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	<title>Star Control - Official Wiki - User contributions [en]</title>
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	<updated>2026-04-27T05:54:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Mother-Ark&amp;diff=19422</id>
		<title>Mother-Ark</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Mother-Ark&amp;diff=19422"/>
		<updated>2024-05-31T18:41:24Z</updated>

		<summary type="html">&lt;p&gt;Lord Toker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Mother-Ark&#039;&#039;&#039; is the name that the Earth Press gave to the huge, alien factory vessel responsible for the production of the [[Mmrnmhrm]]. It is sometimes referred to as the &#039;&#039;&#039;Factory-Ark&#039;&#039;&#039; or &#039;&#039;&#039;Mother Ark&#039;&#039;&#039;. After arriving in our region of space about a millennium before the events of [[Star Control II]], it produced millions of Mmrnmhrm and eventually broke down. Without a way to create more of themselves, the Mmrnmhrm, unless finding a way to repair the Mother-Ark, a different way to replicate, or hybridizing (as they did with the [[Chenjesu]]), would eventually become extinct.&lt;br /&gt;
&lt;br /&gt;
[[index.php?title=Category:Mmrnmhrm]]&lt;br /&gt;
[[index.php?title=Category:Ships (Specific)]]&lt;/div&gt;</summary>
		<author><name>Lord Toker</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Mmrnmhrm&amp;diff=19420</id>
		<title>Mmrnmhrm</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Mmrnmhrm&amp;diff=19420"/>
		<updated>2024-05-31T18:36:25Z</updated>

		<summary type="html">&lt;p&gt;Lord Toker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chmmr&lt;br /&gt;
|name=Mmrnmhrm&lt;br /&gt;
|image=[[File:MmrnmhrmCaptain_Portrait.png]]&lt;br /&gt;
|caption=The robotic Mmrnmhrm.&lt;br /&gt;
|status=Chenjesu&lt;br /&gt;
|homeworld=Original unknown, now [[Procyon II]]&lt;br /&gt;
|coordinates=074.2 : 226.8&lt;br /&gt;
|organizations=[[Alliance of Free Stars]]&lt;br /&gt;
|ship=[[X-Form]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mmrnmhrm&#039;&#039;&#039; ({{IPA|/&#039;mɝn.hɝm/}} by the [[Proto-chmmr|Proto-Chmmr]], {{IPA|/ˈmɝ.nəˌhɝm/}}—erroneously—by [[Hayes|Commander Hayes]]) were sentient, mechanical beings produced by the [[Mother-Ark]] about a millennium before the events of [[Star Control II]] on some moon in the [[Virginis]] constellation. The origin and purpose of the Mother-Ark and the millions of Mmrnmhrm it produced are unknown. Each Mmrnmhrm was created with an innate knowledge and purpose, though none have revealed what that purpose may be. It has been speculated, notably by Commander Hayes, that the Mmrnmhrm were the first stage in a colonization effort by a distant, technologically proficient alien culture, which would follow the path the Mmrnmhrm took, and colonize the planets within the Mmrnmhrm sphere of influence. The Mmrnmhrm language is composed primarily of consonants, though it also contains a small number of vowels (at least in their names).{{ref|1}}&lt;br /&gt;
&lt;br /&gt;
In time, the Mmrnmhrm met the [[Chenjesu|Chenjesu,]] and their cooperation and friendship became the foundation for the [[Alliance of Free Stars]]. The [[Spathi]] also mention that they had contact with the Mmrnmhrm prior to the [[Ur-Quan Slave War]]; the Mmrnmhrm tried to colonize Beta Hercullis, which is within the Spathi&#039;s sphere of influence, but they left the system without incident when the Spathi explained their claim to the system. After the Alliance lost to the [[Hierarchy]] in the War, the Mmrnmhrm, along with the Chenjesu, asked to be encased within a [[Slave Shield|slave shield]] on [[Procyon II]], the Chenjesu homeworld.&lt;br /&gt;
&lt;br /&gt;
During the Ur-Quan Slave War, the Mmrnmhrm flew their adaptable [[X-Form]] starships.&lt;br /&gt;
&lt;br /&gt;
The Mmrnmhrm have been synthesized with the Chenjesu to form a new hybrid race, the [[Chmmr]], to fight against the Hierarchy. This was a logical solution for the Mmrnmhrm, as no more of their species could be made after the Mother Ark shut down. It is not known whether any Mmrnmhrm still remain, especially considering that, as the Chmmr state, &amp;quot;The Process is incomplete&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;[[Star Control]] manual, pg. 27&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Mmrnmhrm| ]]&lt;br /&gt;
[[Category:Chmmr]]&lt;/div&gt;</summary>
		<author><name>Lord Toker</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Mmrnmhrm&amp;diff=19418</id>
		<title>Mmrnmhrm</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Mmrnmhrm&amp;diff=19418"/>
		<updated>2024-05-31T18:19:06Z</updated>

		<summary type="html">&lt;p&gt;Lord Toker: Fixed and expanded on the phonologic transcription of &amp;quot;Mmrnmhrm&amp;quot;. Fixed clarity and punctuation errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chmmr&lt;br /&gt;
|name=Mmrnmhrm&lt;br /&gt;
|image=[[File:MmrnmhrmCaptain_Portrait.png]]&lt;br /&gt;
|caption=The robotic Mmrnmhrm.&lt;br /&gt;
|status=Chenjesu&lt;br /&gt;
|homeworld=Original unknown, now [[Procyon II]]&lt;br /&gt;
|coordinates=074.2 : 226.8&lt;br /&gt;
|organizations=[[Alliance of Free Stars]]&lt;br /&gt;
