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	<id>https://wiki.starcontrol.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AlphonsoHornibro</id>
	<title>Star Control - Official Wiki - User contributions [en]</title>
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	<updated>2026-06-04T02:26:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Command_Ship&amp;diff=14477</id>
		<title>Command Ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Command_Ship&amp;diff=14477"/>
		<updated>2018-05-01T07:40:51Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Command Ship is humanity&#039;s first prototype, interstellar starship with a mission to save the world. The Command Ship is versatile and can be customized to fill a number of specialized tasks via many [[Command Ship Upgrades|ship upgrades]] that improve aspects such as mobility, combat capabilities, storage and other abilities. &lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
The Command Ship has three resources that need to be managed:&lt;br /&gt;
&lt;br /&gt;
==== Crew ====&lt;br /&gt;
Crew functions as the Command Ship&#039;s health, if all crew are lost then the ship is destroyed. Crew can be lost by flying into hazards such as Stars, losing Landers on [[Planet Exploration|planet exploration]] or by deploying the Command Ship in [[Fleet Battles|Fleet Battles.]] The captain will have to fly back to Star Control base in Sol in order to recruit more crew, and Crew Quarters upgrades can allow for additional crew storage.&lt;br /&gt;
&lt;br /&gt;
==== Fuel ====&lt;br /&gt;
Fuel is exhausted whenever the Command Ship traverses through Star Systems or through Hyperspace. Fuel can be purchased through [[Precursor Starbases]], Star Control and from many aliens. &lt;br /&gt;
&lt;br /&gt;
==== Storage ====&lt;br /&gt;
Storage determines how much resources can be held from exploring planets and collecting resources with Landers. If storage is filled, no additional resources can be collected until they are sold off.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Command_Ship&amp;diff=14476</id>
		<title>Command Ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Command_Ship&amp;diff=14476"/>
		<updated>2018-05-01T07:18:23Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: Created page with &amp;quot;The Command Ship is humanity&amp;#039;s first prototype, interstellar starship with a mission to save the world. The Command Ship is versatile and can be customized to fill a number of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Command Ship is humanity&#039;s first prototype, interstellar starship with a mission to save the world. The Command Ship is versatile and can be customized to fill a number of specialized tasks via many [[Command Ship Upgrades|ship upgrades]] that improve &lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
The Command Ship has three resources that need to be managed:&lt;br /&gt;
&lt;br /&gt;
==== Crew ====&lt;br /&gt;
Crew functions as the Command Ship&#039;s health, if all crew are lost then the ship is destroyed. Crew can be lost by flying into hazards such as Stars, losing Landers on [[Planet Exploration|planet exploration]] or by deploying the Command Ship in [[Fleet Battles|Fleet Battles.]] The captain will have to fly back to Star Control base in Sol in order to recruit more crew, and Crew Quarters upgrades can allow for additional crew storage.&lt;br /&gt;
&lt;br /&gt;
==== Fuel ====&lt;br /&gt;
Fuel is exhausted whenever the Command Ship traverses through Star Systems or through Hyperspace. Fuel can be purchased through [[Precursor Starbases]], Star Control and from many aliens. &lt;br /&gt;
&lt;br /&gt;
==== Storage ====&lt;br /&gt;
Storage determines how much resources can be held from exploring planets and collecting resources with Landers. If storage is filled, no additional resources can be collected until they are sold off.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Star_Control_Origins&amp;diff=14475</id>
		<title>Star Control Origins</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Star_Control_Origins&amp;diff=14475"/>
		<updated>2018-05-01T07:18:09Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: /* The Command Ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Key art Shorter.png|thumb|none|851x851px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Star Contol: Origins&#039;&#039;&#039;&#039;&#039; is both the fourth game in the Star Control franchise and a reboot of it.  It takes place in a different universe from previous Star Control games in order to provide a fresh story timeline to work with. It is being developed by Stardock Entertainment for the PC Windows platform, with editions for XBox One and Playstation 4 and Switch expected to be released later. The game is currently in development.&amp;amp;nbsp;A public Beta of its combat mode, &amp;quot;[[Fleet Battles]]&amp;quot;, is currently in beta with the final release of the full game in summer 2018.&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control: Origins&#039;&#039; is a space role-playing game which puts the player in command of Earth&#039;s prototype interstellar ship. The game features both hyperspace and solar system travel, with a third person lander mode for resource collection and exploration of planetary bodies. Combat between aliens is handled via a top down 2D arcade-style combat system dubbed &amp;quot;Fleet Battles&amp;quot; in which each ship has a range of attack powers and abilities. [[Fleet Battles]] is available as an external mode as well, with the additional option of allowing the player to design their own ships.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control: Origins&#039;&#039; takes place in the year 2088. Humanity is contacted by a species of aliens known as the Tywom, who claim they have been protecting us from a sinister evil empire known as the Scryve, who have domain over this region of the galaxy. As the player explores the immediate stars around earth they meet a wide cast of alien species, learn their histories, characteristics, and ongoing conflicts with their neighbors.  The captain&#039;s mission is to prevent the Scryve from destroying the Earth through any means necessary.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Star Control: Origins takes place in an area of space known as &amp;quot;[[wikipedia:Orion_Arm|Orion&#039;s Spur]]&amp;quot;. The player starts in a subset of this space known as the Scryve Sector which is approximately 120 by 120 light years containing hundreds of stars and thousands of worlds, each of which is unique.  &lt;br /&gt;
&lt;br /&gt;
== Game Elements ==&lt;br /&gt;
&lt;br /&gt;
=== [[The Command Ship]] ===&lt;br /&gt;
You are the captain of Earth&#039;s first prototype, interstellar starship with a mission to save the world. Star Control doesn&#039;t give you instructions on how to do that other than that it must be accomplished at all costs. Thus, a great deal of the game is focused on how you accomplish your goals, and the Command Ship is versatile which allows for great flexibility in player strategy. Through various missions, exploration and interactions you can improve your ship, gain new officers, recruit allies and gain access to many powerful abilities.&lt;br /&gt;
&lt;br /&gt;
=== [[Planet Exploration]] ===&lt;br /&gt;
When the captain visits an alien world, they can review the world by [http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_5.png scanning it.] Scanning the planet allows the Captain to send down crew to explore the surface to acquire resources, artifacts and make contact with inhabitants. There are over 70 different planet classes and thousands of unique planets which vary greatly, and some contain life while most do not. &lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_6.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Star System Exploration]] ===&lt;br /&gt;
There are several hundred star systems in the Scryve sector of Orion&#039;s Spur. When a player enters a star system they are able to navigate to planets, other ships, starbases and other elements that one would expect to find in a star system. The many alien races can be found throughout the galaxy, but most aliens will be found in their home region. &lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Hyperspace Navigation]] ===&lt;br /&gt;
The Faster-Than-Light (FTL) technology used by Star Control is called Hyperspace.  In Hyperspace, the captain can travel to other star systems or intercept other ships traveling through hyperspace.  The only known permanent structures within hyperspace are the mysterious Precursor Starbases. Players can upgrade their Hyperspace Drive to allow for more rapid movement throughout the galaxy, and are able to use autopilot for automated travel or jump between the Hypergate network found within the [[Precursor Starbases]].&lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_7.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Battles]] ===&lt;br /&gt;
Encounters with hostile aliens ins inevitable, and can only be resolved in real-time combat referred to as Fleet Battles. Fleet Battles take place as a series of one-versus-one fights in a small arena, each time a ship is destroyed, the loser has to pick another ship and the battle continues until either the player or the AI runs out of ships. The player assembles a fleet throughout the campaign by recruiting human and alien ships, while the hostile alien fleets are predetermined. Fleet Battles can also be played as a separate stand-alone game including multiplayer.&lt;br /&gt;
&lt;br /&gt;
=== [[Alien Contact]] ===&lt;br /&gt;
The captain is the only human traveling outside the home solar system, so every every contact is alien. The alignments and motivations of each race of aliens will vary, so the captain needs to careful with first contact and diplomatic contact with aliens.&lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_6.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Command Ship Upgrades|Ship Upgrades and Customization]] ===&lt;br /&gt;
&lt;br /&gt;
Resources earned from exploring planets can be used to [[Command Ship Upgrades|upgrade the player&#039;s command ship.]]&lt;br /&gt;
&lt;br /&gt;
== Known Species ==&lt;br /&gt;
&lt;br /&gt;
These are some of the species you may encounter in &#039;&#039;Star Control: Origins&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Arilou &lt;br /&gt;
*[[Humans (Origins)|Humans]] &lt;br /&gt;
*[[Drenkend|Drenkend]] &lt;br /&gt;
*[[Greegrox|Greegrox]] &lt;br /&gt;
*Orz &lt;br /&gt;
*[[The_Measured|The Measured]] &lt;br /&gt;
*[[Menkmack|Menkmack]] &lt;br /&gt;
*[[Mowlings|Mowlings]] &lt;br /&gt;
*[[Mu&#039;Kay|Mu&#039;Kay]] &lt;br /&gt;
*Syreen &lt;br /&gt;
*Overmind &lt;br /&gt;
*[[Lexites]] &lt;br /&gt;
*[[Phamysht|Phamysht]] &lt;br /&gt;
*[[Trandals]] &lt;br /&gt;
*[[Pinthi|Pinthi]] &lt;br /&gt;
*[[Scryve|Scryve]] &lt;br /&gt;
*VUX &lt;br /&gt;
*[[Tywom|Tywom]] &lt;br /&gt;
*Chenjesu &lt;br /&gt;
*Norast &lt;br /&gt;
*Jonterwock &lt;br /&gt;
*Kzanti &lt;br /&gt;
*Jeff &lt;br /&gt;
&lt;br /&gt;
== Historical Timeline ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 250,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Precursors appear on the galactic scene.&lt;br /&gt;
|-&lt;br /&gt;
|c. 200,000 BCE&lt;br /&gt;
|The Eternal Wars. Formation of Quasi-Degenerate worlds.&lt;br /&gt;
|-&lt;br /&gt;
|c. 25,000 BCE&lt;br /&gt;
|Drall Alliance formed with Taalo and Mael-Num&lt;br /&gt;
|-&lt;br /&gt;
|c. 22,500 BCE&lt;br /&gt;
|Taalo discover Ur-Quan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 22,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Discovery of the first Origin. Destruction of Drall Alliance. Disappearance of Ur-Quan to unknown space.&lt;br /&gt;
|-&lt;br /&gt;
|c. 20,000 BCE&lt;br /&gt;
|Rise of the Dnyarri Hegemony&lt;br /&gt;
|-&lt;br /&gt;
|c. 19,000 BCE&lt;br /&gt;
|Taalo flee known space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 17,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Location of first Origin lost, arrival of the Xraki and domination by the Dnyarri.&lt;br /&gt;
|-&lt;br /&gt;
|c. 16,000 BCE&lt;br /&gt;
|Dnyarri begin breeding Xraki into different castes.&lt;br /&gt;
|-&lt;br /&gt;
|c. 15,000 BCE&lt;br /&gt;
|Dnyarri Hegemony spreads throughout the Orion Spur.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 11,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Rise of the [[Faction_of_Eight|Faction of Eight]] to contest the Dnyarri Hegemony&lt;br /&gt;
|-&lt;br /&gt;
|c. 9,000 BCE&lt;br /&gt;
|Dnyarri Hegemony falls, exiled to unknown region. Xraki disappear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 8,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The [[Scryve|Scryve]] are discovered by the Faction of Eight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 7,500&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Scryve overthrow the Faction of Eight. Survivors disperse to unknown parts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 6,500&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[The_Measured|The Measured]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 4,000 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Discovery of the &amp;quot;[[Pinthi|contagion]]&amp;quot; which is engineered into a sentient virus by the Scryve.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 3,000 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The &amp;quot;[[Ancient_One|Ancient One]]&amp;quot; enters this area of space seeking refuge. Scryve leave it alone.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 2,500 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve begin discovering Precursor artifacts. An Origin is found allowing them to explore realities above and below their own.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 2,450 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Destruction of several major species. Scryve adopt new policies towards ward species, vowing to eliminate future threats before they fully develop.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 400 AD&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Drenkend|Drenkend]] discovered by the Scryve. Extensive genetic modifications commenced to forge them into creatures of war.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 1500&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Tywom|Tywom]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1620&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Menkmack|Menkmack]] discovered by Bylaw Enforcement officers of The Measured. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1825&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Phamysht|Phamysht]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1853&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Overmind|Overmind]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
|1901&lt;br /&gt;
|Precursor receiver on Ceres stops recording data.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1990&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Tywom discover and uplift a species called the [[Zalence|Zalence]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1992&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve exterminate the Zalence, warn Tywom not to get &amp;quot;too curious&amp;quot; again.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2035&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Tywom pick up radio broadcasts from Earth. Become enthralled by human culture.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2046&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Mowlings|Mowlings]] discovered by Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2047&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Humans develop strong AI.&amp;amp;nbsp; The technological singularity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2048&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Jeff|Jeff]] enters this area of space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2055&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Race of strong AI beings develop on Earth, become known as the &amp;quot;Lexites&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2061&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve pass Act of Youthful Aggression, prohibiting any further addition of ward species to the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2079&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve detect Earthling broadcasts. Begins searching for origin point.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2081&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Lexites depart Earth to Mars.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2085&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Lexites departure from known space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2086&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Star Control formed to discover fate of the Lexites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2086&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve 7th fleet is destroyed by an unknown force allowing the Tywom to warn Earth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Precursor_Starbases&amp;diff=14474</id>
		<title>Precursor Starbases</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Precursor_Starbases&amp;diff=14474"/>
		<updated>2018-05-01T07:08:04Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: Created page with &amp;quot;The only known permanent structures within hyperspace are the mysterious Precursor Starbases. The captain can land on the Precursor Starbases to refuel, upgrade the Command Sh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The only known permanent structures within hyperspace are the mysterious Precursor Starbases. The captain can land on the Precursor Starbases to refuel, upgrade the Command Ship, and use the Hypergate network to rapidly transit to any other Starbase in the region. The use of Hypergates allows for travelling between vast distances that would otherwise be impossible or laborious.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Star_Control_Origins&amp;diff=14473</id>
		<title>Star Control Origins</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Star_Control_Origins&amp;diff=14473"/>
		<updated>2018-05-01T06:44:43Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: /* The Captain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Key art Shorter.png|thumb|none|851x851px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Star Contol: Origins&#039;&#039;&#039;&#039;&#039; is both the fourth game in the Star Control franchise and a reboot of it.  It takes place in a different universe from previous Star Control games in order to provide a fresh story timeline to work with. It is being developed by Stardock Entertainment for the PC Windows platform, with editions for XBox One and Playstation 4 and Switch expected to be released later. The game is currently in development.&amp;amp;nbsp;A public Beta of its combat mode, &amp;quot;[[Fleet Battles]]&amp;quot;, is currently in beta with the final release of the full game in summer 2018.&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control: Origins&#039;&#039; is a space role-playing game which puts the player in command of Earth&#039;s prototype interstellar ship. The game features both hyperspace and solar system travel, with a third person lander mode for resource collection and exploration of planetary bodies. Combat between aliens is handled via a top down 2D arcade-style combat system dubbed &amp;quot;Fleet Battles&amp;quot; in which each ship has a range of attack powers and abilities. [[Fleet Battles]] is available as an external mode as well, with the additional option of allowing the player to design their own ships.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control: Origins&#039;&#039; takes place in the year 2088. Humanity is contacted by a species of aliens known as the Tywom, who claim they have been protecting us from a sinister evil empire known as the Scryve, who have domain over this region of the galaxy. As the player explores the immediate stars around earth they meet a wide cast of alien species, learn their histories, characteristics, and ongoing conflicts with their neighbors.  The captain&#039;s mission is to prevent the Scryve from destroying the Earth through any means necessary.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Star Control: Origins takes place in an area of space known as &amp;quot;[[wikipedia:Orion_Arm|Orion&#039;s Spur]]&amp;quot;. The player starts in a subset of this space known as the Scryve Sector which is approximately 120 by 120 light years containing hundreds of stars and thousands of worlds, each of which is unique.  &lt;br /&gt;
