents: their ability to throw lots and lots of bodies at a problem. Absolutely crammed with Drenkend just itching to fight, the Drenkend Carrier is capable of launching an almost infinite number of boarding craft to ruin an enemy&#039;s day. To support their day-ruining efforts, the Carrier also can fire a De-Energizing Bolt, capable of slowing an enemy vessel down long enough for the boarding parties to do their worst.&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Control: Origins]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Scryve_Scout&amp;diff=15396</id>
		<title>Scryve Scout</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Scryve_Scout&amp;diff=15396"/>
		<updated>2018-10-09T14:56:46Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-scryve-scout.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Scryve Scout is one of several ships that players can pilot in [[Fleet Battles|Fleet Battles]]. The [[Scryve|Scryve]] are an ancient race of creatures in [[Star Control: Origins|Star Control: Origins]] who believe that subjugating other civilizations is in the best interest of the galaxy. Unfortunately, they don&#039;t think the Humans are worth the effort, and want to just blow up Earth instead...&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
The Scryve Scout is a small ship that happens to be pretty fast and relatively easy to control. With a high turn rate and an average top speed, this little ship can easily get itself in close to use its short-range Scout Shot weapon, and then out of range in order to avoid counter attacks.&lt;br /&gt;
&lt;br /&gt;
The Scout’s secondary ability is, well... a little final. The scout is great for thinning out ships in an enemy’s fleet that you don’t want to deal with. As long as you can get in close enough to use its secondary ability, that is! Self-Destruct is just what it sounds like - the scout goes into Kamikaze mode and takes whatever ship is unfortunate enough to be in its range out with it.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Phamysht_Consumer&amp;diff=15395</id>
		<title>Phamysht Consumer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Phamysht_Consumer&amp;diff=15395"/>
		<updated>2018-10-09T14:56:14Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-phamysht-consumer.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Phamysht Consumer is one of several ships players can pilot in [[Fleet Battles|Fleet Battles]]. The [[Phamysht|Phamysht]] are a civilized - well, &#039;&#039;they&#039;&#039; think they&#039;re civilized, they &#039;&#039;are&#039;&#039; technically cannibals - race of worm-like creatures (with LOTS of teeth) in [[Star Control: Origins|Star Control: Origins]].&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
When the Phamysht say that it’s “nice to meet you,” they mean M-E-A-T. The Phamyhst Consumer is a quick ship with a moderate turn rate and a decent weapons range. Their energy level and recharge rate aren’t especially high, so it means you’ll need to be patient to line up worthwhile shots with their weapons, but if you hit, it really does hurt!&lt;br /&gt;
&lt;br /&gt;
Their primary attack, Charbroiled, shoots a high-speed mid-range bolt toward enemy ships. Timing the shot can be tricky, but your opponent will be wishing they’d dodged if they’re careless enough to be hit. &lt;br /&gt;
&lt;br /&gt;
The Phamysht really would just like to ask you to dinner. Their Invitation attack creates a pulse of psychic energy around them that &amp;quot;encourages&amp;quot; some of your crew to hop in an escape pod and head on over to their ship. The Phamysht can then consume the escape pod to restore energy and keep in the fight, so watch out - this is one invitation you’re going to want to decline!&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Menkmack_Negotiator&amp;diff=15394</id>
		<title>Menkmack Negotiator</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Menkmack_Negotiator&amp;diff=15394"/>
		<updated>2018-10-09T14:53:42Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-menkmack-negotiator.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Menkmack Negotiator is one of several ships players can pilot in [[Fleet Battles|Fleet Battles]]. The [[Menkmack|Menkmack]] are a race of long-necked aliens in [[Star Control: Origins|Star Control: Origins]] who always tell the truth. Or they always lie. Or sometimes they meet in the middle. It&#039;s honestly really hard to tell...&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
The Menkmack Negotiator is an easy-to-maneuver ship with an interesting plan of attack. Instead of firing a ranged weapon, the Negotiator’s primary form of offense consists of dropping canister mines all over the map. These mines free-float for a short distance in the direction they’re dropped, but don’t hone in on enemy targets like some others do. Still, if your opponent is careless enough to run into one, it definitely hurts!&lt;br /&gt;
&lt;br /&gt;
They say that it’s easy to get by with a little help from your friends, right? The Negotiator’s secondary attack is to call for Reinforcements. This summons another Menkmack ship that can also drop mines all over the map - making it rather like navigating a land mine for your enemy!&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Kzanti_Intimidator&amp;diff=15393</id>
		<title>Kzanti Intimidator</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Kzanti_Intimidator&amp;diff=15393"/>
		<updated>2018-10-09T14:53:21Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-kzanti-intimidator.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Kzanti Intimidator is one of several ships players can pilot in [[Fleet Battles|Fleet Battles]]. The Kzanti are a race of aggressive bounty hunters in [[Star Control: Origins|Star Control: Origins]] who go around calling people &amp;quot;friendos.&amp;quot; This word, we don&#039;t think it means what they &#039;&#039;think&#039;&#039; it means...&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
Not all aliens want to make nice, and if the mine-field in the battle arena is any indication, the Kzanti are not your friends!&lt;br /&gt;
&lt;br /&gt;
That ship of yours would fetch a steep price on the black market, but it’ll sell even better in pieces. The Kzanti Intimidator is a fierce ship with a high speed and tight turn rate that drops proximity mines as its form of primary attack. Its Repulsor will also damage your ship and push you away from the Intimidator in order to give it enough time to get away.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=The_Measured_Response&amp;diff=15392</id>
		<title>The Measured Response</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=The_Measured_Response&amp;diff=15392"/>
		<updated>2018-10-09T14:53:01Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-the-measured-response.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Measured Response is one of several ships players can pilot in [[Fleet Battles|Fleet Battles]]. [[The Measured|The Measured]] are a race of alien bookkeepers in [[Star Control: Origins|Star Control: Origins]]. They are wards of the Scryve Empire and have been the official keepers of records and layers of red tape for as long as anyone can remember.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
The Measured Response can’t really take too many hits... but that doesn’t mean you should write it off as weak! This little ship has an awesome turn rate and decent acceleration, along with a moderate top speed and recharge rate. Its controls are different from most ships, so it does take a little getting used to at first!&lt;br /&gt;
&lt;br /&gt;
Its primary weapon, Red Tape, shoots several canisters that track and hone in on enemy ships. Bolts, beams, and other weapons pass right through them, so they’re pretty much impossible to destroy - your enemy will need to rely on their flight skills to dodge them! Did we mention that if they hit your enemy, it slows them down, making them easier to hit? Yeah, that&#039;s a thing.&lt;br /&gt;