|ship=[[X-Form]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mmrnmhrm&#039;&#039;&#039; ({{IPA|/&#039;mɝn.hɝm/}} by the [[Proto-chmmr|Proto-Chmmr]], {{IPA|/ˈmɝ.nəˌhɝm/}}—erroneously—by [[Hayes|Commander Hayes]]) were sentient, mechanical beings produced by the [[Mother-Ark]] about a millennium ago on some moon in the [[Virginis]] constellation. The origin and purpose of the Mother-Ark and the millions of Mmrnmhrm it produced are unknown. Each Mmrnmhrm was created with an innate knowledge and purpose, though none have ever revealed what that purpose may be. It has been speculated, notably by [[Hayes|Commander Hayes]], that the Mmrnmhrm were the first stage in a colonization effort by a distant, technologically proficient alien culture, which would follow the path the Mmrnmhrm took, and colonize the planets within the Mmrnmhrm sphere of influence. The Mmrnmhrm language is composed primarily of consonants, though it also contains a small number of vowels (at least in their names).{{ref|1}}&lt;br /&gt;
&lt;br /&gt;
In time the Mmrnmhrm met the [[Chenjesu]] and their co-operation and friendship became the foundation for the [[Alliance of Free Stars]]. The [[Spathi]] also mention that they had contact with the Mmrnmhrm prior to the [[Ur-Quan Slave War]]; the Mmrnmhrm tried to colonize Beta Hercullis, which is within the Spathi&#039;s sphere of influence, but they left the system without incident when the Spathi explained their claim to the system. After the Alliance lost to the [[Hierarchy]] in the War, the Mmrnmhrm, along with the Chenjesu, asked to be encased within a [[Slave Shield|slave shield]] on [[Procyon II]], the Chenjesu homeworld.&lt;br /&gt;
&lt;br /&gt;
During the Ur-Quan Slave War, the Mmrnmhrm flew their adaptable [[X-Form]] starships.&lt;br /&gt;
&lt;br /&gt;
The Mmrnmhrm have been synthesized with the Chenjesu to form a new hybrid race, the [[Chmmr]], to fight against the Hierarchy. This was a logical solution for the Mmrnmhrm, as no more of their species could be made after the Mother Ark shut down. It is not known whether any Mmrnmhrm still remain, especially considering that, as the Chmmr state, &amp;quot;The Process is incomplete&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;[[Star Control]] manual, pg. 27&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Mmrnmhrm| ]]&lt;br /&gt;
[[Category:Chmmr]]&lt;/div&gt;</summary>
		<author><name>Lord Toker</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Proto-chmmr&amp;diff=19417</id>
		<title>Proto-chmmr</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Proto-chmmr&amp;diff=19417"/>
		<updated>2024-05-31T17:59:29Z</updated>

		<summary type="html">&lt;p&gt;Lord Toker: Redirect page for when things link specifically to the Proto-Chmmr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Chenjesu#The Process]]&lt;br /&gt;
{{DISPLAYTITLE:Proto-Chmmr}}&lt;/div&gt;</summary>
		<author><name>Lord Toker</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Tanaka&amp;diff=19364</id>
		<title>Tanaka</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Tanaka&amp;diff=19364"/>
		<updated>2024-05-29T07:24:00Z</updated>

		<summary type="html">&lt;p&gt;Lord Toker: Changed &amp;quot;Yehat Rebellion&amp;quot; to &amp;quot;Yehat Revolution&amp;quot; and linked it to the appropriate page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ShofixtiComm.png|right]]&lt;br /&gt;
After the [[Ur-Quan Slave War]], the warrior &#039;&#039;&#039;Tanaka&#039;&#039;&#039; was the last surviving member of the [[Shofixti]] military as well as the last male of his race, possibly along with one of his many brothers [[Katana]]. Though the stories of the progenitor of the current Shofixti species do not make it clear whether this individual was Tanaka or Katana, most historians assume that Tanaka is the most likely candidate, though it should be kept in mind that the details here could apply to either one.&lt;br /&gt;
&lt;br /&gt;
During the last days of the war, Tanaka, like many other Shofixti, was assigned as the single pilot of a small, lightly armed [[Scout]] vessel now considered obsolete, to perform forward reconnaissance for a [[Yehat]] squadron attempting to proceed unobserved through enemy territory, in this case to investigate the [[Sun Device]] kept by the [[Mycon]] at [[Beta Brahe]]. Unfortunately Tanaka happened upon a Mycon fleet as it was operating the Sun Device, and, caught unprepared by the radiation flare, found himself and his ship incapacitated. By the time he recovered and was able to repair his sensors he found that he had been separated from his squadron and was forced to make the journey back alone. Moreover on the journey back he encountered a [[VUX]] patrol; attempting to destroy it with his Glory Device, he &amp;quot;used too much gusto&amp;quot; breaking the switch and he was forced to destroy the Intruder using conventional weaponry, but not before several limpets had attached to his ship and greatly reduced his acceleration and manuevering capabilities. Along the way back Tanaka encountered a [[Rainbow World]] at Zeta Sextantis, whose unique radiation pattern extensively damaged his sensors.&lt;br /&gt;
&lt;br /&gt;