&lt;br /&gt;
== Game Elements ==&lt;br /&gt;
&lt;br /&gt;
=== The Command Ship ===&lt;br /&gt;
You are the captain of Earth&#039;s first prototype, interstellar starship with a mission to save the world. Star Control doesn&#039;t give you instructions on how to do that other than that it must be accomplished at all costs. Thus, a great deal of the game is focused on how you accomplish your goals, and the Command Ship is versatile which allows for great flexibility in player strategy. Through various missions, exploration and interactions you can improve your ship, gain new officers, recruit allies and gain access to many powerful abilities.&lt;br /&gt;
&lt;br /&gt;
=== [[Planet Exploration]] ===&lt;br /&gt;
When the captain visits an alien world, they can review the world by [http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_5.png scanning it.] Scanning the planet allows the Captain to send down crew to explore the surface to acquire resources, artifacts and make contact with inhabitants. There are over 70 different planet classes and thousands of unique planets which vary greatly, and some contain life while most do not. &lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_6.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Star System Exploration]] ===&lt;br /&gt;
There are several hundred star systems in the Scryve sector of Orion&#039;s Spur. When a player enters a star system they are able to navigate to planets, other ships, starbases and other elements that one would expect to find in a star system. The many alien races can be found throughout the galaxy, but most aliens will be found in their home region. &lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Hyperspace Navigation]] ===&lt;br /&gt;
The Faster-Than-Light (FTL) technology used by Star Control is called Hyperspace.  In Hyperspace, the captain can travel to other star systems or intercept other ships traveling through hyperspace.  The only known permanent structures within hyperspace are the mysterious Precursor Starbases. Players can upgrade their Hyperspace Drive to allow for more rapid movement throughout the galaxy, and are able to use autopilot for automated travel or jump between the Hypergate network found within the [[Precursor Starbases]].&lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_7.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Battles]] ===&lt;br /&gt;
Encounters with hostile aliens ins inevitable, and can only be resolved in real-time combat referred to as Fleet Battles. Fleet Battles take place as a series of one-versus-one fights in a small arena, each time a ship is destroyed, the loser has to pick another ship and the battle continues until either the player or the AI runs out of ships. The player assembles a fleet throughout the campaign by recruiting human and alien ships, while the hostile alien fleets are predetermined. Fleet Battles can also be played as a separate stand-alone game including multiplayer.&lt;br /&gt;
&lt;br /&gt;
=== [[Alien Contact]] ===&lt;br /&gt;
The captain is the only human traveling outside the home solar system, so every every contact is alien. The alignments and motivations of each race of aliens will vary, so the captain needs to careful with first contact and diplomatic contact with aliens.&lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_6.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Command Ship Upgrades|Ship Upgrades and Customization]] ===&lt;br /&gt;
&lt;br /&gt;
Resources earned from exploring planets can be used to [[Command Ship Upgrades|upgrade the player&#039;s command ship.]]&lt;br /&gt;
&lt;br /&gt;
== Known Species ==&lt;br /&gt;
&lt;br /&gt;
These are some of the species you may encounter in &#039;&#039;Star Control: Origins&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Arilou &lt;br /&gt;
*[[Humans (Origins)|Humans]] &lt;br /&gt;
*[[Drenkend|Drenkend]] &lt;br /&gt;
*[[Greegrox|Greegrox]] &lt;br /&gt;
*Orz &lt;br /&gt;
*[[The_Measured|The Measured]] &lt;br /&gt;
*[[Menkmack|Menkmack]] &lt;br /&gt;
*[[Mowlings|Mowlings]] &lt;br /&gt;
*[[Mu&#039;Kay|Mu&#039;Kay]] &lt;br /&gt;
*Syreen &lt;br /&gt;
*Overmind &lt;br /&gt;
*[[Lexites]] &lt;br /&gt;
*[[Phamysht|Phamysht]] &lt;br /&gt;
*[[Trandals]] &lt;br /&gt;
*[[Pinthi|Pinthi]] &lt;br /&gt;
*[[Scryve|Scryve]] &lt;br /&gt;
*VUX &lt;br /&gt;
*[[Tywom|Tywom]] &lt;br /&gt;
*Chenjesu &lt;br /&gt;
*Norast &lt;br /&gt;
*Jonterwock &lt;br /&gt;
*Kzanti &lt;br /&gt;
*Jeff &lt;br /&gt;
&lt;br /&gt;
== Historical Timeline ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 250,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Precursors appear on the galactic scene.&lt;br /&gt;
|-&lt;br /&gt;
|c. 200,000 BCE&lt;br /&gt;
|The Eternal Wars. Formation of Quasi-Degenerate worlds.&lt;br /&gt;
|-&lt;br /&gt;
|c. 25,000 BCE&lt;br /&gt;
|Drall Alliance formed with Taalo and Mael-Num&lt;br /&gt;
|-&lt;br /&gt;
|c. 22,500 BCE&lt;br /&gt;
|Taalo discover Ur-Quan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 22,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Discovery of the first Origin. Destruction of Drall Alliance. Disappearance of Ur-Quan to unknown space.&lt;br /&gt;
|-&lt;br /&gt;
|c. 20,000 BCE&lt;br /&gt;
|Rise of the Dnyarri Hegemony&lt;br /&gt;
|-&lt;br /&gt;
|c. 19,000 BCE&lt;br /&gt;
|Taalo flee known space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 17,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Location of first Origin lost, arrival of the Xraki and domination by the Dnyarri.&lt;br /&gt;
|-&lt;br /&gt;
|c. 16,000 BCE&lt;br /&gt;
|Dnyarri begin breeding Xraki into different castes.&lt;br /&gt;
|-&lt;br /&gt;
|c. 15,000 BCE&lt;br /&gt;
|Dnyarri Hegemony spreads throughout the Orion Spur.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 11,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Rise of the [[Faction_of_Eight|Faction of Eight]] to contest the Dnyarri Hegemony&lt;br /&gt;
|-&lt;br /&gt;
|c. 9,000 BCE&lt;br /&gt;
|Dnyarri Hegemony falls, exiled to unknown region. Xraki disappear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 8,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The [[Scryve|Scryve]] are discovered by the Faction of Eight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 7,500&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Scryve overthrow the Faction of Eight. Survivors disperse to unknown parts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 6,500&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[The_Measured|The Measured]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 4,000 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Discovery of the &amp;quot;[[Pinthi|contagion]]&amp;quot; which is engineered into a sentient virus by the Scryve.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 3,000 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The &amp;quot;[[Ancient_One|Ancient One]]&amp;quot; enters this area of space seeking refuge. Scryve leave it alone.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 2,500 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve begin discovering Precursor artifacts. An Origin is found allowing them to explore realities above and below their own.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 2,450 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Destruction of several major species. Scryve adopt new policies towards ward species, vowing to eliminate future threats before they fully develop.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 400 AD&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Drenkend|Drenkend]] discovered by the Scryve. Extensive genetic modifications commenced to forge them into creatures of war.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 1500&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Tywom|Tywom]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1620&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Menkmack|Menkmack]] discovered by Bylaw Enforcement officers of The Measured. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1825&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Phamysht|Phamysht]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1853&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Overmind|Overmind]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
|1901&lt;br /&gt;
|Precursor receiver on Ceres stops recording data.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1990&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Tywom discover and uplift a species called the [[Zalence|Zalence]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1992&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve exterminate the Zalence, warn Tywom not to get &amp;quot;too curious&amp;quot; again.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2035&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Tywom pick up radio broadcasts from Earth. Become enthralled by human culture.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2046&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Mowlings|Mowlings]] discovered by Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2047&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Humans develop strong AI.&amp;amp;nbsp; The technological singularity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2048&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Jeff|Jeff]] enters this area of space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2055&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Race of strong AI beings develop on Earth, become known as the &amp;quot;Lexites&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2061&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve pass Act of Youthful Aggression, prohibiting any further addition of ward species to the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2079&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve detect Earthling broadcasts. Begins searching for origin point.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2081&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Lexites depart Earth to Mars.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2085&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Lexites departure from known space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2086&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Star Control formed to discover fate of the Lexites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2086&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve 7th fleet is destroyed by an unknown force allowing the Tywom to warn Earth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Fleet_Battles&amp;diff=14472</id>
		<title>Fleet Battles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Fleet_Battles&amp;diff=14472"/>
		<updated>2018-05-01T06:39:34Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== About ==&lt;br /&gt;
&lt;br /&gt;
Star Control games have always had a mode that lets players select a ship and take it into one-on-one battle with an opponent. In the original &#039;&#039;Star Control&#039;&#039;, the game was essentially nothing but&amp;amp;nbsp;that, with only a cursory background story that explained the existence of two factions of warring alien races (the Ur-Quan conflict).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control II&#039;&#039; changed this with the addition of a rich and exciting Adventure mode, whose combat gameplay was based on the existing one-on-one combat model.&amp;amp;nbsp;This same model was also playable outside the adventure as &amp;quot;Super Melee,&amp;quot; where players could choose from an array of ships from both &#039;&#039;Star Control&#039;&#039; and &#039;&#039;Star Control II&#039;&#039; and battle against a friend or computer opponent. &#039;&#039;Star Control 3&#039;&#039; used a similar melee mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control: Origins &#039;&#039;has a feature&amp;amp;nbsp;called &amp;quot;Fleet Battles&amp;quot; which follows roughly the same pattern.&amp;amp;nbsp;A new feature is that players will now not only be able to choose from pre-made ships, but have the option of making their own. A closed beta featuring this mode is available as of late 2017 to anyone who pre-orders the game.&lt;br /&gt;
&lt;br /&gt;
== Fleet Battles Stand-Alone ==&lt;br /&gt;
Fleet Battles can be played through the campaign or separately as its own stand-alone game, either single player vs AI, online, or local play with two controllers. In the Fleet Battle stand-alone, players are given a finite amount of Fleet Points which they can use to assemble a fleet. Every ship has a Fleet Point cost depending on its potency, such as a Scryve Scout costing 7 Fleet Points while a Scryve Dreadnought costs 28, so players can choose to have a small fleet with powerful ships or a vast fleet with weaker ships. Players can also create ships from scratch using the Ship Editor or download them from Steam Workshop and deploy them in Fleet Battles, even in multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Every ship has two abilities which are mostly weapons but sometimes offer other utility, using abilities drains battery that needs to recharge once its depleted. The weapons vary greatly from heat seeking missiles to canister mines and boarding teams,  The diversity of weapon types combined with the different characters of the ships means that controlling ship and playing in each matchup is challenging and unique. Some ships are more effective against others, such as the mobility of the Trandals Frigate being strong against the Scryve Dreadnought while the close range Trandal weaponry means it&#039;s vulnerable to the defensive circular attack of The Measured ships. Part of the depth in Fleet Battles comes from assembling a versatile roster of ships and knowing when to deploy each one.&lt;br /&gt;
&lt;br /&gt;
The Command Ship can also be deployed in Fleet Battle combat and can be equipped with a number of weapon systems and upgrades. Deploying the Command Ship is risky as any damage taken will directly reduce the crew count and will result in a loss if the Command Ship is destroyed. The captain can choose to invest in making their Command Ship optimal for direct combat, or invest in assembly a vast and varied fleet to field.&lt;br /&gt;
&lt;br /&gt;
== Arena Objects ==&lt;br /&gt;
&lt;br /&gt;
The Fleet Battles arenas contain another of objects that the players can interact with (or try not to).&lt;br /&gt;
&lt;br /&gt;
*Planets&lt;br /&gt;
Players can approach planets to use it as a gravity slingshot to rapidly bounce off and change direction. This has the risk of damaging some crew.&lt;br /&gt;
*Asteroids&lt;br /&gt;
Asteroids are most common on the edges of the Arena, they block projectiles, impede and damage passing ships on impact.&lt;br /&gt;
*Wormholes&lt;br /&gt;
Wormholes allow for rapid transit throughout the arena, they come in pairs and are a direct gate between the two.&lt;br /&gt;
*Ion Storms&lt;br /&gt;
Ion Storms drain ship battery for as long as a ship passes through them&lt;br /&gt;
*Radiation&lt;br /&gt;
Radiation encroaches from the edges of the arena if an encounter has gone for too long. This limits the size of the arena as ships in the radiation field will rapidly take damage.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control Origins: Fleet Battles&#039;&#039;&amp;amp;nbsp;contains several different game modes for players. These range from single to multiplayer experiences both offline and online.&lt;br /&gt;
&lt;br /&gt;
=== Single Player ===&lt;br /&gt;
&lt;br /&gt;
This mode sets players against a pre-selected fleet of ships controlled by a computer opponent of varying difficulty levels. The player can select any ships for themselves and their opponent within the point limit and can go on to choose from a variety of difficulty levels.&lt;br /&gt;
&lt;br /&gt;
=== Local Match ===&lt;br /&gt;
&lt;br /&gt;
Designed for local two-player games. This mode allows two players to fight using two different control schemes (keyboard or controller) with pre-selected fleets of ships.&lt;br /&gt;
&lt;br /&gt;
=== Custom Match ===&lt;br /&gt;
&lt;br /&gt;
Custom Match allows players to configure the map size, map type, Fleet Points and amount of objects that spawn in the arena.&lt;br /&gt;
&lt;br /&gt;
=== Unranked Match ===&lt;br /&gt;
&lt;br /&gt;
The first standard online multiplayer mode. Once a player has selected their fleet they are placed into a queue until another player can be found.&lt;br /&gt;
&lt;br /&gt;
=== Ranked Match ===&lt;br /&gt;
&lt;br /&gt;
The second standard online multiplayer mode. This mode works just like the unranked match mode, however, a win or a loss will count towards a player&#039;s score on the metaverse leaderboard.&lt;br /&gt;
&lt;br /&gt;
== Official Ships ==&lt;br /&gt;
&lt;br /&gt;
== Player Made Ships ==&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Human_(Origins)&amp;diff=14471</id>
		<title>Human (Origins)</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Human_(Origins)&amp;diff=14471"/>
		<updated>2018-05-01T06:35:26Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Humans are the youngest race in this sector of the galaxy and are threatened by the tyrannical rule of the [[Scryve|Scryve Empire]] who wish to exterminate them. Humanity formed the Star Control program to discover the fate of the missing Lexites who left Earth and embarked into the stars 5 years ago. Humanity has not yet discovered [[Hyperspace Navigation|hyperspace]] capabilities and alien translations, making them reliant on the [[Tywom]] for crucial technologies. The captain&#039;s Command Ship is the only human vessel capable roaming the galaxy outside of the Sol System. &lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
[[File:Earthlings.jpg|left|thumb]]&lt;br /&gt;
The &#039;&#039;&#039;Earthling Cruiser&#039;&#039;&#039; is primitive compared to alien equivalents, and yet still effective in combat. While lacking the mobility or durability of other ships, the Earthing Cruiser is equipped with powerful heat seeking Nuclear Missiles left over from the Cold War. The Cruiser&#039;s secondary weapon is a short range point-defense laser system that is able to intercept approaching projectiles, asteroid, or other object within close proximity to the Earthling ship. The Point Defense Lasers offers excellent defensive capabilities, but is heavy on battery emergy which leaves the Cruiser unable to fire.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=File:Earthlings.jpg&amp;diff=14470</id>
		<title>File:Earthlings.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=File:Earthlings.jpg&amp;diff=14470"/>
		<updated>2018-05-01T06:07:33Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Earthing Ship Thumbnail&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Human_(Origins)&amp;diff=14469</id>
		<title>Human (Origins)</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Human_(Origins)&amp;diff=14469"/>