&lt;br /&gt;
The Demotivator is an excellent way to prevent your opponents from getting in too close. It’s an area-of-effect blast that radiates out around the ship and damages anything within range, including enemy projectiles! If you can take the time to practice and learn the controls, The Measured Response can become a true champion for you in your battles.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Scryve_Battlecruiser&amp;diff=15391</id>
		<title>Scryve Battlecruiser</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Scryve_Battlecruiser&amp;diff=15391"/>
		<updated>2018-10-09T14:52:44Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-scryve-battlecruiser.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Scryve Battlecruiser is one of several ships that players can pilot in [[Fleet Battles|Fleet Battles]]. The [[Scryve|Scryve]] are an ancient race of creatures in [[Star Control: Origins|Star Control: Origins]] who believe that subjugating other civilizations is in the best interest of the galaxy. Unfortunately, they don&#039;t think the Humans are worth the effort, and want to just blow up Earth instead...&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
The Scryve Battlecruiser is one of the most terrifying ships in the Fleet Battles lineup! It’s big, it’s powerful, it’s... it’s... really, &#039;&#039;really&#039;&#039; slow. This ship requires some careful maneuvering, but if you can catch your enemy in its primary Immolation Ray weapon then you’re sure to deal a very devastating blow. You’ll just need to line it up very carefully, because once you’ve fired it you won’t be able to turn to re-position until it’s finished.&lt;br /&gt;
&lt;br /&gt;
The Battlecruiser is also covered in Flak Cannons, a weapon is that hits anything that comes within a certain radius of the ship. Utilizing this secondary weapon is a great way to deter short range enemies from coming in recklessly for an attack. This thing is just outfitted for violence...which is exactly how the Scryve like it.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Mu%27Kay_Grasper&amp;diff=15390</id>
		<title>Mu&#039;Kay Grasper</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Mu%27Kay_Grasper&amp;diff=15390"/>
		<updated>2018-10-09T14:49:10Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-mukay-grasper.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Mu&#039;Kay Grasper is one of several ships that players can pilot in [[Fleet Battles|Fleet Battles]]. The [[Mu&#039;Kay|Mu&#039;Kay]] are a race of aquatic creatures native to the Beta Pavo system in [[Star Control: Origins|Star Control: Origins]].&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
The Mu’kay Grasper is best piloted by someone who isn’t afraid of moving in fast and getting in close. This ship has no ranged gun to fire, but instead grabs its enemies up in its mechanical harpoons and crushes their ship to death. &lt;br /&gt;
&lt;br /&gt;
Its secondary weapon, Ink Blob, lets you drop huge pools of energy-sucking ink all over the map. Enemies who fly into these blobs will take damage AND lose energy. Its reasonable recharge rate allows for quite a lot of ink blobbing - trick your opponents into chasing you through them to claim victory!&lt;br /&gt;
&lt;br /&gt;
With its good acceleration, turn rates, and moderate speed, the Mu’Kay Grasper is an excellent choice for the brave and the bold...or the crazy and the reckless. Your call.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Lexite_Interceptor&amp;diff=15389</id>
		<title>Lexite Interceptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Lexite_Interceptor&amp;diff=15389"/>
		<updated>2018-10-09T14:48:50Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-lexite-interceptor.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Lexite Interceptor is one of several ships a player can pilot in [[Fleet Battles|Fleet Battles]]. The [[Lexites|Lexites]] are a race of mysterious beings who disappeared a long time ago and left behind mysteries that the Humans are still trying to solve in [[Star Control: Origins|Star Control: Origins]].&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
Shield’s up! The Lexite Interceptor is a hardy ship that happens to be very short-handed on crew, but it more than makes up for it with its powerful shields, which can block even the deadliest of death rays. Holding down right click will generate a bubble around the ship, but it drains your energy. Although it recharges pretty quickly, you’ll need to be careful - no battery means no shields, and no shields means you’re basically a sitting duck.&lt;br /&gt;
&lt;br /&gt;
The Interceptor’s primary weapon, Dual Shot, has a decent range and packs quite a punch if your enemy is careless enough to get hit by it. It’s not too much of an energy drain, either, unless you fire too many successive shots.&lt;br /&gt;
&lt;br /&gt;
This ship’s acceleration and top speed allows it to catch up with fleeing vessels fairly easily, but its turn rate is a little on the low side, so be careful if your enemies decide to quick turn on you and mount a counter attack!&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Drenkend_Carrier&amp;diff=15388</id>
		<title>Drenkend Carrier</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Drenkend_Carrier&amp;diff=15388"/>
		<updated>2018-10-09T14:48:36Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-drenkend-carrier.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Drenkend Cruiser is one of several ships a player can pilot in [[Fleet Battles|Fleet Battles]]. The [[Drenkend|Drenkend]] are a race of war-driven creatures under the thrall of the Scryve Empire in [[Star Control: Origins|Star Control: Origins]].&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
The Drenkend Carrier is a hardy ship with a huge crew - and they need them! They can send out boarding parties that will chase down and shoot at enemy ships. Once they’re deployed, they’re incredibly difficult to outrun, so your opponent had better watch out!&lt;br /&gt;
&lt;br /&gt;
Their boarding parties are made even more dangerous thanks to their primary weapon, the De-energizer bolt. This weapon drains energy from any ship that it hits, causing them to become paralyzed temporarily, which is not a good situation to be in when you’ve got a bunch of enemy units coming for you!&lt;br /&gt;
&lt;br /&gt;
The Drenkend Carrier’s weaknesses lie in its low maneuverability and lackluster top-speed. But, if you can get past that and master deploying your crew and draining energy from your enemies, you’ll become a force to be reckoned with.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Terran_Cruiser&amp;diff=15387</id>
		<title>Terran Cruiser</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Terran_Cruiser&amp;diff=15387"/>
		<updated>2018-10-09T14:48:15Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-terran-cruiser.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Terran Cruiser is one of several ships a player can pilot in [[Fleet Battles|Fleet Battles]]. The Terran are known as [[Human|Humans]] and are the race that the player represents in the adventure mode of [[Star Control: Origins|Star Control: Origins]].&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
It’s a little scary when the rest of the galaxy agrees that nuclear technology is primitive and outdated, but the Terran don’t seem to mind! The Terran Cruiser’s primary weapon is a nuclear missile that uses up a fair bit of energy, but you do NOT want to get hit with this! It hurts. The missile has a decent range and arcs when fired, so line up your shots carefully.&lt;br /&gt;
&lt;br /&gt;
Point Defense, the cruiser’s secondary weapon, shoots a short-range targeting beam that automatically locks onto nearby ships or objects. This ship’s turn rate and acceleration are a little low, so you’ll need to be careful about any surprise counter attacks as you zero in on your targets, since it won’t be easy for you to get away from their range quickly.&lt;br /&gt;