Thus hampered, he was trapped by these unfortunate circumstances in a half-functioning, near-sensor-blind Scout in transit toward the [[Delta Gorno]] system while the Shofixti&#039;s final battle against the [[Ur-Quan Kzer-Za|Ur-Quan]] was being fought. Alone among the Shofixti he was not able to hear about and join the battle before the final decision to activate the Ultimate Glory Device. Returning home to find his race destroyed and his world reduced to a lifeless rock, Tanaka was thrown into despair, and maintained a solitary vigil over the Delta Gorno system, debating with himself whether to commit suicide by crashing his ship into an asteroid or to watch all his FunRoms another hundred times.&lt;br /&gt;
&lt;br /&gt;
In the end, and fortunately for the Alliance, Tanaka elected to postpone death, and was still alive when [[The Captain]] from the [[New Alliance of Free Stars]] found him, hoping to resurrect the Shofixti race. With the majority of his sensors malfunctioning, Tanaka interpreted the mass indicator readings from the huge [[The Flagship|Flagship]] to mean it was instead an Ur-Quan [[Dreadnought]]. The Shofixti warrior attempted to die an honorable death engaging his enemy in combat, and only through repeated attempts at negotiation, in which The Captain repeatedly and violently broke the diplomatic formality that Ur-Quan Lords meticulously upheld, was Tanaka convinced that The Captain was a Human and representative of the Alliance. Though heartbroken to hear the news that the original Alliance had suffered defeat despite his people&#039;s sacrifice, Tanaka was persuaded to forgo honorable suicide and serve the [[New Alliance of Free Stars]].&lt;br /&gt;
&lt;br /&gt;
[[Image:tanaka_captain.png|right|110px]] It was difficult to find a task for an aging warrior in a barely functional ship to perform, but The Captain did. Finding the set of cryogenically frozen [[Shofixti Maidens]] captured by the VUX Admiral [[ZEX]] long ago, The Captain recovered them and brought them to Tanaka, offering him a chance to replenish his species. Tanaka eagerly accepted, and after reviving his new wives and explaining the situation to them, they enthusiastically began procreating; the first generations were brought to the [[Starbase]] to be fed and raised, and the very fast Shofixti gestation and maturation rate meant that a viable population of Shofixti personnel was available to crew Alliance operations within months, with the reestablishment of the Shofixti species on a new homeworld expected in the near future.&lt;br /&gt;
&lt;br /&gt;
Tanaka himself has recently been observed returning to his vigil in his old Scout vessel over Delta Gorno, in desperate need of solitary, personal time to reflect after the honorable yet strenuous duties of fathering a new race.&lt;br /&gt;
&lt;br /&gt;
==Gameplay notes==&lt;br /&gt;
===Sources of information===&lt;br /&gt;
&lt;br /&gt;
The [[Melnorme]] are the only ones with any information on Tanaka, including instructions on dealing with him. They also mention that his brother [[Katana]] might still be around, an effective &amp;quot;second chance&amp;quot; should Tanaka be accidentally killed.&lt;br /&gt;
&lt;br /&gt;
===Relevance to the plot===&lt;br /&gt;
&lt;br /&gt;
Tanaka is an essential part of the optional quest to resurrect the Shofixti race. If the [[Shofixti Maidens]] are in the manifest, the option to entrust them to Tanaka will automatically appear in the conversation. You must insult him and then escape from combat a number of times before he will calm down though. Two months after Tanaka has received the Maidens, the following become available:&lt;br /&gt;
&lt;br /&gt;
* Blueprints for building Shofixti [[Scout]]s&lt;br /&gt;
* Cheaper and infinite crew&lt;br /&gt;
* Ability to initiate the [[Yehat Revolution]]&lt;br /&gt;
&lt;br /&gt;
[[index.php?title=Category:Game Characters]]&lt;br /&gt;
[[index.php?title=Category:Shofixti]]&lt;/div&gt;</summary>
		<author><name>Lord Toker</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Saturn&amp;diff=19363</id>
		<title>Saturn</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Saturn&amp;diff=19363"/>
		<updated>2024-05-29T07:20:35Z</updated>

		<summary type="html">&lt;p&gt;Lord Toker: Made the statement concerning Saturn&amp;#039;s moons clearer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlanetBox|name=Saturn|image=Saturn.png|caption=aka Sol VI|orbit=9.52|mass=109.7|atmo=Super Thick|radius=9.45|temp=-197|gravity=1.22|weather=Class 8|day=0.42|tectonics=None|tilt=27|type=[[List of planet types#Gas Giant|Gas Giant]]|sat=[[List of planet types#Alkali|Titan]]}}&lt;br /&gt;
&#039;&#039;&#039;Saturn&#039;&#039;&#039; is a [[List of planet types#Gas Giant|Gas Giant]] and is the sixth planet in the [[Sol]] system. While it is orbited by several moons in reality, the only moon present in-game is Titan. Its famous [http://en.wikipedia.org/wiki/Rings_of_Saturn ring system] cannot be seen in the game.&lt;br /&gt;
&lt;br /&gt;
Saturn&#039;s moon Titan, an [[List of planet types#Alkali|Alkali World]], is noteworthy as the only natural satellite in the Sol system with an appreciable atmosphere. The [[Spathi]] contingent of the [[Earthguard]] spent some time on Titan prior to their finally redeployment to [[Pluto]].&lt;br /&gt;
&lt;br /&gt;