		<updated>2018-05-01T06:07:02Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: Created page with &amp;quot;Humans are the youngest race in this sector of the Galaxy. Humans have not yet discovered Hyperspace capabilities and alien translations, making them reliant on the Tywom for...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Humans are the youngest race in this sector of the Galaxy. Humans have not yet discovered Hyperspace capabilities and alien translations, making them reliant on the Tywom for crucial technologies. &lt;br /&gt;
&lt;br /&gt;
Ships&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Lexite&amp;diff=14468</id>
		<title>Lexite</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Lexite&amp;diff=14468"/>
		<updated>2018-05-01T04:58:08Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: Created page with &amp;quot;The Lexites are a small group of Elite humans with advanced technological understanding who left Earth. Little is known about why they left or where they are. The Star Control...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Lexites are a small group of Elite humans with advanced technological understanding who left Earth. Little is known about why they left or where they are. The Star Control program was formed to learn the fate of the Lexites&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
[[File:Lexite.jpg|left|thumb]]&lt;br /&gt;
Vastly Superior to our own Earth Cruisers, the &#039;&#039;&#039;Lexite Interceptor&#039;&#039;&#039; is nimble and equipped with a long range Dual-Shot Laser. While not directly tough, a shield projector allows the Lexite Interceptor to absorb any incoming damage at the cost of battery.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=File:Lexite.jpg&amp;diff=14467</id>
		<title>File:Lexite.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=File:Lexite.jpg&amp;diff=14467"/>
		<updated>2018-05-01T04:55:45Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lexite Thumbnail&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Star_Control_Origins&amp;diff=14466</id>
		<title>Star Control Origins</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Star_Control_Origins&amp;diff=14466"/>
		<updated>2018-05-01T04:53:10Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: /* Known Species */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Key art Shorter.png|thumb|none|851x851px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Star Contol: Origins&#039;&#039;&#039;&#039;&#039; is both the fourth game in the Star Control franchise and a reboot of it.  It takes place in a different universe from previous Star Control games in order to provide a fresh story timeline to work with. It is being developed by Stardock Entertainment for the PC Windows platform, with editions for XBox One and Playstation 4 and Switch expected to be released later. The game is currently in development.&amp;amp;nbsp;A public Beta of its combat mode, &amp;quot;[[Fleet Battles]]&amp;quot;, is currently in beta with the final release of the full game in summer 2018.&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control: Origins&#039;&#039; is a space role-playing game which puts the player in command of Earth&#039;s prototype interstellar ship. The game features both hyperspace and solar system travel, with a third person lander mode for resource collection and exploration of planetary bodies. Combat between aliens is handled via a top down 2D arcade-style combat system dubbed &amp;quot;Fleet Battles&amp;quot; in which each ship has a range of attack powers and abilities. [[Fleet Battles]] is available as an external mode as well, with the additional option of allowing the player to design their own ships.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control: Origins&#039;&#039; takes place in the year 2088. Humanity is contacted by a species of aliens known as the Tywom, who claim they have been protecting us from a sinister evil empire known as the Scryve, who have domain over this region of the galaxy. As the player explores the immediate stars around earth they meet a wide cast of alien species, learn their histories, characteristics, and ongoing conflicts with their neighbors.  The captain&#039;s mission is to prevent the Scryve from destroying the Earth through any means necessary.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Star Control: Origins takes place in an area of space known as &amp;quot;[[wikipedia:Orion_Arm|Orion&#039;s Spur]]&amp;quot;. The player starts in a subset of this space known as the Scryve Sector which is approximately 120 by 120 light years containing hundreds of stars and thousands of worlds, each of which is unique.  &lt;br /&gt;
&lt;br /&gt;
== Game Elements ==&lt;br /&gt;
&lt;br /&gt;
=== The Captain ===&lt;br /&gt;
You are the captain of Earth&#039;s first prototype, interstellar starship with a mission to save the world. Star Control doesn&#039;t give you instructions on how to do that other than that it must be accomplished at all costs. Thus, a great deal of the game is focused on how you accomplish your goals. Through various missions, exploration and interactions you can improve your ship, gain new officers, recruit allies and gain access to many powerful abilities.&lt;br /&gt;
&lt;br /&gt;
=== [[Planet Exploration]] ===&lt;br /&gt;
When the captain visits an alien world, they can review the world by [http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_5.png scanning it.] Scanning the planet allows the Captain to send down crew to explore the surface to acquire resources, artifacts and make contact with inhabitants. There are over 70 different planet classes and thousands of unique planets which vary greatly, and some contain life while most do not. &lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_6.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Star System Exploration]] ===&lt;br /&gt;
There are several hundred star systems in the Scryve sector of Orion&#039;s Spur. When a player enters a star system they are able to navigate to planets, other ships, starbases and other elements that one would expect to find in a star system. The many alien races can be found throughout the galaxy, but most aliens will be found in their home region. &lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Hyperspace Navigation]] ===&lt;br /&gt;
The Faster-Than-Light (FTL) technology used by Star Control is called Hyperspace.  In Hyperspace, the captain can travel to other star systems or intercept other ships traveling through hyperspace.  The only known permanent structures within hyperspace are the mysterious Precursor Starbases. Players can upgrade their Hyperspace Drive to allow for more rapid movement throughout the galaxy, and are able to use autopilot for automated travel or jump between the Hypergate network found within the [[Precursor Starbases]].&lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_7.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Battles]] ===&lt;br /&gt;
Encounters with hostile aliens ins inevitable, and can only be resolved in real-time combat referred to as Fleet Battles. Fleet Battles take place as a series of one-versus-one fights in a small arena, each time a ship is destroyed, the loser has to pick another ship and the battle continues until either the player or the AI runs out of ships. The player assembles a fleet throughout the campaign by recruiting human and alien ships, while the hostile alien fleets are predetermined. Fleet Battles can also be played as a separate stand-alone game including multiplayer.&lt;br /&gt;
&lt;br /&gt;
=== [[Alien Contact]] ===&lt;br /&gt;
The captain is the only human traveling outside the home solar system, so every every contact is alien. The alignments and motivations of each race of aliens will vary, so the captain needs to careful with first contact and diplomatic contact with aliens.&lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_6.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Command Ship Upgrades|Ship Upgrades and Customization]] ===&lt;br /&gt;
&lt;br /&gt;
Resources earned from exploring planets can be used to [[Command Ship Upgrades|upgrade the player&#039;s command ship.]]&lt;br /&gt;
&lt;br /&gt;
== Known Species ==&lt;br /&gt;
&lt;br /&gt;
These are some of the species you may encounter in &#039;&#039;Star Control: Origins&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Arilou &lt;br /&gt;
*[[Humans (Origins)|Humans]] &lt;br /&gt;
*[[Drenkend|Drenkend]] &lt;br /&gt;
*[[Greegrox|Greegrox]] &lt;br /&gt;
*Orz &lt;br /&gt;
*[[The_Measured|The Measured]] &lt;br /&gt;
*[[Menkmack|Menkmack]] &lt;br /&gt;
*[[Mowlings|Mowlings]] &lt;br /&gt;
*[[Mu&#039;Kay|Mu&#039;Kay]] &lt;br /&gt;
*Syreen &lt;br /&gt;
*Overmind &lt;br /&gt;
*[[Lexites]] &lt;br /&gt;
*[[Phamysht|Phamysht]] &lt;br /&gt;
*[[Trandals]] &lt;br /&gt;
*[[Pinthi|Pinthi]] &lt;br /&gt;
*[[Scryve|Scryve]] &lt;br /&gt;
*VUX &lt;br /&gt;
*[[Tywom|Tywom]] &lt;br /&gt;
*Chenjesu &lt;br /&gt;
*Norast &lt;br /&gt;
*Jonterwock &lt;br /&gt;
*Kzanti &lt;br /&gt;
*Jeff &lt;br /&gt;
&lt;br /&gt;
== Historical Timeline ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 250,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Precursors appear on the galactic scene.&lt;br /&gt;
|-&lt;br /&gt;
|c. 200,000 BCE&lt;br /&gt;
|The Eternal Wars. Formation of Quasi-Degenerate worlds.&lt;br /&gt;
|-&lt;br /&gt;
|c. 25,000 BCE&lt;br /&gt;
|Drall Alliance formed with Taalo and Mael-Num&lt;br /&gt;
|-&lt;br /&gt;
|c. 22,500 BCE&lt;br /&gt;
|Taalo discover Ur-Quan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 22,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Discovery of the first Origin. Destruction of Drall Alliance. Disappearance of Ur-Quan to unknown space.&lt;br /&gt;
|-&lt;br /&gt;
|c. 20,000 BCE&lt;br /&gt;
|Rise of the Dnyarri Hegemony&lt;br /&gt;
|-&lt;br /&gt;
|c. 19,000 BCE&lt;br /&gt;
|Taalo flee known space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 17,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Location of first Origin lost, arrival of the Xraki and domination by the Dnyarri.&lt;br /&gt;
|-&lt;br /&gt;
|c. 16,000 BCE&lt;br /&gt;
|Dnyarri begin breeding Xraki into different castes.&lt;br /&gt;
|-&lt;br /&gt;
|c. 15,000 BCE&lt;br /&gt;
|Dnyarri Hegemony spreads throughout the Orion Spur.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 11,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Rise of the [[Faction_of_Eight|Faction of Eight]] to contest the Dnyarri Hegemony&lt;br /&gt;
|-&lt;br /&gt;
|c. 9,000 BCE&lt;br /&gt;
|Dnyarri Hegemony falls, exiled to unknown region. Xraki disappear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 8,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The [[Scryve|Scryve]] are discovered by the Faction of Eight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 7,500&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Scryve overthrow the Faction of Eight. Survivors disperse to unknown parts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 6,500&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[The_Measured|The Measured]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 4,000 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Discovery of the &amp;quot;[[Pinthi|contagion]]&amp;quot; which is engineered into a sentient virus by the Scryve.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 3,000 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The &amp;quot;[[Ancient_One|Ancient One]]&amp;quot; enters this area of space seeking refuge. Scryve leave it alone.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 2,500 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve begin discovering Precursor artifacts. An Origin is found allowing them to explore realities above and below their own.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 2,450 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Destruction of several major species. Scryve adopt new policies towards ward species, vowing to eliminate future threats before they fully develop.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 400 AD&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Drenkend|Drenkend]] discovered by the Scryve. Extensive genetic modifications commenced to forge them into creatures of war.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 1500&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Tywom|Tywom]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1620&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Menkmack|Menkmack]] discovered by Bylaw Enforcement officers of The Measured. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1825&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Phamysht|Phamysht]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1853&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Overmind|Overmind]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
|1901&lt;br /&gt;
|Precursor receiver on Ceres stops recording data.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1990&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Tywom discover and uplift a species called the [[Zalence|Zalence]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1992&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve exterminate the Zalence, warn Tywom not to get &amp;quot;too curious&amp;quot; again.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2035&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Tywom pick up radio broadcasts from Earth. Become enthralled by human culture.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2046&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Mowlings|Mowlings]] discovered by Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2047&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Humans develop strong AI.&amp;amp;nbsp; The technological singularity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2048&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Jeff|Jeff]] enters this area of space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2055&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Race of strong AI beings develop on Earth, become known as the &amp;quot;Lexites&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2061&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve pass Act of Youthful Aggression, prohibiting any further addition of ward species to the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2079&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve detect Earthling broadcasts. Begins searching for origin point.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2081&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Lexites depart Earth to Mars.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2085&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Lexites departure from known space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2086&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Star Control formed to discover fate of the Lexites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2086&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve 7th fleet is destroyed by an unknown force allowing the Tywom to warn Earth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Menkmack&amp;diff=14465</id>
		<title>Menkmack</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Menkmack&amp;diff=14465"/>
		<updated>2018-05-01T04:50:39Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: /* Ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Menkmack are a fast-talking species known for being friendly, open, and completely untrustworthy. Although their habit of swindling every sapient being they come across would make them natural candidates for extermination by the Scryve, when the ruling Scryve Legate who discovered them found their antics amusing, they were incorporated into the Empire as jesters, and made to perform for their survival.&lt;br /&gt;
&lt;br /&gt;
In recent years the Menkmack have become nomadic, seemingly abandoning their traditional territory and moving about the stars. The reasons for this are as of yet, unknown.&lt;br /&gt;
&lt;br /&gt;
= Ship =&lt;br /&gt;
&lt;br /&gt;
[[File:MenkmackShipThumb.jpg|left|Menkmack Vessel]]The Menkmack ship is premised on the two core precepts of Menkmack civil life: 1) Explosions Are Funny, and 2) More Explosions Are Funnier. The vessel&#039;s primary ability deploys powerful mines, which upon detonation, are funny and also pretty dangerous. The ship&#039;s secondary ability calls in other Menkmack vessels to join the fun.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Greegrox&amp;diff=14464</id>
		<title>Greegrox</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Greegrox&amp;diff=14464"/>
		<updated>2018-05-01T04:50:09Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Greegrox are a species of space dwelling creatures who exhibit a certain degree of hive intelligence. Originating as parasites on the surface of an even larger space dwelling creature known as The Ancient One, the Greegrox are largely ignored by the rest of the aliens in the area. Few even know they&#039;re intelligent.&lt;br /&gt;
&lt;br /&gt;
= Ship =&lt;br /&gt;
[[File:Greegrox.jpg|left|thumb]]&lt;br /&gt;
The Greegrox travel in schools made up of dozens to hundreds of individual Greegrox. Individually not much bigger or dangerous than an overlarge sofa, in a pack, they can be decidedly more deadly. Their primary ability fires a cloud of charged particle bolts at their enemy. Their secondary ability takes advantage of their&amp;amp;nbsp;loosely understood biology to rapidly spawn new Greegrox to take the place of fallen members of the school.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=File:Greegrox.jpg&amp;diff=14463</id>
		<title>File:Greegrox.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=File:Greegrox.jpg&amp;diff=14463"/>
		<updated>2018-05-01T04:49:59Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greegrox Thumbnail&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Tywom&amp;diff=14462</id>
		<title>Tywom</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Tywom&amp;diff=14462"/>
		<updated>2018-05-01T04:49:26Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Tywom are a species of generally friendly monopods, and one of the younger members of&amp;amp;nbsp;the Scryve Empire. Discovered by the Scryve and made ward species approximately 600 years before the events of &#039;&#039;Star Control: Origins&#039;&#039;, the Tywom have largely been avoided by the other ward species, due&amp;amp;nbsp;to their grating, clingy personality. Even the Scryve don&#039;t want much to do with them, leaving the Tywom some measure of freedom to explore and experiment, that the other aliens in the Empire don&#039;t always have.&lt;br /&gt;
&lt;br /&gt;
= Ship =&lt;br /&gt;
&lt;br /&gt;
[[File:TywomShipThumb.jpg|left|Tywom Science Vessel]]The Tywom Science vessel is a mid-sized fast moving craft used by the Tywom in their endless pursuit of new friends. Although not officially armed, the Tywom&#039;s natural cleverness has left it equipped with a variety of high-energy scientific instruments, which can be exceedingly dangerous if used inappropriately, something the Tywom are naturally quite good at. In addition to this, the Tywom vessel is capable of deploying Drones with similar friend-making/destroying abilities.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Scryve&amp;diff=14461</id>
		<title>Scryve</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Scryve&amp;diff=14461"/>
		<updated>2018-05-01T04:48:41Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: /* Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Scryve are powerful six limbed beings, and the dominant species in this part of the Milky Way galaxy.&amp;amp;nbsp;And for some distance beyond, though none of the other known species are sure of the extents of their Empire, or even its duration. What is known is that for at least the past ten thousand years or so, the Scryve have been the major force in the area, sweeping up other alien species into their Empire willingly or not.&lt;br /&gt;
&lt;br /&gt;