&lt;br /&gt;
Just remember: you have nukes. It’ll be fine!&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Pinthi_Contagion&amp;diff=15386</id>
		<title>Pinthi Contagion</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Pinthi_Contagion&amp;diff=15386"/>
		<updated>2018-10-09T14:47:54Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-pinthi-contagion.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Pinthi Contagion is one of several ships that a player can pilot in [[Fleet Battles|Fleet Battles]]. The [[Pinthi|Pinthi]] are a race of intelligent sentient bioweapons in [[Star Control: Origins|Star Control: Origins]].&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
The Pinthi Contagion is a quick turning and reasonably fast vessel that looks a lot more like a pulsating organism than it does a ship. Regardless of how it looks, the Contagion is a dangerous enemy to meet on the battlefield! &lt;br /&gt;
&lt;br /&gt;
Although it can’t take a lot of hits, this vessel can still hold its own in a battle. Its primary Infection weapon fires slow moving blobs of a green, phlegm-like substance - ew - that have a long range and damage the enemy ship if they impact.&lt;br /&gt;
&lt;br /&gt;
Its secondary weapon, Contagion, releases a small free-flying drone that chases down the enemy and shoots its own blobs of green phlegm at them. Maybe these Pinthi should see a doctor about that...&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Mowlings_Fencer&amp;diff=15385</id>
		<title>Mowlings Fencer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Mowlings_Fencer&amp;diff=15385"/>
		<updated>2018-10-09T14:45:51Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-mowlings-fencer.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Mowlings Fencer is one of several ships a player can pilot in [[Fleet Battles|Fleet Battles]]. The [[Mowlings|Mowlings]] are a race of small, teddy-bear like creatures with the wrath of god on their side in [[Star Control: Origins|Star Control: Origins]].&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
These little guys may look adorable and innocent, but don’t be fooled! The Mowlings Fencer is a fast moving ship with a high acceleration and decent top speed. Their primary weapon, the Beam Carver, shoots a devastating red laser straight out from the ship’s bow. Although it requires the enemy to be at a fairly close range, the Fencer’s high turn rate make it tough to evade the beam once you’ve run into it.&lt;br /&gt;
&lt;br /&gt;
These Mowlings have one other trick up their sleeve with their secondary weapon - Summon Jeff. Jeff is their deity, and he protects them...in the form of an aggressive and powerful ship that will appear to shoot down anyone who dares to threaten them. It’s really in your best interest to avoid making Jeff angry. It never ends well.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Greegrox_Swarm&amp;diff=15384</id>
		<title>Greegrox Swarm</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Greegrox_Swarm&amp;diff=15384"/>
		<updated>2018-10-09T14:41:39Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-greegrox-swarm.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Greegrox Swarm is one of several ships players can pilot in [[Fleet Battles|Fleet Battles]]. The [[Greegrox|Greegrox]] are a race of space jellyfish that appear in [[Star Control: Origins|Star Control: Origins]]&#039; adventure mode. &lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
The Greegrox Swarm are a hoard of space jellyfish that travel together in colonies and attack as a single entity. These squishy aliens may not have a lot of health to speak of, but their energy recharges quickly and their acceleration and top speed are notable. The best thing about the Greegrox, though, is their turn rate - they are able to make quick adjustments to their pathing and avoid enemy attacks better than almost any other ship in the Fleet Battles lineup.&lt;br /&gt;
&lt;br /&gt;
Their primary weapon, the Micro Bolt, fires several long range bolts at once. The rate of fire depends on how many crew you have remaining - the higher your crew count, the more bolts you can shoot! Their secondary Heal ability allows you to keep up their numbers and makes the Greegrox pretty tough to kill.&lt;br /&gt;
&lt;br /&gt;
The challenge with the Swarm is that they’re a little difficult to control. With some practice, however, you can terrify your enemies and become the scourge of space.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Arilou_Observer&amp;diff=15383</id>
		<title>Arilou Observer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Arilou_Observer&amp;diff=15383"/>
		<updated>2018-10-09T14:41:06Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-observer.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Observer is one of several ships players can pilot in [[Fleet Battles|Fleet Battles]]. In [[Star Control: Origins|Star Control: Origins]]&#039; adventure mode, it is piloted by a race of mysterious aliens who seem to have a rather peculiar interest in humanity&#039;s business...&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
Now you see them...and now you don’t!&lt;br /&gt;
&lt;br /&gt;
This orb-like ship is fastest-moving and has a limited close range, but that doesn’t mean it isn’t dangerous! The Observer can use its cloaking device to stay hidden from its enemy, choosing the opportune moment to reveal itself and strike. Its primary weapon, the octomator, fires in eight directions at once, so aiming is totally optional!&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Main_Page&amp;diff=15382</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Main_Page&amp;diff=15382"/>
		<updated>2018-10-09T14:06:44Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = [[File:starcontrol-wiki-home.jpg|link=|&amp;lt;span title=&amp;quot;Star Control: Origins Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| about_title = About Star Control: Origins&lt;br /&gt;
| about_content = &lt;br /&gt;
Explore the galaxy, investigate new worlds, contact new civilizations, and battle hostile aliens in Star Control: Origins. You are the captain of Earth&#039;s brand new, state-of-the-art ship, The Vindicator. Your mission is to gather together allies to fight an ancient alien menace that threatens to annihilate the human race.&lt;br /&gt;
&lt;br /&gt;
==== Welcome Aboard ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Welcome to Star Control, Captain! You&#039;re here because you&#039;ve shown exemplary service, aced all your flight exams, and - most importantly - passed all the sanity tests.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Humanity has learned that it is not alone in the universe and that we are hopelessly outmatched by alien civilizations seeking to destroy us. You have been selected to command Earth&#039;s first and only interstellar starship to accomplish this - try not to break it. It was expensive.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Your mission: Save humanity, Captain. At all costs and by any means necessary.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== A Vast Universe ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Set in the year 2088, humanity has discovered it&#039;s not alone in the universe. Worse yet, it is catastrophically unprepared to deal with what&#039;s out there. In response, Star Control is formed and the player is selected to command the crew of the [[U.E.S. Vindicator]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Star Control: Origins takes place in a huge living universe just waiting to be explored. Players will find their time split between exploring distant solar systems, landing on exotic planets, navigating hyperspace, and interacting with alien species.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Encounter exotic alien civilizations. Explore strange new worlds. Assemble a fleet mighty enough to face galactic powers that have bestrode the galaxy for thousands of years.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| classic_title = About the Star Control Franchise&lt;br /&gt;