[[index.php?title=Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Lord Toker</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Splib&amp;diff=19352</id>
		<title>Splib</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Splib&amp;diff=19352"/>
		<updated>2024-05-29T01:54:59Z</updated>

		<summary type="html">&lt;p&gt;Lord Toker: Changed the reason for which The Captain mentions Splib. Added new context. Toned down the suspicion of Splib&amp;#039;s existence to something less subjective.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Splib&#039;&#039;&#039; is the name of a dog that [[The Captain]] may claim to have lost, having been reminded of the dog after hearing the [[Utwig]] describe the loss of their [[Ultron]]. According to The Captain&#039;s story, Splib was killed after running in front of a &amp;quot;rock chipper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is evidence that would suggest the dog is merely made up. Descriptions of the expedition to [[Unzervalt]] do not mention dogs being brought along.&lt;br /&gt;
&lt;br /&gt;
[[index.php?title=Category:Legendary Characters]]&lt;/div&gt;</summary>
		<author><name>Lord Toker</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Discrepancies_in_the_Star_Control_universe&amp;diff=19329</id>
		<title>Discrepancies in the Star Control universe</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Discrepancies_in_the_Star_Control_universe&amp;diff=19329"/>
		<updated>2024-05-28T10:04:16Z</updated>

		<summary type="html">&lt;p&gt;Lord Toker: Added another entry under Apparent Discrepancies. Put a verb into the proper grammatical mood.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the most part, the rich and diverse lore of the [[Star Control Universe]] as created by [[Toys for Bob|TFB]] is self-consistent. However, there are certain notable discrepancies within the games and its associated [[canon]]. This page is intended to organize and catalog these inconsistencies. A certain number of discrepancies occur between the PC and 3DO versions of the game; though not listed here, most of these can be found at the [[Version Comparison]].&lt;br /&gt;
&lt;br /&gt;
==Discrepancies between Star Control I &amp;amp; II==&lt;br /&gt;
*Historical events&lt;br /&gt;
**[[Star Control]] places the relevant events within the 26th and 27th centuries while [[Star Control II]] places most events within the 21st and 22nd centuries.&lt;br /&gt;
**The [[Battle in Draco]], mentioned in one of the [[Ur-Quan Slave War#Campaigns|full game campaigns]] and by [[Hayes]], probably did not happen in [[Draconis]].&lt;br /&gt;
**The [[Androsynth]] [[Clone Revolt]] is described completely different in the SC1 manual.&lt;br /&gt;
&lt;br /&gt;
*Name changes&lt;br /&gt;
**The [[Spathi]] ship is known as a Discriminator in SC1, and as an [[Eluder]] in SC2.&lt;br /&gt;
**The [[Ur-Quan Kzer-Za]] captains are known as Masters in SC1, but as Lords in SC2.&lt;br /&gt;
**In SC1, the plural forms for &amp;quot;Yehat&amp;quot; and &amp;quot;Mycon&amp;quot; are &amp;quot;Yehats&amp;quot; and &amp;quot;Mycons&amp;quot;, respectively, in contrast with the same form as the singular in SC2.&lt;br /&gt;
&lt;br /&gt;
*[[The Insult]], according to the Sega version of SC1, was &amp;quot;That is one ugly sucker&amp;quot;, while the SC2 manual identifies it as &amp;quot;That’s the ugliest freak-face I’ve ever seen!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*During a full game in SC1, Life Worlds where Mycon colonies have been established do not become inhospitable to other races (i.e. [[Shattered World]]s).&lt;br /&gt;
&lt;br /&gt;
*The full game campaigns in SC1 give the impression that races have more colonies than they have in SC2.&lt;br /&gt;
&lt;br /&gt;
*In the Sega SC1 campaign [[Ur-Quan Slave War#Campaigns|The Nebula]], it is stated that the [[Yehat]] have multiple homeworlds hidden in a nebula, while in SC2 they have a single homeworld, outside of any nebula.&lt;br /&gt;
&lt;br /&gt;
*In SC1, there is a large number of minor [[Precursor]] [[List of Precursor relics|artifacts]] that can be found on various worlds and improve certain statistics of the ship that picks them, while in SC2 there are only major Precursor relics.&lt;br /&gt;
&lt;br /&gt;
==Discrepancies within Star Control II==&lt;br /&gt;
*[[Syreen]]&lt;br /&gt;
**The manual for the PC version of SC2 states that their homeworld in the Arianni constellation. The 3DO manual gives the correct location in the [[Copernicus]] constellation.&lt;br /&gt;
**The PC manual also calls their homeworld Syrea.&lt;br /&gt;
&lt;br /&gt;
*[[Hayes]]&lt;br /&gt;
**[[Jeffry L. Rand]]&#039;s ship is given multiple names: [[Miwok]] in the SC2 manual, or [[Far Voyager]] in Hayes&#039; account.&lt;br /&gt;
**The timing of the event is also different: Hayes says that the encounter happened in 2119, while the SC2 manual says the event happened in 2126, which also conflicts with other elements in the Hayes&#039; summary of the [[Ur-Quan Slave War]].&lt;br /&gt;
**Only Hayes refers to the Yehat ruling clan as the Veep-Zeeps, every other source identifies them as the [[Veep-Neep Dynasty|Veep-Neeps]].&lt;br /&gt;
**Hayes also says that the [[Precursor]]s lived 200,000 years ago, while the manual and the [[Slylandro]] identify their age as 250,000 years ago.&lt;br /&gt;
&lt;br /&gt;