Current evidence suggests the Scryve Empire is beginning to fray at the edges. Various branches of it seem unsure what the others are doing, and their command over their ward species is not as irontight as their overbearing language might suggest. Dominant in this sector of space, the Scryve have a wide arsenal of ships at their disposal. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Ships =&lt;br /&gt;
[[File:Scryve Scout.jpg|left|thumb|180x180px]]&lt;br /&gt;
The &#039;&#039;&#039;Scryve Probes&#039;&#039;&#039; are sent out throughout the galaxy to reveal primitive forms of Alien life to extinguish or absorb them into the Scryve Empire. Weak and poorly armed, the Probe is intended to alert other Scryve ships the location of other aliens, rather than engage them directly. The Scryve Probe is armed with a Scout Shot and the ability to self destruct which deals large damage to any ships caught in the blast radius.       &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scryve Scout&#039;&#039;&#039; serves a reconnaissance role for the Scryve Empire as the bulk of their forces offset mobility for raw power and durability. The Scryve Scout is fast and nimble, as is equipped with a short range Scout Shot and medium range Death Ray, which is a powerful beam weapon that presents the Scout from turning. The low battery pool of the Scryve Ship prevents it from maintaining its Death Ray for long, unlike heavier Scryve ships. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scryve Cruiser&#039;&#039;&#039; makes up the bulk of the Scryve&#039;s navy, and is the main instrument of inflicting the Empire&#039;s will. Powerful and&amp;amp;nbsp;slow moving, the cruiser is armed with a&amp;amp;nbsp;Death Ray which while deadly, prevents the cruiser from turning while firing, presenting an interesting tactical challenge for Scryve Legates. This limitation is somewhat&amp;amp;nbsp;compensated by the ship&#039;s Flak Cannons which can menace anyone who gets too close to the cruiser.&lt;br /&gt;
&lt;br /&gt;
[[File:ScryveShipThumb.jpg|left|A Scryve cruiser.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scryve Dreadnought&#039;&#039;&#039; is one of the most powerful ships in this region of the galaxy, used in reserve for defense of Scryve worlds and deployed when more elite forces are required. The Scryve Dreadnought is incredibly tough and comes equipped with a Heavy Death Ray, which offers more damage, range and radius compared to the Scryve Cruiser. The Scryve Dreadnought is also equipped with Flak Cannons which are crucial for deflecting assaults by enemy ships at close range.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Scryve&amp;diff=14460</id>
		<title>Scryve</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Scryve&amp;diff=14460"/>
		<updated>2018-05-01T04:48:14Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: /* Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Scryve are powerful six limbed beings, and the dominant species in this part of the Milky Way galaxy.&amp;amp;nbsp;And for some distance beyond, though none of the other known species are sure of the extents of their Empire, or even its duration. What is known is that for at least the past ten thousand years or so, the Scryve have been the major force in the area, sweeping up other alien species into their Empire willingly or not.&lt;br /&gt;
&lt;br /&gt;
Current evidence suggests the Scryve Empire is beginning to fray at the edges. Various branches of it seem unsure what the others are doing, and their command over their ward species is not as irontight as their overbearing language might suggest. Dominant in this sector of space, the Scryve have a wide arsenal of ships at their disposal. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Ships =&lt;br /&gt;
[[File:Scryve Scout.jpg|left|thumb|180x180px]]&lt;br /&gt;
The &#039;&#039;&#039;Scryve Probes&#039;&#039;&#039; are sent out throughout the galaxy to reveal primitive forms of Alien life to extinguish or absorb them into the Scryve Empire. Weak and poorly armed, the Probe is intended to alert other Scryve ships the location of other aliens, rather than engage them directly. The Scryve Probe is armed with a Scout Shot and the ability to self destruct which deals large damage to any ships caught in the blast radius. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scryve Scout&#039;&#039;&#039; serves a reconnaissance role for the Scryve Empire as the bulk of their forces offset mobility for raw power and durability. The Scryve Scout is fast and nimble, as is equipped with a short range Scout Shot and medium range Death Ray, which is a powerful beam weapon that presents the Scout from turning. The low battery pool of the Scryve Ship prevents it from maintaining its Death Ray for long, unlike heavier Scryve ships. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scryve Cruiser&#039;&#039;&#039; makes up the bulk of the Scryve&#039;s navy, and is the main instrument of inflicting the Empire&#039;s will. Powerful and&amp;amp;nbsp;slow moving, the cruiser is armed with a&amp;amp;nbsp;Death Ray which while deadly, prevents the cruiser from turning while firing, presenting an interesting tactical challenge for Scryve Legates. This limitation is somewhat&amp;amp;nbsp;compensated by the ship&#039;s Flak Cannons which can menace anyone who gets too close to the cruiser.&lt;br /&gt;
&lt;br /&gt;
[[File:ScryveShipThumb.jpg|left|A Scryve cruiser.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scryve Dreadnought&#039;&#039;&#039; is one of the most powerful ships in this region of the galaxy, used in reserve for defense of Scryve worlds and deployed when more elite forces are required. The Scryve Dreadnought is incredibly tough and comes equipped with a Heavy Death Ray, which offers more damage, range and radius compared to the Scryve Cruiser. The Scryve Dreadnought is also equipped with Flak Cannons which are crucial for deflecting assaults by enemy ships at close range.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Scryve&amp;diff=14459</id>
		<title>Scryve</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Scryve&amp;diff=14459"/>
		<updated>2018-05-01T04:47:47Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: /* Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Scryve are powerful six limbed beings, and the dominant species in this part of the Milky Way galaxy.&amp;amp;nbsp;And for some distance beyond, though none of the other known species are sure of the extents of their Empire, or even its duration. What is known is that for at least the past ten thousand years or so, the Scryve have been the major force in the area, sweeping up other alien species into their Empire willingly or not.&lt;br /&gt;
&lt;br /&gt;
Current evidence suggests the Scryve Empire is beginning to fray at the edges. Various branches of it seem unsure what the others are doing, and their command over their ward species is not as irontight as their overbearing language might suggest. Dominant in this sector of space, the Scryve have a wide arsenal of ships at their disposal. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Ships =&lt;br /&gt;
[[File:Scryve Scout.jpg|left|thumb|180x180px]]&lt;br /&gt;
The Scryve Probes are sent out throughout the galaxy to reveal primitive forms of Alien life to extinguish or absorb them into the Scryve Empire. Weak and poorly armed, the Probe is intended to alert other Scryve ships the location of other aliens, rather than engage them directly. The Scryve Probe is armed with a Scout Shot and the ability to self destruct which deals large damage to any ships caught in the blast radius. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scryve Scout&#039;&#039;&#039; serves a reconnaissance role for the Scryve Empire as the bulk of their forces offset mobility for raw power and durability. The Scryve Scout is fast and nimble, as is equipped with a short range Scout Shot and medium range Death Ray, which is a powerful beam weapon that presents the Scout from turning. The low battery pool of the Scryve Ship prevents it from maintaining its Death Ray for long, unlike heavier Scryve ships. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scryve Cruiser&#039;&#039;&#039; makes up the bulk of the Scryve&#039;s navy, and is the main instrument of inflicting the Empire&#039;s will. Powerful and&amp;amp;nbsp;slow moving, the cruiser is armed with a&amp;amp;nbsp;Death Ray which while deadly, prevents the cruiser from turning while firing, presenting an interesting tactical challenge for Scryve Legates. This limitation is somewhat&amp;amp;nbsp;compensated by the ship&#039;s Flak Cannons which can menace anyone who gets too close to the cruiser.&lt;br /&gt;
&lt;br /&gt;
[[File:ScryveShipThumb.jpg|left|A Scryve cruiser.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scryve Dreadnought&#039;&#039;&#039; is one of the most powerful ships in this region of the galaxy, used in reserve for defense of Scryve worlds and deployed when more elite forces are required. The Scryve Dreadnought is incredibly tough and comes equipped with a Heavy Death Ray, which offers more damage, range and radius compared to the Scryve Cruiser. The Scryve Dreadnought is also equipped with Flak Cannons which are crucial for deflecting assaults by enemy ships at close range.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=File:Scryve_Scout.jpg&amp;diff=14458</id>
		<title>File:Scryve Scout.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=File:Scryve_Scout.jpg&amp;diff=14458"/>
		<updated>2018-05-01T04:21:21Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scryve Scout Thumbnail&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Scryve&amp;diff=14457</id>
		<title>Scryve</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Scryve&amp;diff=14457"/>
		<updated>2018-05-01T04:19:51Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: /* Ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Scryve are powerful six limbed beings, and the dominant species in this part of the Milky Way galaxy.&amp;amp;nbsp;And for some distance beyond, though none of the other known species are sure of the extents of their Empire, or even its duration. What is known is that for at least the past ten thousand years or so, the Scryve have been the major force in the area, sweeping up other alien species into their Empire willingly or not.&lt;br /&gt;
&lt;br /&gt;
Current evidence suggests the Scryve Empire is beginning to fray at the edges. Various branches of it seem unsure what the others are doing, and their command over their ward species is not as irontight as their overbearing language might suggest.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Ships =&lt;br /&gt;
&lt;br /&gt;
Scyve Scout&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Scryve cruiser serves as the background of the Scryve&#039;s navy, and main instrument of inflicting the Empire&#039;s will. Powerful and&amp;amp;nbsp;slow moving, the cruiser is armed with a&amp;amp;nbsp;main battle cannon, which although&amp;amp;nbsp;enormously powerful, prevents the cruiser from turning while firing, presenting an interesting tactical challenge for Scryve Legates. This limitation is somewhat&amp;amp;nbsp;compensated by the ship&#039;s flak cannons which can menace anyone who gets too close to the cruiser.&lt;br /&gt;
&lt;br /&gt;
Scryve Dreadnought&lt;br /&gt;
&lt;br /&gt;
[[File:ScryveShipThumb.jpg|left|A Scryve cruiser.]]&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Phamysht&amp;diff=14456</id>
		<title>Phamysht</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Phamysht&amp;diff=14456"/>
		<updated>2018-05-01T04:19:30Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Phamysht are a species of pleasant, well-mannered, extremely cannibalistic space monsters. Exceptionally creative, and with an unrivaled eye for design, the Phamysht were once warmly welcomed as ward members of the Scryve Empire, before their appetite-related downsides became more widely known. Now somewhat on the outs with their masters, few know what move the Phamysht have planned next.&lt;br /&gt;
&lt;br /&gt;
= Ship =&lt;br /&gt;
&lt;br /&gt;
[[File:PhamyshtShipThumb.jpg|left|Phamysht Vessel]]The Phamysht&#039;s vessel is one of the most striking in the region, made up of three seemingly disconnected parts which, as in unison, form something unmistakably greater. A product of the Phamysht&#039;s famed midcentury modernist art movement, the vessel&#039;s clean lines also strike terror amongst the aliens throughout the stars for what they warn of: your imminent consumption by hungry monsters. Its primary fire, a high-heat laser, is capable of preparing its meals &#039;&#039;in situ&#039;&#039;, and is augmented by the Phamysht&#039;s&amp;amp;nbsp;feared Invitation Bell, a psychohalucinogenic compulsion felt by any affected aliens to jump overboard and float towards the Phamysht vessel.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Mu%27Kay&amp;diff=14455</id>
		<title>Mu&#039;Kay</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Mu%27Kay&amp;diff=14455"/>
		<updated>2018-05-01T04:18:54Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: /* Ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Mu&#039;Kay are a species of intelligent cephalopods, and one of the friendlier groups of aliens in the Scryve Empire.&amp;amp;nbsp;Although they never question the Scryve publicly, in private the Mu&#039;Kay feel a great sense of unease at the way the Scryve interfere with less advanced beings. Quietly, the Mu&#039;Kay have begun laying the groundwork for creating&amp;amp;nbsp;their own Federation of Allied Species, dedicated to more egalitarian principles&amp;amp;nbsp;like cooperation, non-interference, and the endless consumption of fish.&lt;br /&gt;
&lt;br /&gt;
= Ship =&lt;br /&gt;
&lt;br /&gt;
[[File:MukayShipThumb.jpg|left|Mu&#039;Kay Vessel]]The Mu&#039;Kay vessel is a large research and exploration vessel, equipped with the massive sprawling tentacles all spaceships ought to have. An absolute menace at close range with its Harpoon, the Mu&#039;Kay vessel also has the ability to deploy a massive ink blot, to help protect it from predators by draining their batteries and locking out weapons.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Command_Ship_Upgrades&amp;diff=14454</id>
		<title>Command Ship Upgrades</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Command_Ship_Upgrades&amp;diff=14454"/>
		<updated>2018-05-01T04:15:16Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: /* Thruster Upgrade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resources earned from exploring planets can be used to upgrade the player&#039;s command ship. Below is the WIP list of Command Ship Upgrades. Each upgrade costs [[Resource Units]] and either comes in multiple tiers (Engines) or can be bought multiple times (Crew Capacity.)&lt;br /&gt;
&lt;br /&gt;
==== Lander Capacity ====&lt;br /&gt;
Increases the amount of [[Planet Exploration|planet exploration]] Landers that can be stored on the Command ship. Particularly useful to upgrade if you are landing on hazardous planets.&lt;br /&gt;
&lt;br /&gt;
==== Lander Upgrades ====&lt;br /&gt;
Makes the Lander more resistant to certain hazardous conditions. Heat plating, for example, will allow the lander to explore hot planets such as Venus.&lt;br /&gt;
&lt;br /&gt;
==== Fuel Capacity ====&lt;br /&gt;
Additional fuel storage allows for longer missions deep into space before needing to return to refuel.&lt;br /&gt;
&lt;br /&gt;
==== Engine Upgrades ====&lt;br /&gt;
Increases the acceleration and maximum speed of the ship when travelling around [[Star System Exploration|star systems.]]&lt;br /&gt;
&lt;br /&gt;
==== Thruster Upgrade ====&lt;br /&gt;
Increases acceleration and turn speed, especially useful for [[Fleet Battles|Fleet Battles.]]&lt;br /&gt;
&lt;br /&gt;
==== Hyperspace Upgrades ====&lt;br /&gt;
Increases travel speed through [[Hyperspace Navigation|Hyperspace]].&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
Customizes the weaponry and abilities used in [[Fleet Battles]]&lt;br /&gt;
&lt;br /&gt;
==== Crew Quarters ====&lt;br /&gt;
Increases maximum crew capacity. Crew acts as the command ship&#039;s health, if defeated the player loses. Crew can only be replaced in Sol, so increases crew capacity allows for deeper missions into space.&lt;br /&gt;
&lt;br /&gt;
==== Cargo Pod ====&lt;br /&gt;
Increases maximum storage of resources collected from exploring worlds.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Phamysht&amp;diff=14453</id>
		<title>Phamysht</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Phamysht&amp;diff=14453"/>
		<updated>2018-05-01T03:41:35Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: /* Ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Phamysht are a species of pleasant, well-mannered, extremely cannibalistic space monsters. Exceptionally creative, and with an unrivaled eye for design, the Phamysht were once warmly welcomed as ward members of the Scryve Empire, before their appetite-related downsides became more widely known. Now somewhat on the outs with their masters, few know what move the Phamysht have planned next.&lt;br /&gt;
&lt;br /&gt;
= Ship =&lt;br /&gt;
&lt;br /&gt;
[[File:PhamyshtShipThumb.jpg|left|Phamysht Vessel]]The Phamysht&#039;s vessel is one of the most striking in the region, made up of three seemingly disconnected parts which, as in unison, form something unmistakably greater. A product of the Phamysht&#039;s famed midcentury modernist art movement, the vessel&#039;s clean lines also strike terror amongst the aliens throughout the stars for what they warn of: your imminent consumption by hungry monsters. Its primary fire, a high-heat laser, is capable of preparing its meals &#039;&#039;in situ&#039;&#039;, and is augmented by the Phamysht&#039;s&amp;amp;nbsp;feared Dinner Bell, a psychohalucinogenic compulsion felt by any affected aliens to jump overboard and float towards the Phamysht vessel.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Star_Control_Origins&amp;diff=14452</id>
		<title>Star Control Origins</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Star_Control_Origins&amp;diff=14452"/>
		<updated>2018-04-30T12:33:39Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: /* Alien Contact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Key art Shorter.png|thumb|none|851x851px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Star Contol: Origins&#039;&#039;&#039;&#039;&#039; is both the fourth game in the Star Control franchise and a reboot of it.  It takes place in a different universe from previous Star Control games in order to provide a fresh story timeline to work with. It is being developed by Stardock Entertainment for the PC Windows platform, with editions for XBox One and Playstation 4 and Switch expected to be released later. The game is currently in development.&amp;amp;nbsp;A public Beta of its combat mode, &amp;quot;[[Fleet Battles]]&amp;quot;, is currently in beta with the final release of the full game in summer 2018.&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control: Origins&#039;&#039; is a space role-playing game which puts the player in command of Earth&#039;s prototype interstellar ship. The game features both hyperspace and solar system travel, with a third person lander mode for resource collection and exploration of planetary bodies. Combat between aliens is handled via a top down 2D arcade-style combat system dubbed &amp;quot;Fleet Battles&amp;quot; in which each ship has a range of attack powers and abilities. [[Fleet Battles]] is available as an external mode as well, with the additional option of allowing the player to design their own ships.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control: Origins&#039;&#039; takes place in the year 2088. Humanity is contacted by a species of aliens known as the Tywom, who claim they have been protecting us from a sinister evil empire known as the Scryve, who have domain over this region of the galaxy. As the player explores the immediate stars around earth they meet a wide cast of alien species, learn their histories, characteristics, and ongoing conflicts with their neighbors.  The captain&#039;s mission is to prevent the Scryve from destroying the Earth through any means necessary.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Star Control: Origins takes place in an area of space known as &amp;quot;[[wikipedia:Orion_Arm|Orion&#039;s Spur]]&amp;quot;. The player starts in a subset of this space known as the Scryve Sector which is approximately 120 by 120 light years containing hundreds of stars and thousands of worlds, each of which is unique.  &lt;br /&gt;