| classic_content =&lt;br /&gt;
&amp;lt;p&amp;gt;Star Control is a science-fiction video game series that takes place in a set of loosely linked universes, where humanity has begun to explore the galaxy and encounter alien civilizations. Existing games in the series include Star Control, Star Control II, Star Control 3, and Star Control: Origins.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; The Games &amp;lt;/h2&amp;gt;&lt;br /&gt;
*[[Star_Control:Origins|Star Control: Origins]] &lt;br /&gt;
*[[Star_Control_II|Star Control: The Ur-Quan Conflict (1/2)]] &lt;br /&gt;
*[[Star_Control_3|Star Control: The Kessari Quadrant (3)]]&lt;br /&gt;
&lt;br /&gt;
| news_title = Recent Activity&lt;br /&gt;
| news_content =&lt;br /&gt;
{{RecentActivity:type=all|count=20|format=*}}&lt;br /&gt;
&lt;br /&gt;
| sections_title = Launch Trailer&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left:-0.4em;&amp;quot;&amp;gt;[[File:Sco-wiki-trailer-launch.jpg|319px|link=https://www.youtube.com/watch?v=pibyOqkru7Q]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| articles_title = Important Pages&lt;br /&gt;
| articles_content =&lt;br /&gt;
*[[Updates (Star Control: Origins)|Updates]]&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Background &amp;lt;/h2&amp;gt;&lt;br /&gt;
*[[History of Star Control franchise]] &lt;br /&gt;
*[[Species]]&lt;br /&gt;
*[[Timeline]]&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Gameplay &amp;lt;/h2&amp;gt;&lt;br /&gt;
*[[Star Control Origins|Overview]] &lt;br /&gt;
*[[Planet Exploration|Planetary Exploration]] &lt;br /&gt;
*[[Star System Exploration]] &lt;br /&gt;
*[[Hyperspace Navigation|Hyperspace]] &lt;br /&gt;
*[[Command Ship Upgrades|Ship Upgrades]] &lt;br /&gt;
*[[Alien Contact|Alien Encounters]] &lt;br /&gt;
*[[Fleet_Battles|Fleet Battles]] &lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Media &amp;lt;/h2&amp;gt;&lt;br /&gt;
*[[Developer Diaries]]&lt;br /&gt;
*[[Trailers|Trailers]] &lt;br /&gt;
*[[Screenshots|Screenshots]] &lt;br /&gt;
*[[Concept_Art|Concept Art]] &lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Modding &amp;lt;/h2&amp;gt;&lt;br /&gt;
*[[Modders Guide]]&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Official Pages &amp;lt;/h2&amp;gt;&lt;br /&gt;
*[https://www.starcontrol.com/ StarControl.com] &lt;br /&gt;
*[https://www.facebook.com/officialstarcontrol/ Star Control Facebook] &lt;br /&gt;
*[https://twitter.com/starcontrolgame Star Control Twitter] &lt;br /&gt;
*[https://www.reddit.com/r/StarControlOfficial/ Reddit] &lt;br /&gt;
*[http://forums.starcontrol.com/ Star Control Forums] &lt;br /&gt;
*[https://discordapp.com/invite/8x3ug43/ Star Control Discord]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Xraki_Devourer&amp;diff=15381</id>
		<title>Xraki Devourer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Xraki_Devourer&amp;diff=15381"/>
		<updated>2018-10-09T14:04:29Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Created page with &amp;quot;thumb  The Xraki Devourer is one of several ships that players can pilot in Fleet Battles. The Xraki are a r...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-xraki-devourer.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Xraki Devourer is one of several ships that players can pilot in [[Fleet Battles|Fleet Battles]]. The [[Xraki]] are a race of terrifying aliens in [[Star Control: Origins|Star Control: Origins]] who have trouble forming a complete sentence, but you can definitely make out something about &amp;quot;eyes&amp;quot; and &amp;quot;consuming all,&amp;quot; which generally doesn&#039;t sound very good...&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
Although it doesn’t have a particularly high top speed, this lithe ship has an excellent turn rate and moderate acceleration which provides it with decent maneuverability against enemy ships. Perhaps the most notable feature of this ship is its range - it doesn’t have any ranks in it. &lt;br /&gt;
&lt;br /&gt;
The Devourer’s primary Black Hole weapon can adjust to hit targets that are both close to you and across the map by holding down the left click button when you fire, then releasing it whenever you’re ready for that black hole to burst into existence...and for your enemies to hopefully explode out of existence.&lt;br /&gt;
&lt;br /&gt;
Its secondary weapon, the Gravity Wave, will let you push ships, drones, and those peskily damaging asteroids out of your way. It’s a great way to dodge projectiles or push back enemies who try to get in too close.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Tywom_Defender&amp;diff=15380</id>
		<title>Tywom Defender</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Tywom_Defender&amp;diff=15380"/>
		<updated>2018-10-09T14:01:38Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Created page with &amp;quot;thumb  The Tywom Defender is one of several ships that players can pilot in Fleet Battles. The Tywom a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-tywom-defender.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Tywom Defender is one of several ships that players can pilot in [[Fleet Battles|Fleet Battles]]. The [[Tywom|Tywom]] are a race of overly-friendly slug aliens in [[Star Control: Origins|Star Control: Origins]] who have a penchant for spying on humans, making friends with humans, and writing fan-fiction...&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
These guys may look cute and cuddly - okay, really, they’re very slimy - but don’t count them out of a battle entirely! The Tywom Defender is a force to be reckoned with in the right hands. Although their crew count is low - the Tywom sort of have difficulty making friends - the ship has a high level or energy and decent recharge, which allows you to belligerently attack your enemies until they become your friends...or explode. Whichever comes first.&lt;br /&gt;
&lt;br /&gt;
The primary weapon on the Defender is the Tywom Bolt. It has a short range, but deals a significant amount of damage if it impacts. Their secondary weapon, the drone release, sends small drones that are collected over time to attack the enemy. Each drone controls itself and fires its own individual bolt.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Trandals_Frigate&amp;diff=15379</id>
		<title>Trandals Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Trandals_Frigate&amp;diff=15379"/>
		<updated>2018-10-09T13:59:10Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-trandals-frigate.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Trandals Frigate is one of several ships a player can pilot in [[Fleet Battles|Fleet Battles]]. The Trandals are a race of technologically bound creatures in [[Star Control: Origins|Star Control: Origins]] who appear to be controlled by an entity called the [[Overmind|Overmind]].&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
The Trandals Frigate is a small ship with a high turn rate and a low top speed that is deceptive to enemies who don’t know what they’re dealing with. Their secondary attack, Speed Burst, allows them to move from point A to point B quicker than any other ship. This makes them incredibly difficult to hit, especially for larger and slower ships with low turn rates.&lt;br /&gt;
&lt;br /&gt;
Their primary weapon, the Laser Ribbon Bola, has a short range, but can be fired as the Frigate uses its speed burst ability. This effectively makes it so that most ships can’t outrun you - but, it can be a little bit of a challenge to aim properly at such high speed!&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Trandals_Frigate&amp;diff=15378</id>
		<title>Trandals Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Trandals_Frigate&amp;diff=15378"/>