*[[The Words]]&lt;br /&gt;
**The [[Pkunk]] give &amp;quot;Hold! Why do you do this! What you are doing is wrong!&amp;quot; as [[the Words]], instead of &amp;quot;Hold! What you are doing to us is wrong! Why do you do this thing?&amp;quot;, as [[The Safe Ones]], the [[Arilou]] and [[The Captain]] say them.&lt;br /&gt;
**While the [[Role Playing Resource Guide]] correctly identifies the Pkunk, it misidentifies the Melnorme and Spathi ships as sources from which the Words can be learned; it should also list the Arilou and the Safe Ones.&lt;br /&gt;
&lt;br /&gt;
*Typographic errors&lt;br /&gt;
**[[Unzervalt]] is Vela I in the game, but called Vela II in the SC2 manual.&lt;br /&gt;
**According to the Resource Guide, the [[Faz]] joined the [[Sentient Milieu]] 2000 years ago, long after the first [[Doctrinal Conflict]]; the correct date is 22,000 years ago.&lt;br /&gt;
**The paper starmap shows that the galactic spin is clockwise, while in-game it is suggested that it is counter-clockwise, since the Ur-Quan had traveled spinward and arrived in our region in the &amp;quot;northwest&amp;quot;.&lt;br /&gt;
**The [[Table of bio types|Whackin&#039; Bush]] is listed in the Role Playing Resource Guide as being harmless, while it in fact is defined in the game&#039;s source code to be moderately dangerous.&lt;br /&gt;
&lt;br /&gt;
*In the 3DO opening video, Unzervalt is not a [[List of planet types#Water|Water World]].&lt;br /&gt;
&lt;br /&gt;
*Unlike every other encounter with them, the first [[Probe]] attack on the [[Tobermoon]] just disabled it, not destroying it and everyone on board.&lt;br /&gt;
&lt;br /&gt;
*The [[Melnorme]] describe the Sentient Milieu as spanning five hundred light-years, though distance in HyperSpace is not measured in light-years, but [[standard HyperSpace distance unit]]s.&lt;br /&gt;
&lt;br /&gt;
*The SC2 manual implies that the Androsynth warped into HyperSpace from near the Asteroid Belt during their [[Clone Revolt]], while all other [[canon]] sources deem hyperspacing from inside a planetary system impossible.&lt;br /&gt;
&lt;br /&gt;
*The Melnorme say that the Ur-Quan spread the [[Dnyarri]] across Milieu space in a month, allowing them to [[Paranormal phenomena#Psychic compulsion|mentally compel]] all the member races, while the Role Playing Resource Guide says that a slave war took place, which lasted for several months and resulted in the eventual enslavement of all Milieu races.&lt;br /&gt;
&lt;br /&gt;
*Thraddash [[Torch]]es can still be built at the [[Earth Starbase]] after taking the [[Aqua Helix]]; Thraddash [[battle group]]s will attack you, but for the rest, the game behaves as if the Alliance is still intact&lt;br /&gt;
&lt;br /&gt;
*The [[Utwig]] claim that the [[Utwig Bomb|Precursor Bomb]] &amp;quot;has the power to destroy entire planetary objects, perhaps even galaxies&amp;quot;, but if you ask for more information, they say &amp;quot;From what our scientists can tell, it appears to be a planeteering tool capable of reducing moon-sized objects to particulate dust clouds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*In the 3DO dialogue [[Fwiffo]] says that the [[Ur-Quan Kzer-Za]] departed &amp;quot;towards the edge of the galaxy&amp;quot; after defeating the [[Alliance of Free Stars|Alliance]]. This is the exact opposite of the truth, as they actually departed coreward, as is correctly stated in the PC dialogue.&lt;br /&gt;
&lt;br /&gt;
==Simplifications==&lt;br /&gt;
Simplifications of features described elsewhere in the game, or found in the real world &amp;amp;mdash; either simplified representations of what is actually going on, or simplifications made out of technical limitations, or for putting gameplay above accuracy.&lt;br /&gt;
&lt;br /&gt;
*Physics/astronomy-related simplifications&lt;br /&gt;
**Missing features of real objects (e.g. moons smaller than Triton and ring systems in the [[Sol|Solar system]], asteroids, and nebulae). Also, the data of some of the game&#039;s Solar system objects, such as their mass or their atmospheric pressure, are sometimes different of the real ones.&lt;br /&gt;
**Despite the passage of months and years, the planets and moons around any given star do not move relative to each other. Such motion should be observed irrespective of where the [[Flagship]] drops out of hyperspace, except for systems with only one planet or moon, because of [[wikipedia:Kepler%27s_laws_of_planetary_motion#Third_law|Kepler&#039;s Third Law]].&lt;br /&gt;
**All orbits are coplanar with all others, including that of Pluto&lt;br /&gt;
**No relativistic effects&lt;br /&gt;
**Ships &amp;quot;warp in&amp;quot; to [[Super Melee]] even if they both started in [[TrueSpace]].&lt;br /&gt;
**[[Leyland Gravity Whip|Leyland gravity whip]]s are a warped and simplified version of [[wikipedia:Gravitational slingshot|Gravitational slingshots]].&lt;br /&gt;
**Planet landings are highly unrealistic (an exaggerated number of dangers, planets too small), and time does not pass while orbiting or exploring a planet. For example, it is possible to completely exterminate the [[Evil Ones]] species from [[Spathiwa]] with a single lander (and store them inside it), in a very short time.&lt;br /&gt;
**Super Melee is not to scale, obeys unrealistic physics, contains an exaggerated number of asteroids (and asteroid-planet collisions) and has ships fighting one by one instead of all together.&lt;br /&gt;
&lt;br /&gt;