&lt;br /&gt;
== Game Elements ==&lt;br /&gt;
&lt;br /&gt;
=== The Captain ===&lt;br /&gt;
You are the captain of Earth&#039;s first prototype, interstellar starship with a mission to save the world. Star Control doesn&#039;t give you instructions on how to do that other than that it must be accomplished at all costs. Thus, a great deal of the game is focused on how you accomplish your goals. Through various missions, exploration and interactions you can improve your ship, gain new officers, recruit allies and gain access to many powerful abilities.&lt;br /&gt;
&lt;br /&gt;
=== [[Planet Exploration]] ===&lt;br /&gt;
When the captain visits an alien world, they can review the world by [http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_5.png scanning it.] Scanning the planet allows the Captain to send down crew to explore the surface to acquire resources, artifacts and make contact with inhabitants. There are over 70 different planet classes and thousands of unique planets which vary greatly, and some contain life while most do not. &lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_6.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Star System Exploration]] ===&lt;br /&gt;
There are several hundred star systems in the Scryve sector of Orion&#039;s Spur. When a player enters a star system they are able to navigate to planets, other ships, starbases and other elements that one would expect to find in a star system. The many alien races can be found throughout the galaxy, but most aliens will be found in their home region. &lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Hyperspace Navigation]] ===&lt;br /&gt;
The Faster-Than-Light (FTL) technology used by Star Control is called Hyperspace.  In Hyperspace, the captain can travel to other star systems or intercept other ships traveling through hyperspace.  The only known permanent structures within hyperspace are the mysterious Precursor Starbases. Players can upgrade their Hyperspace Drive to allow for more rapid movement throughout the galaxy, and are able to use autopilot for automated travel or jump between the Hypergate network found within the [[Precursor Starbases]].&lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_7.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Battles]] ===&lt;br /&gt;
Encounters with hostile aliens ins inevitable, and can only be resolved in real-time combat referred to as Fleet Battles. Fleet Battles take place as a series of one-versus-one fights in a small arena, each time a ship is destroyed, the loser has to pick another ship and the battle continues until either the player or the AI runs out of ships. The player assembles a fleet throughout the campaign by recruiting human and alien ships, while the hostile alien fleets are predetermined. Fleet Battles can also be played as a separate stand-alone game including multiplayer.&lt;br /&gt;
&lt;br /&gt;
=== [[Alien Contact]] ===&lt;br /&gt;
The captain is the only human traveling outside the home solar system, so every every contact is alien. The alignments and motivations of each race of aliens will vary, so the captain needs to careful with first contact and diplomatic contact with aliens.&lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_6.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Command Ship Upgrades|Ship Upgrades and Customization]] ===&lt;br /&gt;
&lt;br /&gt;
Resources earned from exploring planets can be used to [[Command Ship Upgrades|upgrade the player&#039;s command ship.]]&lt;br /&gt;
&lt;br /&gt;
== Known Species ==&lt;br /&gt;
&lt;br /&gt;
These are some of the species you may encounter in &#039;&#039;Star Control: Origins&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Arilou &lt;br /&gt;
*[[Drenkend|Drenkend]] &lt;br /&gt;
*[[Greegrox|Greegrox]] &lt;br /&gt;
*Orz &lt;br /&gt;
*[[The_Measured|The Measured]] &lt;br /&gt;
*[[Menkmack|Menkmack]] &lt;br /&gt;
*[[Mowlings|Mowlings]] &lt;br /&gt;
*[[Mu&#039;Kay|Mu&#039;Kay]] &lt;br /&gt;
*Syreen &lt;br /&gt;
*Overmind &lt;br /&gt;
*[[Phamysht|Phamysht]] &lt;br /&gt;
*Trandals &lt;br /&gt;
*[[Pinthi|Pinthi]] &lt;br /&gt;
*[[Scryve|Scryve]] &lt;br /&gt;
*VUX &lt;br /&gt;
*[[Tywom|Tywom]] &lt;br /&gt;
*Chenjesu &lt;br /&gt;
*Norast &lt;br /&gt;
*Jonterwock &lt;br /&gt;
*Kzanti &lt;br /&gt;
*Jeff &lt;br /&gt;
*Humans &lt;br /&gt;
&lt;br /&gt;
== Historical Timeline ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 250,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Precursors appear on the galactic scene.&lt;br /&gt;
|-&lt;br /&gt;
|c. 200,000 BCE&lt;br /&gt;
|The Eternal Wars. Formation of Quasi-Degenerate worlds.&lt;br /&gt;
|-&lt;br /&gt;
|c. 25,000 BCE&lt;br /&gt;
|Drall Alliance formed with Taalo and Mael-Num&lt;br /&gt;
|-&lt;br /&gt;
|c. 22,500 BCE&lt;br /&gt;
|Taalo discover Ur-Quan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 22,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Discovery of the first Origin. Destruction of Drall Alliance. Disappearance of Ur-Quan to unknown space.&lt;br /&gt;
|-&lt;br /&gt;
|c. 20,000 BCE&lt;br /&gt;
|Rise of the Dnyarri Hegemony&lt;br /&gt;
|-&lt;br /&gt;
|c. 19,000 BCE&lt;br /&gt;
|Taalo flee known space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 17,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Location of first Origin lost, arrival of the Xraki and domination by the Dnyarri.&lt;br /&gt;
|-&lt;br /&gt;
|c. 16,000 BCE&lt;br /&gt;
|Dnyarri begin breeding Xraki into different castes.&lt;br /&gt;
|-&lt;br /&gt;
|c. 15,000 BCE&lt;br /&gt;
|Dnyarri Hegemony spreads throughout the Orion Spur.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 11,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Rise of the [[Faction_of_Eight|Faction of Eight]] to contest the Dnyarri Hegemony&lt;br /&gt;
|-&lt;br /&gt;
|c. 9,000 BCE&lt;br /&gt;
|Dnyarri Hegemony falls, exiled to unknown region. Xraki disappear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 8,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The [[Scryve|Scryve]] are discovered by the Faction of Eight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 7,500&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Scryve overthrow the Faction of Eight. Survivors disperse to unknown parts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 6,500&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[The_Measured|The Measured]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 4,000 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Discovery of the &amp;quot;[[Pinthi|contagion]]&amp;quot; which is engineered into a sentient virus by the Scryve.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 3,000 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The &amp;quot;[[Ancient_One|Ancient One]]&amp;quot; enters this area of space seeking refuge. Scryve leave it alone.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 2,500 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve begin discovering Precursor artifacts. An Origin is found allowing them to explore realities above and below their own.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 2,450 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Destruction of several major species. Scryve adopt new policies towards ward species, vowing to eliminate future threats before they fully develop.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 400 AD&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Drenkend|Drenkend]] discovered by the Scryve. Extensive genetic modifications commenced to forge them into creatures of war.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 1500&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Tywom|Tywom]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1620&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Menkmack|Menkmack]] discovered by Bylaw Enforcement officers of The Measured. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1825&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Phamysht|Phamysht]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1853&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Overmind|Overmind]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
|1901&lt;br /&gt;
|Precursor receiver on Ceres stops recording data.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1990&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Tywom discover and uplift a species called the [[Zalence|Zalence]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1992&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve exterminate the Zalence, warn Tywom not to get &amp;quot;too curious&amp;quot; again.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2035&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Tywom pick up radio broadcasts from Earth. Become enthralled by human culture.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2046&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Mowlings|Mowlings]] discovered by Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2047&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Humans develop strong AI.&amp;amp;nbsp; The technological singularity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2048&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Jeff|Jeff]] enters this area of space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2055&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Race of strong AI beings develop on Earth, become known as the &amp;quot;Lexites&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2061&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve pass Act of Youthful Aggression, prohibiting any further addition of ward species to the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2079&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve detect Earthling broadcasts. Begins searching for origin point.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2081&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Lexites depart Earth to Mars.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2085&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Lexites departure from known space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2086&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Star Control formed to discover fate of the Lexites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2086&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve 7th fleet is destroyed by an unknown force allowing the Tywom to warn Earth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Alien_Contact&amp;diff=14451</id>
		<title>Alien Contact</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Alien_Contact&amp;diff=14451"/>
		<updated>2018-04-30T12:30:45Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The captain is the only human traveling outside the home solar system, so every every contact is an alien. Most aliens are not able to communicate with humans (only the Tywom and Arilou have learned our language that we know of). However, through the Tywom universal translator, many aliens will be able to communicate with us in real-time while some may only have their words transcribed while still others are simply impossible to communicate with. Each race of aliens occupy a cluster of stars near their homeworld, where the player must travel to and interact with for discussing important matters such as alliances and completing quests.&lt;br /&gt;
&lt;br /&gt;
=== Alignment of Aliens ===&lt;br /&gt;
Some aliens such as the Scryve and their loyal subjects will attack us on sight, while others may be more friendly and open for potential alliances and trade. Most aliens are sceptical of the young and brash humans, so earning their trust will take some work. The motivations of aliens varies, some may be motivated by benevolence while others greed, and there many be difficulties in managing diplomacy between opposing aliens.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Alien_Contact&amp;diff=14450</id>
		<title>Alien Contact</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Alien_Contact&amp;diff=14450"/>
		<updated>2018-04-30T12:30:17Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The captain is the only human traveling outside the home solar system, so every every contact is an alien. Most aliens are not able to communicate with humans (only the Tywom and Arilou have learned our language that we know of). However, through the Tywom universal translator, many aliens will be able to communicate with us in real-time while some may only have their words transcribed while still others are simply impossible to communicate with.&lt;br /&gt;
&lt;br /&gt;
=== Alignment of Aliens ===&lt;br /&gt;
Some aliens such as the Scryve and their loyal subjects will attack us on sight, while others may be more friendly and open for potential alliances and trade. Most aliens are sceptical of the young and brash humans, so earning their trust will take some work. Each race of aliens occupy a cluster of stars near their homeworld, where the player must travel to and interact with for discussing important matters such as alliances and completing quests. The motivations of aliens varies, some may be motivated by benevolence while others greed, and there many be difficulties in managing diplomacy between opposing aliens.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Alien_Contact&amp;diff=14449</id>
		<title>Alien Contact</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Alien_Contact&amp;diff=14449"/>
		<updated>2018-04-30T12:22:25Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The captain is the only human traveling outside the home solar system, so every every contact is an alien. Most aliens are not able to communicate with humans (only the Tywom and Arilou have learned our language that we know of). However, through the Tywom universal translator, many aliens will be able to communicate with us in real-time while some may only have their words transcribed while still others are simply impossible to communicate with.&lt;br /&gt;
&lt;br /&gt;
Some aliens such as the Scryve and their loyal subjects will attack us on sight, while others may be more friendly and open for potential alliances and trade. Most aliens are sceptical of the young and brash humans, so earning their trust will take some work. Each race of aliens occupy a cluster of stars near their homeworld, where the player must travel to and interact with for discussing important matters such as alliances and completing quests.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Fleet_Battles&amp;diff=14448</id>
		<title>Fleet Battles</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Fleet_Battles&amp;diff=14448"/>
		<updated>2018-04-30T12:13:08Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: /* Arena Objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== About ==&lt;br /&gt;
&lt;br /&gt;
Star Control games have always had a mode that lets players select a ship and take it into one-on-one battle with an opponent. In the original &#039;&#039;Star Control&#039;&#039;, the game was essentially nothing but&amp;amp;nbsp;that, with only a cursory background story that explained the existence of two factions of warring alien races (the Ur-Quan conflict).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control II&#039;&#039; changed this with the addition of a rich and exciting Adventure mode, whose combat gameplay was based on the existing one-on-one combat model.&amp;amp;nbsp;This same model was also playable outside the adventure as &amp;quot;Super Melee,&amp;quot; where players could choose from an array of ships from both &#039;&#039;Star Control&#039;&#039; and &#039;&#039;Star Control II&#039;&#039; and battle against a friend or computer opponent. &#039;&#039;Star Control 3&#039;&#039; used a similar melee mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control: Origins &#039;&#039;has a feature&amp;amp;nbsp;called &amp;quot;Fleet Battles&amp;quot; which follows roughly the same pattern.&amp;amp;nbsp;A new feature is that players will now not only be able to choose from pre-made ships, but have the option of making their own. A closed beta featuring this mode is available as of late 2017 to anyone who pre-orders the game.&lt;br /&gt;
&lt;br /&gt;
== Fleet Battles Stand-Alone ==&lt;br /&gt;
Fleet Battles can be played through the campaign or separately as its own stand-alone game, either single player vs AI, online, or local play with two controllers. In the Fleet Battle stand-alone, players are given a finite amount of Fleet Points which they can use to assemble a fleet. Every ship has a Fleet Point cost depending on its potency, such as a Scryve Scout costing 7 Fleet Points while a Scryve Dreadnought costs 28, so players can choose to have a small fleet with powerful ships or a vast fleet with weaker ships. Players can also create ships from scratch using the Ship Editor or download them from Steam Workshop and deploy them in Fleet Battles, even in multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Every ship has two abilities which are mostly weapons but sometimes offer other utility, using abilities drains battery that needs to recharge once its depleted. The weapons vary greatly from heat seeking missiles to canister mines and boarding teams,  The diversity of weapon types combined with the different characters of the ships means that controlling ship and playing in each matchup is challenging and unique. Some ships are more effective against others, such as the mobility of the Trandals Frigate being strong against the Scryve Dreadnought while the close range Trandal weaponry means it&#039;s vulnerable to the defensive circular attack of The Measured ships. Part of the depth in Fleet Battles comes from assembling a versatile roster of ships and knowing when to deploy each one.&lt;br /&gt;
&lt;br /&gt;
== Arena Objects ==&lt;br /&gt;
&lt;br /&gt;
The Fleet Battles arenas contain another of objects that the players can interact with (or try not to).&lt;br /&gt;
&lt;br /&gt;
*Planets&lt;br /&gt;
Players can approach planets to use it as a gravity slingshot to rapidly bounce off and change direction. This has the risk of damaging some crew.&lt;br /&gt;
*Asteroids&lt;br /&gt;
Asteroids are most common on the edges of the Arena, they block projectiles, impede and damage passing ships on impact.&lt;br /&gt;
*Wormholes&lt;br /&gt;
Wormholes allow for rapid transit throughout the arena, they come in pairs and are a direct gate between the two.&lt;br /&gt;
*Ion Storms&lt;br /&gt;
Ion Storms drain ship battery for as long as a ship passes through them&lt;br /&gt;
*Radiation&lt;br /&gt;
Radiation encroaches from the edges of the arena if an encounter has gone for too long. This limits the size of the arena as ships in the radiation field will rapidly take damage.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control Origins: Fleet Battles&#039;&#039;&amp;amp;nbsp;contains several different game modes for players. These range from single to multiplayer experiences both offline and online.&lt;br /&gt;
&lt;br /&gt;
=== Single Player ===&lt;br /&gt;
&lt;br /&gt;
This mode sets players against a pre-selected fleet of ships controlled by a computer opponent of varying difficulty levels. The player can select any ships for themselves and their opponent within the point limit and can go on to choose from a variety of difficulty levels.&lt;br /&gt;
&lt;br /&gt;
=== Local Match ===&lt;br /&gt;
&lt;br /&gt;