		<updated>2018-10-09T13:58:47Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Created page with &amp;quot;thumb  The Trandals Frigate is one of several ships a player can pilot in Fleet Battles. The Trandals are a ra...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-trandals-frigate.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Trandals Frigate is one of several ships a player can pilot in [[Fleet Battles|Fleet Battles]]. The Trandals are a race of technologically bound creatures in Star Control: Origins who appear to be controlled by an entity called the [[Overmind|Overmind]].&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
The Trandals Frigate is a small ship with a high turn rate and a low top speed that is deceptive to enemies who don’t know what they’re dealing with. Their secondary attack, Speed Burst, allows them to move from point A to point B quicker than any other ship. This makes them incredibly difficult to hit, especially for larger and slower ships with low turn rates.&lt;br /&gt;
&lt;br /&gt;
Their primary weapon, the Laser Ribbon Bola, has a short range, but can be fired as the Frigate uses its speed burst ability. This effectively makes it so that most ships can’t outrun you - but, it can be a little bit of a challenge to aim properly at such high speed!&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Phamysht_Consumer&amp;diff=15377</id>
		<title>Phamysht Consumer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Phamysht_Consumer&amp;diff=15377"/>
		<updated>2018-10-09T13:53:07Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-phamysht-consumer.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Phamysht Consumer is one of several ships players can pilot in [[Fleet Battles|Fleet Battles]]. The [[Phamysht|Phamysht]] are a civilized - well, &#039;&#039;they&#039;&#039; think they&#039;re civilized, they &#039;&#039;are&#039;&#039; technically cannibals - race of worm-like creatures (with LOTS of teeth) in Star Control: Origins.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
When the Phamysht say that it’s “nice to meet you,” they mean M-E-A-T. The Phamyhst Consumer is a quick ship with a moderate turn rate and a decent weapons range. Their energy level and recharge rate aren’t especially high, so it means you’ll need to be patient to line up worthwhile shots with their weapons, but if you hit, it really does hurt!&lt;br /&gt;
&lt;br /&gt;
Their primary attack, Charbroiled, shoots a high-speed mid-range bolt toward enemy ships. Timing the shot can be tricky, but your opponent will be wishing they’d dodged if they’re careless enough to be hit. &lt;br /&gt;
&lt;br /&gt;
The Phamysht really would just like to ask you to dinner. Their Invitation attack creates a pulse of psychic energy around them that &amp;quot;encourages&amp;quot; some of your crew to hop in an escape pod and head on over to their ship. The Phamysht can then consume the escape pod to restore energy and keep in the fight, so watch out - this is one invitation you’re going to want to decline!&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Phamysht_Consumer&amp;diff=15376</id>
		<title>Phamysht Consumer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Phamysht_Consumer&amp;diff=15376"/>
		<updated>2018-10-09T13:52:40Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Created page with &amp;quot;thumb  The Phamysht Consumer is one of several ships players can pilot in Fleet Battles. The Phamysht|Phamy...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-phamysht-consumer.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Phamysht Consumer is one of several ships players can pilot in [[Fleet Battles|Fleet Battles]]. The [[Phamysht|Phamysht]] are a civilized - well, &#039;&#039;they&#039;&#039; think they&#039;re civilized, they are technically cannibals - race of worm-like creatures (with LOTS of teeth) in Star Control: Origins.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
When the Phamysht say that it’s “nice to meet you,” they mean M-E-A-T. The Phamyhst Consumer is a quick ship with a moderate turn rate and a decent weapons range. Their energy level and recharge rate aren’t especially high, so it means you’ll need to be patient to line up worthwhile shots with their weapons, but if you hit, it really does hurt!&lt;br /&gt;
&lt;br /&gt;
Their primary attack, Charbroiled, shoots a high-speed mid-range bolt toward enemy ships. Timing the shot can be tricky, but your opponent will be wishing they’d dodged if they’re careless enough to be hit. &lt;br /&gt;
&lt;br /&gt;
The Phamysht really would just like to ask you to dinner. Their Invitation attack creates a pulse of psychic energy around them that &amp;quot;encourages&amp;quot; some of your crew to hop in an escape pod and head on over to their ship. The Phamysht can then consume the escape pod to restore energy and keep in the fight, so watch out - this is one invitation you’re going to want to decline!&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Menkmack_Negotiator&amp;diff=15375</id>
		<title>Menkmack Negotiator</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Menkmack_Negotiator&amp;diff=15375"/>
		<updated>2018-10-09T13:48:18Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Created page with &amp;quot;thumb  The Menkmack Negotiator is one of several ships players can pilot in Fleet Battles. The Menkmack|M...&amp;quot;&lt;/p&gt;
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&lt;div&gt;[[File:Ship-description-menkmack-negotiator.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Menkmack Negotiator is one of several ships players can pilot in [[Fleet Battles|Fleet Battles]]. The [[Menkmack|Menkmack]] are a race of long-necked aliens in Star Control: Origins who always tell the truth. Or they always lie. Or sometimes they meet in the middle. It&#039;s honestly really hard to tell...&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
The Menkmack Negotiator is an easy-to-maneuver ship with an interesting plan of attack. Instead of firing a ranged weapon, the Negotiator’s primary form of offense consists of dropping canister mines all over the map. These mines free-float for a short distance in the direction they’re dropped, but don’t hone in on enemy targets like some others do. Still, if your opponent is careless enough to run into one, it definitely hurts!&lt;br /&gt;
&lt;br /&gt;
They say that it’s easy to get by with a little help from your friends, right? The Negotiator’s secondary attack is to call for Reinforcements. This summons another Menkmack ship that can also drop mines all over the map - making it rather like navigating a land mine for your enemy!&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=The_Measured_Response&amp;diff=15374</id>
		<title>The Measured Response</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=The_Measured_Response&amp;diff=15374"/>
		<updated>2018-10-08T21:50:38Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Created page with &amp;quot;thumb  The Measured Response is one of several ships players can pilot in Fleet Battles. The Measured|T...&amp;quot;&lt;/p&gt;
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&lt;div&gt;[[File:Ship-description-the-measured-response.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Measured Response is one of several ships players can pilot in [[Fleet Battles|Fleet Battles]]. [[The Measured|The Measured]] are a race of alien bookkeepers in Star Control: Origins. They are wards of the Scryve Empire and have been the official keepers of records and layers of red tape for as long as anyone can remember.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
The Measured Response can’t really take too many hits... but that doesn’t mean you should write it off as weak! This little ship has an awesome turn rate and decent acceleration, along with a moderate top speed and recharge rate. Its controls are different from most ships, so it does take a little getting used to at first!&lt;br /&gt;
&lt;br /&gt;
Its primary weapon, Red Tape, shoots several canisters that track and hone in on enemy ships. Bolts, beams, and other weapons pass right through them, so they’re pretty much impossible to destroy - your enemy will need to rely on their flight skills to dodge them! Did we mention that if they hit your enemy, it slows them down, making them easier to hit? Yeah, that&#039;s a thing.&lt;br /&gt;