*When the Flagship is in [[TrueSpace]], [[battle group]]s in [[HyperSpace]] do not move.&lt;br /&gt;
&lt;br /&gt;
*In certain dialogs, some events are described as occurring &amp;quot;&#039;&#039;X&#039;&#039; years ago&amp;quot; or &amp;quot;&#039;&#039;X&#039;&#039; years in the future&amp;quot;. However, this number is the same regardless of what year in the game the conversation occurs. For example, [[Hayes]], when asked about the events after the [[Ur-Quan Slave War|Great War]], will always say that he was transferred to the [[Earth Starbase|Starbase]] eight years ago.&lt;br /&gt;
&lt;br /&gt;
*Enemies are dumb, both in Super Melee and in HyperSpace/TrueSpace.&lt;br /&gt;
&lt;br /&gt;
*There exists the ability to have non-[[Orz]] as [[Nemesis#Secondary|Orz Marine]]s, though it is explicitly stated that vessels of a certain species may only be captained by that species. Also, regardless of whether your crew is entirely non-Human, there will always be a [[Bukowski]], [[The Liebermann Triplets|Liebermann triplets]] and so on.&lt;br /&gt;
&lt;br /&gt;
*When the Utwig start moving towards their homeworld (retreating after their [[Supox and Utwig offensive against the Kohr-Ah|offensive against the Kohr-Ah]]), ships immediately appear in their star system, saying that they have returned from the battle.&lt;br /&gt;
&lt;br /&gt;
*[[List of homeworlds|Homeworlds]] are untouched until the corresponding Sphere of Influence disappears.&lt;br /&gt;
&lt;br /&gt;
*If the [[Thraddash]] fleet is off fighting the Kohr-Ah, the [[Ilwrath]] may still [[Ilwrath-Thraddash war|move to their space]] and fighting ensues... with several [[Standard HyperSpace distance unit|distance unit]]s between the opposing sides.&lt;br /&gt;
&lt;br /&gt;
*The Ilwrath don&#039;t notice the absence of the Pkunk after their assimilation into the Yehat culture.&lt;br /&gt;
&lt;br /&gt;
*The [[neo-Dnyarri]] talks about the [[Taalo Shield]] being aboard even if he was rescued from [[Beta Orionis I]] after the Death March (in which case the Shield is not needed, as the creature does not try to use its compulsion powers)&lt;br /&gt;
&lt;br /&gt;
*After the mutual genocide of the Ilwrath and the Thraddash, although the Ilwrath at their homeworld, [[Alpha Tauri I]], are exterminated, they still can be talked to by impersonating [[Dogar and Kazon]] with a HyperWave Caster (with the same dialogue options as during the [[Ilwrath-Thraddash war]])&lt;br /&gt;
&lt;br /&gt;
*[[Sphere of Influence|Spheres of Influence]] are simplified representations of a species&#039; territory or fleet.&lt;br /&gt;
&lt;br /&gt;
*Important devices aboard [[The Flagship]] (such as the [[Sun Device]], the [[QuasiSpace Portal Spawner]] or [[Deep Child Egg Case Fragments]]) are not taken from The Flagship before it is sent against the [[Sa-Matra]].&lt;br /&gt;
&lt;br /&gt;
==Apparent discrepancies within Star Control II==&lt;br /&gt;
Discrepancies which may have a reason behind them.&lt;br /&gt;
&lt;br /&gt;
*The [[Ur-Quan Kohr-Ah|Kohr-Ah]] wipe out the Arilou [[Sphere of Influence]], but their homeworld is untouched. (It is possible that they have just been forced to retreat entirely to [[QuasiSpace]])&lt;br /&gt;
&lt;br /&gt;
*[[Melnorme]] Trade Master [[Greenish]] is not the same captain in combat if you choose to be hostile the first time. (It is possible that piloting the ship is not within a Trade Master&#039;s duties)&lt;br /&gt;
&lt;br /&gt;
*Normally [[VUX]] [[Intruder]]s warp into the combat zone right next to the enemy ship, but in the SC2 full game this does not seem to apply. (It is possible that [[The Flagship]]&#039;s massiveness impedes warping so close to it, or that the upkeep of the warping systems is very large and they keep them for wartime)&lt;br /&gt;
&lt;br /&gt;
*[[Syra|Beta Copernicus I]], as a [[Shattered World]], doesn&#039;t seem to match [[Talana]]&#039;s descriptions: it has no atmosphere (no sulfur clouds), is not very hot (only 7 degrees centigrade) and its day is not fifty percent longer than Earth&#039;s as in the 3DO version dialogue, but actually somewhat shorter, as in the PC version dialogue. (It is possible that during the time passed since the shattering, these variables have greatly changed)&lt;br /&gt;
&lt;br /&gt;
*[[Shattered World]]s (except [[Epsilon Scorpii I]] and [[Beta Brahe I]]) are uninhabited by Mycon in-game, and are (including the two inhabited ones) anyway too cold (100 degrees centigrade or even 7 degrees in the case of Syra) for Mycon, who are described as &amp;quot;thriving in temperatures close to the melting point of lead&amp;quot;. (It is possible that they live underground, where the temperature is not indicated, or that the temperature in certain locations is maintained at a high enough level, either through natural or artificial means. It is also possible that they do not shatter worlds for the purpose of living there)&lt;br /&gt;
&lt;br /&gt;