Designed for local two-player games. This mode allows two players to fight using two different control schemes (keyboard or controller) with pre-selected fleets of ships.&lt;br /&gt;
&lt;br /&gt;
=== Custom Match ===&lt;br /&gt;
&lt;br /&gt;
Custom Match allows players to configure the map size, map type, Fleet Points and amount of objects that spawn in the arena.&lt;br /&gt;
&lt;br /&gt;
=== Unranked Match ===&lt;br /&gt;
&lt;br /&gt;
The first standard online multiplayer mode. Once a player has selected their fleet they are placed into a queue until another player can be found.&lt;br /&gt;
&lt;br /&gt;
=== Ranked Match ===&lt;br /&gt;
&lt;br /&gt;
The second standard online multiplayer mode. This mode works just like the unranked match mode, however, a win or a loss will count towards a player&#039;s score on the metaverse leaderboard.&lt;br /&gt;
&lt;br /&gt;
== Official Ships ==&lt;br /&gt;
&lt;br /&gt;
== Player Made Ships ==&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Hyperspace_Navigation&amp;diff=14447</id>
		<title>Hyperspace Navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Hyperspace_Navigation&amp;diff=14447"/>
		<updated>2018-04-30T12:12:02Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Faster-Than-Light (FTL) technology used by Star Control and the aliens of the region is called Hyperspace. In Hyperspace, the captain can rapidly travel to other star systems or intercept other ships also traveling through hyperspace. Travelling through Hyperspace still consumes fuel, and players can upgrade their Hyperspace Drive to allow for more rapid movement throughout the galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Galaxy Map ===&lt;br /&gt;
The Galaxy Map can be viewed to see all the Star Systems and their names throughout the local region of space and be used as reference for navigation. Many clusters of stars are linked together within a perimeter represented by a unique color, this depicts a region of Stars that make up the homeworld of an alien race.&lt;br /&gt;
&lt;br /&gt;
=== Autopilot ===&lt;br /&gt;
Selecting a location on the Galaxy Map or a reference in the Captain&#039;s Log will give the option to deploy auto pilot which automatically flies the ship towards the target destination without the need of manual input. Players can also adjust time dilation to speed up the time it takes to travel large distances in Hyperspace. However, the command ship can still be approached by enemies while in Autopilot. &lt;br /&gt;
&lt;br /&gt;
=== Precursor Starbases ===&lt;br /&gt;
The only known permanent structures within hyperspace are the mysterious Precursor Starbases. The captain can land on the Precursor Starbases to refuel, upgrade the Command Ship, and use the Hypergate network to rapidly transit to any other Starbase in the region. The use of Hypergates allows for travelling between vast distances that would otherwise be impossible or laborious.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Hyperspace_Navigation&amp;diff=14446</id>
		<title>Hyperspace Navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Hyperspace_Navigation&amp;diff=14446"/>
		<updated>2018-04-30T12:03:38Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Faster-Than-Light (FTL) technology used by Star Control and the aliens of the region is called Hyperspace. In Hyperspace, the captain can travel to other star systems or intercept other ships also traveling through hyperspace. The only known permanent structures within hyperspace are the mysterious Precursor Starbases. Players can upgrade their Hyperspace Drive to allow for more rapid movement throughout the galaxy, and are able to use autopilot for automated travel or jump between the Hypergate network found within the Precursor Starbases.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Planet_Exploration&amp;diff=14445</id>
		<title>Planet Exploration</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Planet_Exploration&amp;diff=14445"/>
		<updated>2018-04-30T07:38:17Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Planet Exploration is one of the core features of Star Control: Origins and is required to collect resources and interact with many quests. There are over 70 different planet classes and thousands of unique planets. Some contain life while most do not.&lt;br /&gt;
&lt;br /&gt;
=== Scanning Planets ===&lt;br /&gt;
When the captain visits an alien world, they can review the world by scanning it from Orbit. Scanning the planet reveals all the collectable resources and objects of interest, gives a break-down of the planet data and displays any threats. The Captain can review the information and deice whether or not to send down crew to explore the surface to acquire resources, artifacts and make contact with inhabitants.  &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Planet Entry&#039;&#039;&#039; ===&lt;br /&gt;
Each planet has a specific landing zone designated for safe entry into the planet. The player controls the Lander during its descent from orbit to make sure it lands within the landing zone, the severity of the planetary determines how much Lander sway the player has to counteract. If successfully landed on the landing zone, no crew are lost and the player can begin exploring the planet. If the Lander impacts the ground away from the landing zone, it will take crew damage depending on the distance. if far enough away from the landing zone, the entire crew will be lost and another Lander will have to be launched.&lt;br /&gt;
&lt;br /&gt;
=== Lander Mechanics ===&lt;br /&gt;
The Lander is able to rapidly traverse around a planet, but the player will have to often jump to navigate terrain such as ravines and mountains, while the booster can be used to improve movement speed. Some planets will host critters, natural or otherwise, that can destroy the player&#039;s lander. To combat critters, the Landers are equipped with a laser weapon that can engage and destroy threats. Planetary hazards such as Volcanoes and Fireballs can also be lethal to the lander, so the player will have to avoid dangerous areas of the planet or have precise timing to traverse them.&lt;br /&gt;
&lt;br /&gt;
=== Lander Management ===&lt;br /&gt;
There are four factors to manage on the lander:&lt;br /&gt;
* Crew&lt;br /&gt;
Crew functions as the health of the Lander, if all crew are lost the Lander is destroyed and another needs to be launcher. Crew can take damage from botched landings, encounters with hostile critters and planetary hazards&lt;br /&gt;
* Energy&lt;br /&gt;
Energy is depleted from jumping and and boosting the Lander but regenerates over time. Efficient management of Energy is an important skill in rapidly exploring planets&lt;br /&gt;
* Storage&lt;br /&gt;
Storage determines how much resources you can collect in a single haul. If a Lander reaches maximum storage, additional Landers will need to be launched to collect the remaining resources on a planet. &lt;br /&gt;
* Weapons Energy&lt;br /&gt;
Firing the Lander&#039;s laser weapon drains Weapons Energy but regenerates over time.&lt;br /&gt;
&lt;br /&gt;
=== Collecting Resources ===&lt;br /&gt;
The main reason for exploring planets is to collect valuable resources with a lander as these can be sold to Star Control headquarters or to [[Precursor Starbases]]. Distant resources are displayed to the player so they navigate between the various resources on a world. To collect a resource, the player only needs to approach it with the lander and it will automatically be collected. There are many types of resources ranging from chemical compounds to metals, with more rare resources having differing values but they are all converted into [[Resource Units]] for interstellar commerce.&lt;br /&gt;
&lt;br /&gt;
=== Planet Data ===&lt;br /&gt;
Planets vary greatly on their conditions such as temperature, toxicity, gravity and wind strength. Not all planets are equally hospitable, most planets the player will be able to explore with little risk but some will have conditions that makes exploring dangerous. Examples of hazards include volcanos, methane geysers, fireballs and lightning.  Players can upgrade their landing craft with upgrades such as heat resistant plating to allow them to explore inhospitable worlds. If a landing craft is destroyed, the craft and the crew inside of it perish and need to be replaced, but the player can try again with multiple landers.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Planet_Exploration&amp;diff=14444</id>
		<title>Planet Exploration</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Planet_Exploration&amp;diff=14444"/>
		<updated>2018-04-30T07:03:07Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: /* Collecting Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Planet Exploration is one of the core features of Star Control: Origins and is required to collect resources and interact with many quests.&lt;br /&gt;
&lt;br /&gt;
=== Scanning Planets ===&lt;br /&gt;
When the captain visits an alien world, they can review the world by scanning it from Orbit, Scanning the planet gives a break-down of valuable resources and  Captain to send down crew to explore the surface to acquire resources, artifacts and make contact with inhabitants. There are over 70 different planet classes and thousands of unique planets. Some contain life while most do not. &lt;br /&gt;
&lt;br /&gt;
=== Collecting Resources ===&lt;br /&gt;
The main reason for exploring planets is to collect valuable resources with a lander as these can be sold to Star Control headquarters or to [[Precursor Starbases]]. To collect a resource, the player only needs to approach it with the lander and it will automatically be collected. There are many types of resources ranging from chemical compounds to metals, with more rare resources having differing values but they are all converted into [[Resource Units]] for interstellar commerce.&lt;br /&gt;
&lt;br /&gt;
=== Planet Data ===&lt;br /&gt;
Planets vary greatly on their conditions such as temperature, toxicity, gravity and wind strength. Not all planets are equally hospitable, most planets the player will be able to explore with little risk but some will have conditions that makes exploring dangerous. Examples of hazards include volcanos, methane geysers, fireballs and lightning.  Players can upgrade their landing craft with upgrades such as heat resistant plating to allow them to explore inhospitable worlds. If a landing craft is destroyed, the craft and the crew inside of it perish and need to be replaced, but the player can try again with multiple landers.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Command_Ship_Upgrades&amp;diff=14443</id>
		<title>Command Ship Upgrades</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Command_Ship_Upgrades&amp;diff=14443"/>
		<updated>2018-04-30T06:42:38Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resources earned from exploring planets can be used to upgrade the player&#039;s command ship. Below is the WIP list of Command Ship Upgrades. Each upgrade costs [[Resource Units]] and either comes in multiple tiers (Engines) or can be bought multiple times (Crew Capacity.)&lt;br /&gt;
&lt;br /&gt;
==== Lander Capacity ====&lt;br /&gt;
Increases the amount of [[Planet Exploration|planet exploration]] Landers that can be stored on the Command ship. Particularly useful to upgrade if you are landing on hazardous planets.&lt;br /&gt;
&lt;br /&gt;
==== Lander Upgrades ====&lt;br /&gt;
Makes the Lander more resistant to certain hazardous conditions. Heat plating, for example, will allow the lander to explore hot planets such as Venus.&lt;br /&gt;
&lt;br /&gt;
==== Fuel Capacity ====&lt;br /&gt;
Additional fuel storage allows for longer missions deep into space before needing to return to refuel.&lt;br /&gt;
&lt;br /&gt;
==== Engine Upgrades ====&lt;br /&gt;
Increases the acceleration and maximum speed of the ship when travelling around [[Star System Exploration|star systems.]]&lt;br /&gt;
&lt;br /&gt;
==== Thruster Upgrade ====&lt;br /&gt;
Increases the turn speed, especially useful for [[Fleet Battles|Fleet Battles.]]&lt;br /&gt;
&lt;br /&gt;
==== Hyperspace Upgrades ====&lt;br /&gt;
Increases travel speed through [[Hyperspace Navigation|Hyperspace]].&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
Customizes the weaponry and abilities used in [[Fleet Battles]]&lt;br /&gt;
&lt;br /&gt;
==== Crew Quarters ====&lt;br /&gt;
Increases maximum crew capacity. Crew acts as the command ship&#039;s health, if defeated the player loses. Crew can only be replaced in Sol, so increases crew capacity allows for deeper missions into space.&lt;br /&gt;
&lt;br /&gt;
==== Cargo Pod ====&lt;br /&gt;
Increases maximum storage of resources collected from exploring worlds.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Planet_Exploration&amp;diff=14442</id>
		<title>Planet Exploration</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Planet_Exploration&amp;diff=14442"/>
		<updated>2018-04-30T06:42:14Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Planet Exploration is one of the core features of Star Control: Origins and is required to collect resources and interact with many quests.&lt;br /&gt;
&lt;br /&gt;
=== Scanning Planets ===&lt;br /&gt;
When the captain visits an alien world, they can review the world by scanning it from Orbit, Scanning the planet gives a break-down of valuable resources and  Captain to send down crew to explore the surface to acquire resources, artifacts and make contact with inhabitants. There are over 70 different planet classes and thousands of unique planets. Some contain life while most do not. &lt;br /&gt;
&lt;br /&gt;
=== Collecting Resources ===&lt;br /&gt;
The main reason for exploring planets is to collect valuable resources with a lander as these can be sold to Star Control headquarters or to [[Precursor Starbases]]. There are many types of resources ranging from chemical compounds to metals, with more rare resources having differing values but they are all converted into [[Resource Units]] for interstellar commerce.&lt;br /&gt;
&lt;br /&gt;
=== Planet Data ===&lt;br /&gt;
Planets vary greatly on their conditions such as temperature, toxicity, gravity and wind strength. Not all planets are equally hospitable, most planets the player will be able to explore with little risk but some will have conditions that makes exploring dangerous. Examples of hazards include volcanos, methane geysers, fireballs and lightning.  Players can upgrade their landing craft with upgrades such as heat resistant plating to allow them to explore inhospitable worlds. If a landing craft is destroyed, the craft and the crew inside of it perish and need to be replaced, but the player can try again with multiple landers.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Star_System_Exploration&amp;diff=14441</id>
		<title>Star System Exploration</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Star_System_Exploration&amp;diff=14441"/>
		<updated>2018-04-30T06:35:23Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several hundred star systems in the Scryve sector of Orion&#039;s Spur. When a player enters a star system they are able to navigate to planets, other ships, starbases and other elements that one would expect to find in a star system. The many alien races can be found throughout the galaxy, but most aliens will be found in their home region. &lt;br /&gt;
&lt;br /&gt;
==== Planets ====&lt;br /&gt;
If a planet or moon can be landed on approaching it will proceed to the planet landing screen or to the dialog screen if it is occupied by aliens. Planets that can not be landed on are visually intuitive such as Gas Giants or &amp;quot;Shattered&amp;quot; Planets.&lt;br /&gt;
&lt;br /&gt;
==== Alien Ships ====&lt;br /&gt;
Approaching an alien ship give you the option to attack, converse or ignore depending on the ships relationship to the captain. Hostile aliens such as the Scryve or Pirates will not give the option to ignore, while allied ships such as the Tywom won&#039;t give you the option to attack. Most aliens ships wander around but some ships will directly fly towards and pursue the captain until the command ship flees or meets them.&lt;br /&gt;
&lt;br /&gt;
==== Stars ====&lt;br /&gt;
Approaching a Star will damage the command ship, don&#039;t fly too close to them.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Command_Ship_Upgrades&amp;diff=14440</id>
		<title>Command Ship Upgrades</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Command_Ship_Upgrades&amp;diff=14440"/>
		<updated>2018-04-30T06:30:15Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resources earned from exploring planets can be used to upgrade the player&#039;s command ship. Below is the WIP list of Command Ship Upgrades. Each upgrade costs [[Resource Units]] and either comes in multiple tiers (Engines) or can be bought multiple times (Crew Capacity.)&lt;br /&gt;
&lt;br /&gt;
==== Lander Capacity ====&lt;br /&gt;
Increases the amount of [[Planet Exploration|planet exploration]] Landers that can be stored on the Command ship. Particularly useful to upgrade if you are landing on hazardous planets.&lt;br /&gt;
&lt;br /&gt;
==== Lander Upgrades ====&lt;br /&gt;
Makes the Lander more resistant to certain hazardous conditions. Heat plating, for example, will allow the lander to explore hot planets such as Venus.&lt;br /&gt;
&lt;br /&gt;
==== Fuel Capacity ====&lt;br /&gt;
Additional fuel storage allows for longer missions deep into space before needing to return to refuel.&lt;br /&gt;
&lt;br /&gt;
==== Engine Upgrades ====&lt;br /&gt;
Increases the acceleration and maximum speed of the ship when travelling around [[Star System Exploration|star systems.]]&lt;br /&gt;
&lt;br /&gt;
==== Thruster Upgrade ====&lt;br /&gt;
Increases the turn speed, especially useful for [[Fleet Battles|Fleet Battles.]]&lt;br /&gt;
&lt;br /&gt;
==== Hyperspace Upgrades ====&lt;br /&gt;
Increases travel speed through [[Hyperspace Navigation|Hyperspace]].&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
Customizes the weaponry used in [[Fleet Battles]]&lt;br /&gt;
&lt;br /&gt;
==== Crew Quarters ====&lt;br /&gt;
Increases maximum crew capacity. Crew acts as the command ship&#039;s health, if defeated the player loses. Crew can only be replaced in Sol, so increases crew capacity allows for deeper missions into space.&lt;br /&gt;
&lt;br /&gt;
==== Cargo Pod ====&lt;br /&gt;
Increases maximum storage of resources collected from exploring worlds.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Star_System_Exploration&amp;diff=14439</id>
		<title>Star System Exploration</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Star_System_Exploration&amp;diff=14439"/>
		<updated>2018-04-30T06:24:26Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several hundred star systems in the Scryve sector of Orion&#039;s Spur. When a player enters a star system they are able to navigate to planets, other ships, starbases and other elements that one would expect to find in a star system. The many alien races can be found throughout the galaxy, but most aliens will be found in their home region. &lt;br /&gt;
&lt;br /&gt;
If a planet or moon can be landed on approaching it will proceed to the planet landing screen. Planets that can not be landed on are generally visually intuitive, such as Gas Giants or &amp;quot;Shattered&amp;quot; Planets.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Command_Ship_Upgrades&amp;diff=14438</id>
		<title>Command Ship Upgrades</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Command_Ship_Upgrades&amp;diff=14438"/>
		<updated>2018-04-30T06:14:54Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resources earned from exploring planets can be used to upgrade the player&#039;s command ship. Below is the WIP list of Command Ship Upgrades. Each upgrade costs [[Resource Units]] and either comes in multiple tiers (Engines) or can be bought multiple times (Crew Capacity.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Lander Capacity&lt;br /&gt;