&lt;br /&gt;
The Demotivator is an excellent way to prevent your opponents from getting in too close. It’s an area-of-effect blast that radiates out around the ship and damages anything within range, including enemy projectiles! If you can take the time to practice and learn the controls, The Measured Response can become a true champion for you in your battles.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Scryve_Scout&amp;diff=15373</id>
		<title>Scryve Scout</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Scryve_Scout&amp;diff=15373"/>
		<updated>2018-10-08T21:47:16Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Created page with &amp;quot;thumb  The Scryve Scout is one of several ships that players can pilot in Fleet Battles. The Scryve are...&amp;quot;&lt;/p&gt;
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&lt;div&gt;[[File:Ship-description-scryve-scout.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Scryve Scout is one of several ships that players can pilot in [[Fleet Battles|Fleet Battles]]. The [[Scryve|Scryve]] are an ancient race of creatures in Star Control: Origins who believe that subjugating other civilizations is in the best interest of the galaxy. Unfortunately, they don&#039;t think the Humans are worth the effort, and want to just blow up Earth instead...&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
The Scryve Scout is a small ship that happens to be pretty fast and relatively easy to control. With a high turn rate and an average top speed, this little ship can easily get itself in close to use its short-range Scout Shot weapon, and then out of range in order to avoid counter attacks.&lt;br /&gt;
&lt;br /&gt;
The Scout’s secondary ability is, well... a little final. The scout is great for thinning out ships in an enemy’s fleet that you don’t want to deal with. As long as you can get in close enough to use its secondary ability, that is! Self-Destruct is just what it sounds like - the scout goes into Kamikaze mode and takes whatever ship is unfortunate enough to be in its range out with it.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Scryve_Battlecruiser&amp;diff=15372</id>
		<title>Scryve Battlecruiser</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Scryve_Battlecruiser&amp;diff=15372"/>
		<updated>2018-10-08T21:45:56Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Created page with &amp;quot;thumb  The Scryve Battlecruiser is one of several ships that players can pilot in Fleet Battles. The Scr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-scryve-battlecruiser.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Scryve Battlecruiser is one of several ships that players can pilot in [[Fleet Battles|Fleet Battles]]. The [[Scryve|Scryve]] are an ancient race of creatures in Star Control: Origins who believe that subjugating other civilizations is in the best interest of the galaxy. Unfortunately, they don&#039;t think the Humans are worth the effort, and want to just blow up Earth instead...&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
The Scryve Battlecruiser is one of the most terrifying ships in the Fleet Battles lineup! It’s big, it’s powerful, it’s... it’s... really, &#039;&#039;really&#039;&#039; slow. This ship requires some careful maneuvering, but if you can catch your enemy in its primary Immolation Ray weapon then you’re sure to deal a very devastating blow. You’ll just need to line it up very carefully, because once you’ve fired it you won’t be able to turn to re-position until it’s finished.&lt;br /&gt;
&lt;br /&gt;
The Battlecruiser is also covered in Flak Cannons, a weapon is that hits anything that comes within a certain radius of the ship. Utilizing this secondary weapon is a great way to deter short range enemies from coming in recklessly for an attack. This thing is just outfitted for violence...which is exactly how the Scryve like it.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Kzanti_Intimidator&amp;diff=15371</id>
		<title>Kzanti Intimidator</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Kzanti_Intimidator&amp;diff=15371"/>
		<updated>2018-10-08T21:12:28Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Created page with &amp;quot;thumb  The Kzanti Intimidator is one of several ships players can pilot in Fleet Battles. The Kzanti are a r...&amp;quot;&lt;/p&gt;
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&lt;div&gt;[[File:Ship-description-kzanti-intimidator.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Kzanti Intimidator is one of several ships players can pilot in [[Fleet Battles|Fleet Battles]]. The Kzanti are a race of aggressive bounty hunters in Star Control: Origins who go around calling people &amp;quot;friendos.&amp;quot; This word, we don&#039;t think it means what they &#039;&#039;think&#039;&#039; it means...&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
Not all aliens want to make nice, and if the mine-field in the battle arena is any indication, the Kzanti are not your friends!&lt;br /&gt;
&lt;br /&gt;
That ship of yours would fetch a steep price on the black market, but it’ll sell even better in pieces. The Kzanti Intimidator is a fierce ship with a high speed and tight turn rate that drops proximity mines as its form of primary attack. Its Repulsor will also damage your ship and push you away from the Intimidator in order to give it enough time to get away.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Arilou_Observer&amp;diff=15370</id>
		<title>Arilou Observer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Arilou_Observer&amp;diff=15370"/>
		<updated>2018-10-08T21:10:26Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Created page with &amp;quot;thumb  The Observer is one of several ships players can pilot in Fleet Battles. In Star Control: Origins&amp;#039; adventure mo...&amp;quot;&lt;/p&gt;
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&lt;div&gt;[[File:Ship-description-observer.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Observer is one of several ships players can pilot in [[Fleet Battles|Fleet Battles]]. In Star Control: Origins&#039; adventure mode, it is piloted by a race of mysterious aliens who seem to have a rather peculiar interest in humanity&#039;s business...&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
Now you see them...and now you don’t!&lt;br /&gt;
&lt;br /&gt;
This orb-like ship is fastest-moving and has a limited close range, but that doesn’t mean it isn’t dangerous! The Observer can use its cloaking device to stay hidden from its enemy, choosing the opportune moment to reveal itself and strike. Its primary weapon, the octomator, fires in eight directions at once, so aiming is totally optional!&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Mu%27Kay_Grasper&amp;diff=15369</id>
		<title>Mu&#039;Kay Grasper</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Mu%27Kay_Grasper&amp;diff=15369"/>
		<updated>2018-10-08T21:06:18Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Created page with &amp;quot;thumb  The Mu&amp;#039;Kay Grasper is one of several ships that players can pilot in Fleet Battles. The Mu&amp;#039;Kay...&amp;quot;&lt;/p&gt;
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&lt;div&gt;[[File:Ship-description-mukay-grasper.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Mu&#039;Kay Grasper is one of several ships that players can pilot in [[Fleet Battles|Fleet Battles]]. The [[Mu&#039;Kay|Mu&#039;Kay]] are a race of aquatic creatures native to the Beta Pavo system in Star Control: Origins.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
The Mu’kay Grasper is best piloted by someone who isn’t afraid of moving in fast and getting in close. This ship has no ranged gun to fire, but instead grabs its enemies up in its mechanical harpoons and crushes their ship to death. &lt;br /&gt;
&lt;br /&gt;