*When impersonating [[Dogar and Kazon]], you have the option to command the Ilwrath to deform certain words, but they don&#039;t do this except when confirming the commandment. (It is possible that they are simply focused on the other orders, forgetting these).&lt;br /&gt;
&lt;br /&gt;
*[[Slave Shield|Slave shield]]ed worlds ([[Gaia]], [[Spathiwa]] and [[Unzervalt]]) are not cleansed by the Kohr-Ah during their [[Death March]]. (It is possible that they save those for the end, exterminating the more dangerous species first).&lt;br /&gt;
&lt;br /&gt;
*Star Control II&#039;s manual claims that in 1940, ten years after the first radio broadcasts on Earth, these radio broadcasts were intercepted by the Ur-Quan Kzer-Za. However, traveling with the speed of light, these radio waves could not have reached the Ur-Quan so quickly. It is possible that radio waves leak into HyperSpace, but that they are not as efficient for HyperSpace communications as [[HyperWave]], the usual means of communicating in HyperSpace, is. Another possibility is that the signals were intercepted by an Ur-Quan Kzer-Za vessel on a reconnaissance mission.&lt;br /&gt;
&lt;br /&gt;
*Two reasons are given for the [[Fury#Secondary|insults]] used by a [[Pkunk]] [[Fury]]&#039;s captain. The manual says that the Fury&#039;s secondary recharges the ship&#039;s batteries. The Pkunk say that the insults, in fact, throw them into a frenzy, lest their peaceful nature forbid them from attacking the enemy ship. (It is possible that both are true &amp;amp;mdash; the psychic energy generated is somehow converted to electrical energy and fed to the batteries).&lt;br /&gt;
&lt;br /&gt;
*Hayes describes the Arilou as &amp;quot;pale little weirdoes&amp;quot; and &amp;quot;have white skin&amp;quot;, when they are green.&lt;br /&gt;
*The [[Chmmr]] will mention the [[Ur-Quan Kohr-Ah|Khor-Ah]] as soon as they are prompted to. This can be as soon as immediately after they are liberated from underneath their [[Slave Shield|slave shield]], and thus before they have any opportunity to learn of them. (It is possible that, in the analysis that the Chmmr conduct on the Flagship&#039;s databanks, they receive data that detail the Khor-Ah.)&lt;br /&gt;
&lt;br /&gt;
==Differences with the real world==&lt;br /&gt;
*The [[List of star types#Color classification|star color]] ladder is not scientifically accurate (see [[wikipedia:Stellar classification#Harvard spectral classification|here]]).&lt;br /&gt;
&lt;br /&gt;
*[[wikipedia:Planetary system|Planetary systems]] are misnamed in-game &amp;quot;[[wikipedia:Star system|star systems]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*[[wikipedia:Agoraphobia|Agoraphobia]] is misunderstood as a fear of open places (see [[Umgah]]), while in reality it is a fear of leaving one&#039;s &amp;quot;safety zone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Redux&amp;quot; (as in &amp;quot;[[List of planet types#Redux (Reduction)|Redux World]]&amp;quot;) is misunderstood as being synonymous to &amp;quot;reduction&amp;quot;, while it means instead &amp;quot;brought back&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;[[wikipedia:Sentience|Sentience]]&amp;quot; is misunderstood as being synonymous with &amp;quot;[[wikipedia:Sapience|sapience]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[index.php?title=Category:About the Star Control series]]&lt;br /&gt;
[[index.php?title=Category:Trivia]]&lt;/div&gt;</summary>
		<author><name>Lord Toker</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Slave_Shield&amp;diff=19328</id>
		<title>Slave Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Slave_Shield&amp;diff=19328"/>
		<updated>2024-05-28T09:56:53Z</updated>

		<summary type="html">&lt;p&gt;Lord Toker: Fixed a clarity and a grammatical error. Added a tidbit about the independence afforded to slaves under a slave shield.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UrQuanNav}}&lt;br /&gt;
[[Image:Slaveshield_big.png|left]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;slave shield&#039;&#039;&#039; is one of the most significant and recognizable technologies in the galaxy. Developed by the [[Ur-Quan Kzer-Za]] after the [[Ur-Quan#Slave revolt|Slave Revolt]], it is a highly robust, self-maintaining force field installed around a planet&#039;s atmosphere that blocks the passage of all physical objects while filtering and scattering all radiation that passes through, causing a visual pulsating red halo effect around the planet.  In addition to the physical, the Slave Shield scrambles all electromagnetic and [[HyperWave Broadcaster|HyperWave]] communications to and from the surface, effectively sealing the planet in a pre-space age.&lt;br /&gt;
&lt;br /&gt;
===The Oath of Fealty===&lt;br /&gt;
&lt;br /&gt;
The [[Ur-Quan Kzer-Za]] are an expansionist race who follow the [[Path of Now and Forever]] to attack and easily conquer many worlds.  At the point of surrender, a race is incorporated into the [[Ur-Quan Hierarchy]] and is given two options: become a [[Battle Thrall]] to help the Ur-Quan conquer more worlds, or, become a [[Fallow Slave]] by taking the [[Oath of Fealty]] and having their planet encased in a Slave Shield.  Ironically, both options allow the world to maintain a fair degree of autonomy; a slave shielded world is cut off from outer space, with space travel and contact with entities outside of the shield becoming impossible, but underneath the shield, the inhabitants are apparently entirely self-directed. It is unknown if this is the intent, or if the independence given to the slave shielded race is just a product of the difficulty that administration through the shield might have.&lt;br /&gt;