Increases the amount of [[Planet Exploration|planet exploration]] Landers that can be stored on the Command ship. Particularly useful to upgrade if you are landing on hazardous planets.&lt;br /&gt;
*Lander Upgrades&lt;br /&gt;
Makes the Lander more resistant to certain hazardous conditions. Heat plating, for example, will allow the lander to explore hot planets such as Venus.&lt;br /&gt;
*Fuel Capacity&lt;br /&gt;
Additional fuel storage allows for longer missions deep into space before needing to return to refuel.&lt;br /&gt;
*Engine Upgrades&lt;br /&gt;
Increases the acceleration and maximum speed of the ship when travelling around [[Star System Exploration|star systems.]]&lt;br /&gt;
*Thruster Upgrade&lt;br /&gt;
Increases the turn speed, especially useful for [[Fleet Battles|Fleet Battles.]]&lt;br /&gt;
*Hyperspace Upgrades&lt;br /&gt;
Increases travel speed through [[Hyperspace Navigation|Hyperspace]].&lt;br /&gt;
*Weapons&lt;br /&gt;
Customizes the weaponry used in [[Fleet Battles]]&lt;br /&gt;
*Crew Quarters&lt;br /&gt;
Increases maximum crew capacity. Crew acts as the command ship&#039;s health, if defeated the player loses. Crew can only be replaced in Sol, so increases crew capacity allows for deeper missions into space.&lt;br /&gt;
*Cargo Pod&lt;br /&gt;
Increases maximum storage of resources collected from exploring worlds.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Command_Ship_Upgrades&amp;diff=14437</id>
		<title>Command Ship Upgrades</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Command_Ship_Upgrades&amp;diff=14437"/>
		<updated>2018-04-30T06:12:05Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resources earned from exploring planets can be used to upgrade the player&#039;s command ship. Below is the WIP list of Command Ship Upgrades. Each upgrade costs Resource Units and either comes in multiple tiers (Engines) or can be bought multiple times (Crew Capacity.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Lander Capacity&lt;br /&gt;
Increases the amount of Landers that can be stored on the Command ship. Useful to upgrade if you are landing on hazardous planets.&lt;br /&gt;
*Lander Upgrades&lt;br /&gt;
Makes the Lander more resistant to certain hazardous conditions. Heat plating, for example, will allow the lander to explore hot planets such as Venus.&lt;br /&gt;
*Fuel Capacity&lt;br /&gt;
Additional fuel storage allows for longer missions deep into space before needing to return to refuel.&lt;br /&gt;
*Engine Upgrades&lt;br /&gt;
Increases the acceleration and maximum speed of the ship when travelling around star systems&lt;br /&gt;
*Thruster Upgrade&lt;br /&gt;
Increases the turn speed, especially useful for Fleet Battles&lt;br /&gt;
*Hyperspeed Upgrades&lt;br /&gt;
Increases travel speed through Hyperspace&lt;br /&gt;
*Weapons&lt;br /&gt;
Customizes the weaponry used in Fleet Battles&lt;br /&gt;
*Crew Quarters&lt;br /&gt;
Increases maximum crew capacity. Crew acts as the command ship&#039;s health, if defeated the player loses. Crew can only be replaced in Sol, so increases crew capacity allows for deeper missions into space&lt;br /&gt;
*Cargo Pod&lt;br /&gt;
Increases maximum storage of resources collected from exploring worlds.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Resource_Units&amp;diff=14436</id>
		<title>Resource Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Resource_Units&amp;diff=14436"/>
		<updated>2018-04-30T06:10:27Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resource Units referred to in-game as &amp;quot;RU&amp;quot; is the currency that allows for interstellar commerce. Star Control base, Precursor Starbases and the many aliens in this sector will also recognize and exchange Resource Units for goods and services. The most common way to earn Resource Units is [[Planet Exploration|exploring planets]] to collect resources, but Resource Units can also be gained through many other means such as [[Alien Contact|alien interactions]], quests and scavenging wrecks. Earning Resource Units is a core part of the game as replenishing crew, purchasing fuel and [[Command Ship Upgrades|upgrading the command ship]] are crucial to advancing through the galaxy and the campaign.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Resource_Units&amp;diff=14435</id>
		<title>Resource Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Resource_Units&amp;diff=14435"/>
		<updated>2018-04-30T06:10:01Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: Created page with &amp;quot;Resource Units is the currency that allows for interstellar commerce. Star Control base, Precursor Starbases and the many aliens in this sector will also recognize and exchang...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resource Units is the currency that allows for interstellar commerce. Star Control base, Precursor Starbases and the many aliens in this sector will also recognize and exchange Resource Units for goods and services. The most common way to earn Resource Units is [[Planet Exploration|exploring planets]] to collect resources, but Resource Units can also be gained through many other means such as [[Alien Contact|alien interactions]], quests and scavenging wrecks. Earning Resource Units is a core part of the game as replenishing crew, purchasing fuel and [[Command Ship Upgrades|upgrading the command ship]] are crucial to advancing through the galaxy and the campaign.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Planet_Exploration&amp;diff=14434</id>
		<title>Planet Exploration</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Planet_Exploration&amp;diff=14434"/>
		<updated>2018-04-30T06:04:23Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the captain visits an alien world, they can review the world by scanning it. Scanning the planet allows the Captain to send down crew to explore the surface to acquire resources, artifacts and make contact with inhabitants. There are over 70 different planet classes and thousands of unique planets. Some contain life while most do not. Planets vary greatly on their conditions such as temperature, toxicity, gravity and wind strength. Not all planets are equally hospitable, most planets the player will be able to explore with little risk but some will have conditions that makes exploring dangerous. Examples of hazards include volcanos, methane geysers, fireballs and lightning. Players can upgrade their landing craft with upgrades such as heat resistant plating to allow them to explore inhospitable worlds. If a landing craft is destroyed, the craft and the crew inside of it perish and need to be replaced, but the player can try again with multiple landers.&lt;br /&gt;
&lt;br /&gt;
The main reason for exploring planets is to collect valuable resources with a lander as these can be sold to Star Control headquarters or to [[Precursor Starbases]]. There are many types of resources ranging from chemical compounds to metals, with more rare resources having differing values but they are all converted into [[Resource Units]] for interstellar commerce.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Planet_Exploration&amp;diff=14433</id>
		<title>Planet Exploration</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Planet_Exploration&amp;diff=14433"/>
		<updated>2018-04-30T06:02:16Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the captain visits an alien world, they can review the world by scanning it. Scanning the planet allows the Captain to send down crew to explore the surface to acquire resources, artifacts and make contact with inhabitants. There are over 70 different planet classes and thousands of unique planets. Some contain life while most do not. Planets vary greatly on their conditions such as temperature, toxicity, gravity and wind strength. Not all planets are equally hospitable, most planets the player will be able to explore with little risk but some will have conditions that makes exploring dangerous. Examples of hazards include volcanos, methane geysers, fireballs and lightning. Players can upgrade their landing craft with upgrades such as heat resistant plating to allow them to explore inhospitable worlds. If a landing craft is destroyed, the craft and the crew inside of it perish and need to be replaced, but the player can try again with multiple landers.&lt;br /&gt;
&lt;br /&gt;
The main reason for exploring planets is to collect valuable resources with a lander as these can be sold to Star Control headquarters or to [[Precursor Starbases]]. There are many types of resources ranging from chemical compounds to metals, with more rare resources having differing values but they are all converted into Resource Units for interstellar commerce.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Planet_Exploration&amp;diff=14432</id>
		<title>Planet Exploration</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Planet_Exploration&amp;diff=14432"/>
		<updated>2018-04-30T06:02:04Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the captain visits an alien world, they can review the world by scanning it. Scanning the planet allows the Captain to send down crew to explore the surface to acquire resources, artifacts and make contact with inhabitants. There are over 70 different planet classes and thousands of unique planets. Some contain life while most do not. Planets vary greatly on their conditions such as temperature, toxicity, gravity and wind strength. Not all planets are equally hospitable, most planets the player will be able to explore with little risk but some will have conditions that makes exploring dangerous. Examples of hazards include volcanos, methane geysers, fireballs and lightning. Players can upgrade their landing craft with upgrades such as heat resistant plating to allow them to explore inhospitable worlds. If a landing craft is destroyed, the craft and the crew inside of it perish and need to be replaced, but the player can try again with multiple landers.&lt;br /&gt;
&lt;br /&gt;
The main reason for exploring planets is to collect valuable resources with a lander as these can be sold to Star Control headquarters or to Precursor Starbases. There are many types of resources ranging from chemical compounds to metals, with more rare resources having differing values but they are all converted into Resource Units for interstellar commerce.&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Star_Control_Origins&amp;diff=14431</id>
		<title>Star Control Origins</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Star_Control_Origins&amp;diff=14431"/>
		<updated>2018-04-30T05:55:00Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: /* Planet Exploration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Key art Shorter.png|thumb|none|851x851px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Star Contol: Origins&#039;&#039;&#039;&#039;&#039; is both the fourth game in the Star Control franchise and a reboot of it.  It takes place in a different universe from previous Star Control games in order to provide a fresh story timeline to work with. It is being developed by Stardock Entertainment for the PC Windows platform, with editions for XBox One and Playstation 4 and Switch expected to be released later. The game is currently in development.&amp;amp;nbsp;A public Beta of its combat mode, &amp;quot;[[Fleet Battles]]&amp;quot;, is currently in beta with the final release of the full game in summer 2018.&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control: Origins&#039;&#039; is a space role-playing game which puts the player in command of Earth&#039;s prototype interstellar ship. The game features both hyperspace and solar system travel, with a third person lander mode for resource collection and exploration of planetary bodies. Combat between aliens is handled via a top down 2D arcade-style combat system dubbed &amp;quot;Fleet Battles&amp;quot; in which each ship has a range of attack powers and abilities. [[Fleet Battles]] is available as an external mode as well, with the additional option of allowing the player to design their own ships.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control: Origins&#039;&#039; takes place in the year 2088. Humanity is contacted by a species of aliens known as the Tywom, who claim they have been protecting us from a sinister evil empire known as the Scryve, who have domain over this region of the galaxy. As the player explores the immediate stars around earth they meet a wide cast of alien species, learn their histories, characteristics, and ongoing conflicts with their neighbors.  The captain&#039;s mission is to prevent the Scryve from destroying the Earth through any means necessary.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Star Control: Origins takes place in an area of space known as &amp;quot;[[wikipedia:Orion_Arm|Orion&#039;s Spur]]&amp;quot;. The player starts in a subset of this space known as the Scryve Sector which is approximately 120 by 120 light years containing hundreds of stars and thousands of worlds, each of which is unique.  &lt;br /&gt;
&lt;br /&gt;
== Game Elements ==&lt;br /&gt;
&lt;br /&gt;
=== The Captain ===&lt;br /&gt;
You are the captain of Earth&#039;s first prototype, interstellar starship with a mission to save the world. Star Control doesn&#039;t give you instructions on how to do that other than that it must be accomplished at all costs. Thus, a great deal of the game is focused on how you accomplish your goals. Through various missions, exploration and interactions you can improve your ship, gain new officers, recruit allies and gain access to many powerful abilities.&lt;br /&gt;
&lt;br /&gt;
=== [[Planet Exploration]] ===&lt;br /&gt;
When the captain visits an alien world, they can review the world by [http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_5.png scanning it.] Scanning the planet allows the Captain to send down crew to explore the surface to acquire resources, artifacts and make contact with inhabitants. There are over 70 different planet classes and thousands of unique planets which vary greatly, and some contain life while most do not. &lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_6.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Star System Exploration]] ===&lt;br /&gt;
There are several hundred star systems in the Scryve sector of Orion&#039;s Spur. When a player enters a star system they are able to navigate to planets, other ships, starbases and other elements that one would expect to find in a star system. The many alien races can be found throughout the galaxy, but most aliens will be found in their home region. &lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Hyperspace Navigation]] ===&lt;br /&gt;
The Faster-Than-Light (FTL) technology used by Star Control is called Hyperspace.  In Hyperspace, the captain can travel to other star systems or intercept other ships traveling through hyperspace.  The only known permanent structures within hyperspace are the mysterious Precursor Starbases. Players can upgrade their Hyperspace Drive to allow for more rapid movement throughout the galaxy, and are able to use autopilot for automated travel or jump between the Hypergate network found within the [[Precursor Starbases]].&lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_7.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Battles]] ===&lt;br /&gt;
Encounters with hostile aliens ins inevitable, and can only be resolved in real-time combat referred to as Fleet Battles. Fleet Battles take place as a series of one-versus-one fights in a small arena, each time a ship is destroyed, the loser has to pick another ship and the battle continues until either the player or the AI runs out of ships. The player assembles a fleet throughout the campaign by recruiting human and alien ships, while the hostile alien fleets are predetermined. Fleet Battles can also be played as a separate stand-alone game including multiplayer.&lt;br /&gt;
&lt;br /&gt;
=== [[Alien Contact]] ===&lt;br /&gt;
The captain is the only human traveling outside the home solar system, so every every contact is an alien. Most aliens are not able to communicate with humans (only the Tywom and Arilou have learned our language that we know of). However, through the Tywom universal translator, many aliens will be able to communicate with us in real-time while some may only have their words transcribed while still others are simply impossible to communicate with. Some aliens such as the Scryve and their loyal subjects will attack us on sight, while others may be more friendly and open for potential alliances and trade. Most aliens are sceptical of the young and brash humans, so earning their trust will take some work. Each race of aliens occupy a cluster of stars near their homeworld, where the player must travel to and interact with for discussing important matters such as alliances and completing quests.  &lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_6.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Command Ship Upgrades|Ship Upgrades and Customization]] ===&lt;br /&gt;
&lt;br /&gt;
Resources earned from exploring planets can be used to [[Command Ship Upgrades|upgrade the player&#039;s command ship.]]&lt;br /&gt;
&lt;br /&gt;
== Known Species ==&lt;br /&gt;
&lt;br /&gt;
These are some of the species you may encounter in &#039;&#039;Star Control: Origins&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Arilou &lt;br /&gt;
*[[Drenkend|Drenkend]] &lt;br /&gt;
*[[Greegrox|Greegrox]] &lt;br /&gt;
*Orz &lt;br /&gt;
*[[The_Measured|The Measured]] &lt;br /&gt;
*[[Menkmack|Menkmack]] &lt;br /&gt;
*[[Mowlings|Mowlings]] &lt;br /&gt;
*[[Mu&#039;Kay|Mu&#039;Kay]] &lt;br /&gt;
*Syreen &lt;br /&gt;
*Overmind &lt;br /&gt;
*[[Phamysht|Phamysht]] &lt;br /&gt;
*Trandals &lt;br /&gt;
*[[Pinthi|Pinthi]] &lt;br /&gt;
*[[Scryve|Scryve]] &lt;br /&gt;
*VUX &lt;br /&gt;
*[[Tywom|Tywom]] &lt;br /&gt;
*Chenjesu &lt;br /&gt;
*Norast &lt;br /&gt;
*Jonterwock &lt;br /&gt;
*Kzanti &lt;br /&gt;
*Jeff &lt;br /&gt;
*Humans &lt;br /&gt;
&lt;br /&gt;
== Historical Timeline ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 250,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Precursors appear on the galactic scene.&lt;br /&gt;
|-&lt;br /&gt;
|c. 200,000 BCE&lt;br /&gt;
|The Eternal Wars. Formation of Quasi-Degenerate worlds.&lt;br /&gt;
|-&lt;br /&gt;
|c. 25,000 BCE&lt;br /&gt;
|Drall Alliance formed with Taalo and Mael-Num&lt;br /&gt;
|-&lt;br /&gt;
|c. 22,500 BCE&lt;br /&gt;
|Taalo discover Ur-Quan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 22,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Discovery of the first Origin. Destruction of Drall Alliance. Disappearance of Ur-Quan to unknown space.&lt;br /&gt;
|-&lt;br /&gt;
|c. 20,000 BCE&lt;br /&gt;
|Rise of the Dnyarri Hegemony&lt;br /&gt;
|-&lt;br /&gt;
|c. 19,000 BCE&lt;br /&gt;
|Taalo flee known space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 17,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Location of first Origin lost, arrival of the Xraki and domination by the Dnyarri.&lt;br /&gt;
|-&lt;br /&gt;
|c. 16,000 BCE&lt;br /&gt;
|Dnyarri begin breeding Xraki into different castes.&lt;br /&gt;
|-&lt;br /&gt;
|c. 15,000 BCE&lt;br /&gt;
|Dnyarri Hegemony spreads throughout the Orion Spur.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 11,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Rise of the [[Faction_of_Eight|Faction of Eight]] to contest the Dnyarri Hegemony&lt;br /&gt;
|-&lt;br /&gt;
|c. 9,000 BCE&lt;br /&gt;