Its secondary weapon, Ink Blob, lets you drop huge pools of energy-sucking ink all over the map. Enemies who fly into these blobs will take damage AND lose energy. Its reasonable recharge rate allows for quite a lot of ink blobbing - trick your opponents into chasing you through them to claim victory!&lt;br /&gt;
&lt;br /&gt;
With its good acceleration, turn rates, and moderate speed, the Mu’Kay Grasper is an excellent choice for the brave and the bold...or the crazy and the reckless. Your call.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Lexite_Interceptor&amp;diff=15368</id>
		<title>Lexite Interceptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Lexite_Interceptor&amp;diff=15368"/>
		<updated>2018-10-08T21:02:43Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Created page with &amp;quot;thumb  The Lexite Interceptor is one of several ships a player can pilot in Fleet Battles. The Lexites|Lex...&amp;quot;&lt;/p&gt;
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&lt;div&gt;[[File:Ship-description-lexite-interceptor.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Lexite Interceptor is one of several ships a player can pilot in [[Fleet Battles|Fleet Battles]]. The [[Lexites|Lexites]] are a race of mysterious beings who disappeared a long time ago and left behind mysteries that the Humans are still trying to solve in Star Control: Origins.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
Shield’s up! The Lexite Interceptor is a hardy ship that happens to be very short-handed on crew, but it more than makes up for it with its powerful shields, which can block even the deadliest of death rays. Holding down right click will generate a bubble around the ship, but it drains your energy. Although it recharges pretty quickly, you’ll need to be careful - no battery means no shields, and no shields means you’re basically a sitting duck.&lt;br /&gt;
&lt;br /&gt;
The Interceptor’s primary weapon, Dual Shot, has a decent range and packs quite a punch if your enemy is careless enough to get hit by it. It’s not too much of an energy drain, either, unless you fire too many successive shots.&lt;br /&gt;
&lt;br /&gt;
This ship’s acceleration and top speed allows it to catch up with fleeing vessels fairly easily, but its turn rate is a little on the low side, so be careful if your enemies decide to quick turn on you and mount a counter attack!&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Pinthi_Contagion&amp;diff=15367</id>
		<title>Pinthi Contagion</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Pinthi_Contagion&amp;diff=15367"/>
		<updated>2018-10-08T20:59:53Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-pinthi-contagion.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Pinthi Contagion is one of several ships that a player can pilot in [[Fleet Battles|Fleet Battles]]. The [[Pinthi|Pinthi]] are a race of intelligent sentient bioweapons in Star Control: Origins.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
The Pinthi Contagion is a quick turning and reasonably fast vessel that looks a lot more like a pulsating organism than it does a ship. Regardless of how it looks, the Contagion is a dangerous enemy to meet on the battlefield! &lt;br /&gt;
&lt;br /&gt;
Although it can’t take a lot of hits, this vessel can still hold its own in a battle. Its primary Infection weapon fires slow moving blobs of a green, phlegm-like substance - ew - that have a long range and damage the enemy ship if they impact.&lt;br /&gt;
&lt;br /&gt;
Its secondary weapon, Contagion, releases a small free-flying drone that chases down the enemy and shoots its own blobs of green phlegm at them. Maybe these Pinthi should see a doctor about that...&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Mowlings_Fencer&amp;diff=15366</id>
		<title>Mowlings Fencer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Mowlings_Fencer&amp;diff=15366"/>
		<updated>2018-10-08T20:59:21Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-mowlings-fencer.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Mowlings Fencer is one of several ships a player can pilot in [[Fleet Battles|Fleet Battles]]. The [[Mowlings|Mowlings]] are a race of small, teddy-bear like creatures with the wrath of god on their side in Star Control: Origins.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
These little guys may look adorable and innocent, but don’t be fooled! The Mowlings Fencer is a fast moving ship with a high acceleration and decent top speed. Their primary weapon, the Beam Carver, shoots a devastating red laser straight out from the ship’s bow. Although it requires the enemy to be at a fairly close range, the Fencer’s high turn rate make it tough to evade the beam once you’ve run into it.&lt;br /&gt;
&lt;br /&gt;
These Mowlings have one other trick up their sleeve with their secondary weapon - Summon Jeff. Jeff is their deity, and he protects them...in the form of an aggressive and powerful ship that will appear to shoot down anyone who dares to threaten them. It’s really in your best interest to avoid making Jeff angry. It never ends well.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Greegrox_Swarm&amp;diff=15365</id>
		<title>Greegrox Swarm</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Greegrox_Swarm&amp;diff=15365"/>
		<updated>2018-10-08T20:59:01Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-greegrox-swarm.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Greegrox Swarm is one of several ships players can pilot in [[Fleet Battles|Fleet Battles]]. The [[Greegrox|Greegrox]] are a race of space jellyfish that appear in Star Control: Origins&#039; adventure mode. &lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
The Greegrox Swarm are a hoard of space jellyfish that travel together in colonies and attack as a single entity. These squishy aliens may not have a lot of health to speak of, but their energy recharges quickly and their acceleration and top speed are notable. The best thing about the Greegrox, though, is their turn rate - they are able to make quick adjustments to their pathing and avoid enemy attacks better than almost any other ship in the Fleet Battles lineup.&lt;br /&gt;
&lt;br /&gt;
Their primary weapon, the Micro Bolt, fires several long range bolts at once. The rate of fire depends on how many crew you have remaining - the higher your crew count, the more bolts you can shoot! Their secondary Heal ability allows you to keep up their numbers and makes the Greegrox pretty tough to kill.&lt;br /&gt;
&lt;br /&gt;
The challenge with the Swarm is that they’re a little difficult to control. With some practice, however, you can terrify your enemies and become the scourge of space.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Drenkend_Carrier&amp;diff=15364</id>
		<title>Drenkend Carrier</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Drenkend_Carrier&amp;diff=15364"/>
		<updated>2018-10-08T20:58:36Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Created page with &amp;quot;thumb  The Drenkend Cruiser is one of several ships a player can pilot in Fleet Battles. The Drenkend|Drenke...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-drenkend-carrier.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Drenkend Cruiser is one of several ships a player can pilot in [[Fleet Battles|Fleet Battles]]. The [[Drenkend|Drenkend]] are a race of war-driven creatures under the thrall of the Scryve Empire in Star Control: Origins.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
The Drenkend Carrier is a hardy ship with a huge crew - and they need them! They can send out boarding parties that will chase down and shoot at enemy ships. Once they’re deployed, they’re incredibly difficult to outrun, so your opponent had better watch out!&lt;br /&gt;
&lt;br /&gt;
Their boarding parties are made even more dangerous thanks to their primary weapon, the De-energizer bolt. This weapon drains energy from any ship that it hits, causing them to become paralyzed temporarily, which is not a good situation to be in when you’ve got a bunch of enemy units coming for you!&lt;br /&gt;