&lt;br /&gt;
The Oath of Fealty stipulates that a defeated race is encased together on a single planet, has no space ships of its own, and must operate an Ur-Quan built [[Starbase]] to assist Hierarchy vessels.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
&lt;br /&gt;
The first known use of a slave shield was at the [[Faz]] homeworld, since then thousands have been used.&lt;br /&gt;
&lt;br /&gt;
Only the Ur-Quan Kzer-Za were capable of constructing and disabling slave shields, as well as locally neutralizing them to allow for limited travel and communication with the enslaved races, especially for rotating the crew at the starbase.  The [[Ur-Quan Kohr-Ah|Kohr-Ah]] were able to destroy slave shielded worlds, but the rules of engagement of the [[Doctrinal Conflict]] prevented them from using it against the Kzer-Za protectorates.  After winning the conflict, the Kohr-Ah are no longer bound by the rules, and destroy slave shielded worlds during the [[Death March]].&lt;br /&gt;
&lt;br /&gt;
The shields are not as perfect a solution as the Kzer-Za believed.  Very sensitive HyperWave receivers are able to pick up transmissions that are sent through with enough power.  [[The Flagship]] is able to communicate with the slave-shielded [[Chenjesu]] and [[Mmrnmhrm]] this way, thanks to the Chenjesu&#039;s highly refined natural HyperWave-sensing anatomy.  After those two races became the [[Chmmr]], they developed a method to &amp;quot;crack&amp;quot; slave shields by using a large grid of satellites that introduce disruptions across the slave-shield&#039;s surface until it dissipates.{{ref|2}} After the Ur-Quan defeat during the [[Second Doctrinal Conflict]], this method is used to free the [[Alliance]] races that had been slave-shielded in the aftermath of the [[Ur-Quan Slave War]].&lt;br /&gt;
&lt;br /&gt;
The only species known to have duplicated the Kzer-Za slave shield technology is the [[Spathi]]. Their entry into the [[New Alliance of Free Stars]] gave them the opportunity they needed to study the slave shield around [[Earth]].   Within three months they duplicated it at [[Spathiwa]] and encased themselves in safety.&lt;br /&gt;
&lt;br /&gt;
===Known Slave Shielded Worlds===&lt;br /&gt;
&lt;br /&gt;
* [[Faz|Faz Homeworld]] (famous for being the first slave shielded world)&lt;br /&gt;
* [[Gaia]] (new homeworld for the [[Syreen]])&lt;br /&gt;
* [[Earth]] (homeworld of the [[Humans]])&lt;br /&gt;
* [[Procyon II]] (homeworld combining the [[Chenjesu]] and [[Mmrnmhrm]] into the [[Chmmr]])&lt;br /&gt;
* [[Unzervalt]] (Human colony encased after The Flagship departs)&lt;br /&gt;
* [[Spathiwa]] (constructed by the [[Spathi]] themselves)&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;However, this is not implemented in-game (see [[Discrepancies in the Star Control universe#Apparent discrepancies within Star Control II|here]]).&#039;&#039;&lt;br /&gt;
{{note|2}}&#039;&#039;This is only seen when Earth is freed in the ending cinematics of the [[3DO]] version.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and technology]]&lt;br /&gt;
[[Category:Kzer-Za]]&lt;br /&gt;
[[Category:Hierarchy]]&lt;/div&gt;</summary>
		<author><name>Lord Toker</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Flup&amp;diff=19327</id>
		<title>Flup</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Flup&amp;diff=19327"/>
		<updated>2024-05-28T09:36:14Z</updated>

		<summary type="html">&lt;p&gt;Lord Toker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flup&#039;&#039;&#039; is a thing to which the [[Melnorme]] equate something that is easy. The most notable, and only, use of flup is in an exchange between [[Greenish|Trade Master Greenish]] and [[The Captain]], wherein the former explains the ease in finding a male of the [[Shofixti]] race by saying that &amp;quot;[it] is easier than flup.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It can be reasonably assumed that flup is likely a game or sport of Melnorme origin.&lt;/div&gt;</summary>
		<author><name>Lord Toker</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Flup&amp;diff=19326</id>
		<title>Flup</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Flup&amp;diff=19326"/>
		<updated>2024-05-28T09:35:29Z</updated>

		<summary type="html">&lt;p&gt;Lord Toker: Added a page about flup where none existed before.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flup is a thing to which the [[Melnorme]] equate something that is easy. The most notable, and only, use of flup is in an exchange between [[Greenish|Trade Master Greenish]] and [[The Captain]], wherein the former explains the ease in finding a male of the [[Shofixti]] race by saying that &amp;quot;[it] is easier than flup.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It can be reasonably assumed that flup is likely a game or sport of Melnorme origin.&lt;/div&gt;</summary>
		<author><name>Lord Toker</name></author>
	</entry>
</feed>