&lt;br /&gt;
The Drenkend Carrier’s weaknesses lie in its low maneuverability and lackluster top-speed. But, if you can get past that and master deploying your crew and draining energy from your enemies, you’ll become a force to be reckoned with.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Terran_Cruiser&amp;diff=15363</id>
		<title>Terran Cruiser</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Terran_Cruiser&amp;diff=15363"/>
		<updated>2018-10-08T20:56:38Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-terran-cruiser.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Terran Cruiser is one of several ships a player can pilot in [[Fleet Battles|Fleet Battles]]. The Terran are known as [[Human|Humans]] and are the race that the player represents in the adventure mode of Star Control: Origins.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
It’s a little scary when the rest of the galaxy agrees that nuclear technology is primitive and outdated, but the Terran don’t seem to mind! The Terran Cruiser’s primary weapon is a nuclear missile that uses up a fair bit of energy, but you do NOT want to get hit with this! It hurts. The missile has a decent range and arcs when fired, so line up your shots carefully.&lt;br /&gt;
&lt;br /&gt;
Point Defense, the cruiser’s secondary weapon, shoots a short-range targeting beam that automatically locks onto nearby ships or objects. This ship’s turn rate and acceleration are a little low, so you’ll need to be careful about any surprise counter attacks as you zero in on your targets, since it won’t be easy for you to get away from their range quickly.&lt;br /&gt;
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Just remember: you have nukes. It’ll be fine!&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Terran_Cruiser&amp;diff=15362</id>
		<title>Terran Cruiser</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Terran_Cruiser&amp;diff=15362"/>
		<updated>2018-10-08T20:55:04Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Created page with &amp;quot;thumb  The Terran Cruiser is one of several ships a player can pilot in Fleet Battles. The Terrans (...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-terran-cruiser.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Terran Cruiser is one of several ships a player can pilot in [[Fleet Battles|Fleet Battles]]. The [[Terrans|Terrans]] (humans) are the race that the player represents in the adventure mode of Star Control: Origins.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
It’s a little scary when the rest of the galaxy agrees that nuclear technology is primitive and outdated, but the Terran don’t seem to mind! The Terran Cruiser’s primary weapon is a nuclear missile that uses up a fair bit of energy, but you do NOT want to get hit with this! It hurts. The missile has a decent range and arcs when fired, so line up your shots carefully.&lt;br /&gt;
&lt;br /&gt;
Point Defense, the cruiser’s secondary weapon, shoots a short-range targeting beam that automatically locks onto nearby ships or objects. This ship’s turn rate and acceleration are a little low, so you’ll need to be careful about any surprise counter attacks as you zero in on your targets, since it won’t be easy for you to get away from their range quickly.&lt;br /&gt;
&lt;br /&gt;
Just remember: you have nukes. It’ll be fine!&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Mowlings_Fencer&amp;diff=15361</id>
		<title>Mowlings Fencer</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Mowlings_Fencer&amp;diff=15361"/>
		<updated>2018-10-08T20:52:23Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-mowlings-fencer.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Mowlings Fencer is one of several ships a player can pilot in [[Fleet Battles|Fleet Battles]]. The [[Mowlings|Mowlings]] are a race of small, teddy-bear like creatures with the wrath of god on their side in Star Control: Origins.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
These little guys may look adorable and innocent, but don’t be fooled! The Mowlings Fencer is a fast moving ship with a high acceleration and decent top speed. Their primary weapon, the “Beam Carver,” shoots a devastating red laser straight out from the ship’s bow. Although it requires the enemy to be at a fairly close range, the Fencer’s high turn rate make it tough to evade the beam once you’ve run into it.&lt;br /&gt;
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These Mowlings have one other trick up their sleeve with their secondary weapon - “Summon Jeff.” Jeff is their deity, and he protects them...in the form of an aggressive and powerful ship that will appear to shoot down anyone who dares to threaten them. It’s really in your best interest to avoid making Jeff angry. It never ends well.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Greegrox_Swarm&amp;diff=15360</id>
		<title>Greegrox Swarm</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Greegrox_Swarm&amp;diff=15360"/>
		<updated>2018-10-08T20:50:17Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-greegrox-swarm.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Greegrox Swarm is one of several ships players can pilot in [[Fleet Battles|Fleet Battles]]. The [[Greegrox|Greegrox]] are a race of space jellyfish that appear in Star Control: Origins&#039; adventure mode. &lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
The Greegrox Swarm are a hoard of space jellyfish that travel together in colonies and attack as a single entity. These squishy aliens may not have a lot of health to speak of, but their energy recharges quickly and their acceleration and top speed are notable. The best thing about the Greegrox, though, is their turn rate - they are able to make quick adjustments to their pathing and avoid enemy attacks better than almost any other ship in the Fleet Battles lineup.&lt;br /&gt;
&lt;br /&gt;
Their primary weapon, the “Micro Bolt,” fires several long range bolts at once. The rate of fire depends on how many crew you have remaining - the higher your crew count, the more bolts you can shoot! Their secondary “heal” ability allows you to keep up their numbers and makes the Greegrox pretty tough to kill.&lt;br /&gt;
&lt;br /&gt;
The challenge with the Swarm is that they’re a little difficult to control. With some practice, however, you can terrify your enemies and become the scourge of space.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Pinthi_Contagion&amp;diff=15359</id>
		<title>Pinthi Contagion</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Pinthi_Contagion&amp;diff=15359"/>
		<updated>2018-10-08T20:48:57Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Created page with &amp;quot;thumb  The Pinthi Contagion is one of several ships that a player can pilot in Fleet Battles. The Pinthi|Pin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship-description-pinthi-contagion.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Pinthi Contagion is one of several ships that a player can pilot in [[Fleet Battles|Fleet Battles]]. The [[Pinthi|Pinthi]] are a race of intelligent sentient bioweapons in Star Control: Origins.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
The Pinthi Contagion is a quick turning and reasonably fast vessel that looks a lot more like a pulsating organism than it does a ship. Regardless of how it looks, the Contagion is a dangerous enemy to meet on the battlefield! &lt;br /&gt;
&lt;br /&gt;
Although it can’t take a lot of hits, this vessel can still hold its own in a battle. Its primary “infection” weapon fires slow moving blobs of a green, phlegm-like substance - ew - that have a long range and damage the enemy ship if they impact.&lt;br /&gt;
&lt;br /&gt;
Its secondary weapon, “contagion,” releases a small free-flying drone that chases down the enemy and shoots its own blobs of green phlegm at them. Maybe these Pinthi should see a doctor about that...&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
</feed>