|Dnyarri Hegemony falls, exiled to unknown region. Xraki disappear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 8,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The [[Scryve|Scryve]] are discovered by the Faction of Eight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 7,500&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Scryve overthrow the Faction of Eight. Survivors disperse to unknown parts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 6,500&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[The_Measured|The Measured]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 4,000 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Discovery of the &amp;quot;[[Pinthi|contagion]]&amp;quot; which is engineered into a sentient virus by the Scryve.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 3,000 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The &amp;quot;[[Ancient_One|Ancient One]]&amp;quot; enters this area of space seeking refuge. Scryve leave it alone.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 2,500 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve begin discovering Precursor artifacts. An Origin is found allowing them to explore realities above and below their own.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 2,450 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Destruction of several major species. Scryve adopt new policies towards ward species, vowing to eliminate future threats before they fully develop.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 400 AD&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Drenkend|Drenkend]] discovered by the Scryve. Extensive genetic modifications commenced to forge them into creatures of war.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 1500&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Tywom|Tywom]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1620&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Menkmack|Menkmack]] discovered by Bylaw Enforcement officers of The Measured. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1825&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Phamysht|Phamysht]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1853&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Overmind|Overmind]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
|1901&lt;br /&gt;
|Precursor receiver on Ceres stops recording data.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1990&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Tywom discover and uplift a species called the [[Zalence|Zalence]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1992&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve exterminate the Zalence, warn Tywom not to get &amp;quot;too curious&amp;quot; again.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2035&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Tywom pick up radio broadcasts from Earth. Become enthralled by human culture.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2046&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Mowlings|Mowlings]] discovered by Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2047&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Humans develop strong AI.&amp;amp;nbsp; The technological singularity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2048&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Jeff|Jeff]] enters this area of space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2055&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Race of strong AI beings develop on Earth, become known as the &amp;quot;Lexites&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2061&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve pass Act of Youthful Aggression, prohibiting any further addition of ward species to the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2079&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve detect Earthling broadcasts. Begins searching for origin point.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2081&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Lexites depart Earth to Mars.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2085&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Lexites departure from known space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2086&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Star Control formed to discover fate of the Lexites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2086&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve 7th fleet is destroyed by an unknown force allowing the Tywom to warn Earth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Star_Control_Origins&amp;diff=14430</id>
		<title>Star Control Origins</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Star_Control_Origins&amp;diff=14430"/>
		<updated>2018-04-30T05:50:49Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Key art Shorter.png|thumb|none|851x851px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Star Contol: Origins&#039;&#039;&#039;&#039;&#039; is both the fourth game in the Star Control franchise and a reboot of it.  It takes place in a different universe from previous Star Control games in order to provide a fresh story timeline to work with. It is being developed by Stardock Entertainment for the PC Windows platform, with editions for XBox One and Playstation 4 and Switch expected to be released later. The game is currently in development.&amp;amp;nbsp;A public Beta of its combat mode, &amp;quot;[[Fleet Battles]]&amp;quot;, is currently in beta with the final release of the full game in summer 2018.&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control: Origins&#039;&#039; is a space role-playing game which puts the player in command of Earth&#039;s prototype interstellar ship. The game features both hyperspace and solar system travel, with a third person lander mode for resource collection and exploration of planetary bodies. Combat between aliens is handled via a top down 2D arcade-style combat system dubbed &amp;quot;Fleet Battles&amp;quot; in which each ship has a range of attack powers and abilities. [[Fleet Battles]] is available as an external mode as well, with the additional option of allowing the player to design their own ships.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control: Origins&#039;&#039; takes place in the year 2088. Humanity is contacted by a species of aliens known as the Tywom, who claim they have been protecting us from a sinister evil empire known as the Scryve, who have domain over this region of the galaxy. As the player explores the immediate stars around earth they meet a wide cast of alien species, learn their histories, characteristics, and ongoing conflicts with their neighbors.  The captain&#039;s mission is to prevent the Scryve from destroying the Earth through any means necessary.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Star Control: Origins takes place in an area of space known as &amp;quot;[[wikipedia:Orion_Arm|Orion&#039;s Spur]]&amp;quot;. The player starts in a subset of this space known as the Scryve Sector which is approximately 120 by 120 light years containing hundreds of stars and thousands of worlds, each of which is unique.  &lt;br /&gt;
&lt;br /&gt;
== Game Elements ==&lt;br /&gt;
&lt;br /&gt;
=== The Captain ===&lt;br /&gt;
You are the captain of Earth&#039;s first prototype, interstellar starship with a mission to save the world. Star Control doesn&#039;t give you instructions on how to do that other than that it must be accomplished at all costs. Thus, a great deal of the game is focused on how you accomplish your goals. Through various missions, exploration and interactions you can improve your ship, gain new officers, recruit allies and gain access to many powerful abilities.&lt;br /&gt;
&lt;br /&gt;
=== [[Planet Exploration]] ===&lt;br /&gt;
When the captain visits an alien world, they can review the world by [http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_5.png scanning it.] Scanning the planet allows the Captain to send down crew to explore the surface to acquire resources, artifacts and make contact with inhabitants. There are over 70 different planet classes and thousands of unique planets.  Some contain life while most do not. Planets vary greatly on their conditions such as temperature, toxicity and wind strength. Not all planets are equally hospitable, most planets the player will be able to explore with little risk but some will have conditions that makes exploring dangerous. Examples of hazards include volcanos, methane geysers, fireballs and lightning. Players can upgrade their landing craft with upgrades such as heat resistant plating to allow them to explore inhospitable worlds. If a landing craft is destroyed, the craft and the crew inside of it perish and need to be replaced, but the player can try again with multiple landers.&lt;br /&gt;
&lt;br /&gt;
The main reason for exploring planets is to collect valuable resources with a lander as these can be sold to Star Control headquarters or to starbases. There are many types of resources ranging from chemical compounds to metals, with more rare resources having differing values. Inhospitable planets will often hold the most valuable resources. &lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_6.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Star System Exploration]] ===&lt;br /&gt;
There are several hundred star systems in the Scryve sector of Orion&#039;s Spur. When a player enters a star system they are able to navigate to planets, other ships, starbases and other elements that one would expect to find in a star system. The many alien races can be found throughout the galaxy, but most aliens will be found in their home region. &lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Hyperspace Navigation]] ===&lt;br /&gt;
The Faster-Than-Light (FTL) technology used by Star Control is called Hyperspace.  In Hyperspace, the captain can travel to other star systems or intercept other ships traveling through hyperspace.  The only known permanent structures within hyperspace are the mysterious Precursor Starbases. Players can upgrade their Hyperspace Drive to allow for more rapid movement throughout the galaxy, and are able to use autopilot for automated travel or jump between the Hypergate network found within the [[Precursor Starbases]].&lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_7.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Battles]] ===&lt;br /&gt;
Encounters with hostile aliens ins inevitable, and can only be resolved in real-time combat referred to as Fleet Battles. Fleet Battles take place as a series of one-versus-one fights in a small arena, each time a ship is destroyed, the loser has to pick another ship and the battle continues until either the player or the AI runs out of ships. The player assembles a fleet throughout the campaign by recruiting human and alien ships, while the hostile alien fleets are predetermined. Fleet Battles can also be played as a separate stand-alone game including multiplayer.&lt;br /&gt;
&lt;br /&gt;
=== [[Alien Contact]] ===&lt;br /&gt;
The captain is the only human traveling outside the home solar system, so every every contact is an alien. Most aliens are not able to communicate with humans (only the Tywom and Arilou have learned our language that we know of). However, through the Tywom universal translator, many aliens will be able to communicate with us in real-time while some may only have their words transcribed while still others are simply impossible to communicate with. Some aliens such as the Scryve and their loyal subjects will attack us on sight, while others may be more friendly and open for potential alliances and trade. Most aliens are sceptical of the young and brash humans, so earning their trust will take some work. Each race of aliens occupy a cluster of stars near their homeworld, where the player must travel to and interact with for discussing important matters such as alliances and completing quests.  &lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_6.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Command Ship Upgrades|Ship Upgrades and Customization]] ===&lt;br /&gt;
&lt;br /&gt;
Resources earned from exploring planets can be used to [[Command Ship Upgrades|upgrade the player&#039;s command ship.]]&lt;br /&gt;
&lt;br /&gt;
== Known Species ==&lt;br /&gt;
&lt;br /&gt;
These are some of the species you may encounter in &#039;&#039;Star Control: Origins&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Arilou &lt;br /&gt;
*[[Drenkend|Drenkend]] &lt;br /&gt;
*[[Greegrox|Greegrox]] &lt;br /&gt;
*Orz &lt;br /&gt;
*[[The_Measured|The Measured]] &lt;br /&gt;
*[[Menkmack|Menkmack]] &lt;br /&gt;
*[[Mowlings|Mowlings]] &lt;br /&gt;
*[[Mu&#039;Kay|Mu&#039;Kay]] &lt;br /&gt;
*Syreen &lt;br /&gt;
*Overmind &lt;br /&gt;
*[[Phamysht|Phamysht]] &lt;br /&gt;
*Trandals &lt;br /&gt;
*[[Pinthi|Pinthi]] &lt;br /&gt;
*[[Scryve|Scryve]] &lt;br /&gt;
*VUX &lt;br /&gt;
*[[Tywom|Tywom]] &lt;br /&gt;
*Chenjesu &lt;br /&gt;
*Norast &lt;br /&gt;
*Jonterwock &lt;br /&gt;
*Kzanti &lt;br /&gt;
*Jeff &lt;br /&gt;
*Humans &lt;br /&gt;
&lt;br /&gt;
== Historical Timeline ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 250,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Precursors appear on the galactic scene.&lt;br /&gt;
|-&lt;br /&gt;
|c. 200,000 BCE&lt;br /&gt;
|The Eternal Wars. Formation of Quasi-Degenerate worlds.&lt;br /&gt;
|-&lt;br /&gt;
|c. 25,000 BCE&lt;br /&gt;
|Drall Alliance formed with Taalo and Mael-Num&lt;br /&gt;
|-&lt;br /&gt;
|c. 22,500 BCE&lt;br /&gt;
|Taalo discover Ur-Quan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 22,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Discovery of the first Origin. Destruction of Drall Alliance. Disappearance of Ur-Quan to unknown space.&lt;br /&gt;
|-&lt;br /&gt;
|c. 20,000 BCE&lt;br /&gt;
|Rise of the Dnyarri Hegemony&lt;br /&gt;
|-&lt;br /&gt;
|c. 19,000 BCE&lt;br /&gt;
|Taalo flee known space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 17,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Location of first Origin lost, arrival of the Xraki and domination by the Dnyarri.&lt;br /&gt;
|-&lt;br /&gt;
|c. 16,000 BCE&lt;br /&gt;
|Dnyarri begin breeding Xraki into different castes.&lt;br /&gt;
|-&lt;br /&gt;
|c. 15,000 BCE&lt;br /&gt;
|Dnyarri Hegemony spreads throughout the Orion Spur.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 11,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Rise of the [[Faction_of_Eight|Faction of Eight]] to contest the Dnyarri Hegemony&lt;br /&gt;
|-&lt;br /&gt;
|c. 9,000 BCE&lt;br /&gt;
|Dnyarri Hegemony falls, exiled to unknown region. Xraki disappear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 8,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The [[Scryve|Scryve]] are discovered by the Faction of Eight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 7,500&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Scryve overthrow the Faction of Eight. Survivors disperse to unknown parts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 6,500&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[The_Measured|The Measured]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 4,000 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Discovery of the &amp;quot;[[Pinthi|contagion]]&amp;quot; which is engineered into a sentient virus by the Scryve.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 3,000 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The &amp;quot;[[Ancient_One|Ancient One]]&amp;quot; enters this area of space seeking refuge. Scryve leave it alone.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 2,500 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve begin discovering Precursor artifacts. An Origin is found allowing them to explore realities above and below their own.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 2,450 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Destruction of several major species. Scryve adopt new policies towards ward species, vowing to eliminate future threats before they fully develop.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 400 AD&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Drenkend|Drenkend]] discovered by the Scryve. Extensive genetic modifications commenced to forge them into creatures of war.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 1500&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Tywom|Tywom]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1620&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Menkmack|Menkmack]] discovered by Bylaw Enforcement officers of The Measured. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1825&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Phamysht|Phamysht]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1853&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Overmind|Overmind]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
|1901&lt;br /&gt;
|Precursor receiver on Ceres stops recording data.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1990&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Tywom discover and uplift a species called the [[Zalence|Zalence]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1992&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve exterminate the Zalence, warn Tywom not to get &amp;quot;too curious&amp;quot; again.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2035&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Tywom pick up radio broadcasts from Earth. Become enthralled by human culture.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2046&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Mowlings|Mowlings]] discovered by Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2047&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Humans develop strong AI.&amp;amp;nbsp; The technological singularity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2048&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Jeff|Jeff]] enters this area of space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2055&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Race of strong AI beings develop on Earth, become known as the &amp;quot;Lexites&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2061&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve pass Act of Youthful Aggression, prohibiting any further addition of ward species to the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2079&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve detect Earthling broadcasts. Begins searching for origin point.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2081&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Lexites depart Earth to Mars.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2085&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Lexites departure from known space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2086&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Star Control formed to discover fate of the Lexites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2086&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve 7th fleet is destroyed by an unknown force allowing the Tywom to warn Earth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Star_Control_Origins&amp;diff=14429</id>
		<title>Star Control Origins</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Star_Control_Origins&amp;diff=14429"/>
		<updated>2018-04-30T05:50:36Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Key art Shorter.png|thumb|none|851x851px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Star Contol: Origins&#039;&#039;&#039;&#039;&#039; is both the fourth game in the Star Control franchise and a reboot of it.  It takes place in a different universe from previous Star Control games in order to provide a fresh story timeline to work with. It is being developed by Stardock Entertainment for the PC Windows platform, with editions for XBox One and Playstation 4 and Switch expected to be released later. The game is currently in development.&amp;amp;nbsp;A public Beta of its combat mode, &amp;quot;[[Fleet Battles]]&amp;quot;, is currently in beta with the final release of the full game in summer 2018.&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control: Origins&#039;&#039; is a space role-playing game which puts the player in command of Earth&#039;s prototype interstellar ship. The game features both hyperspace and solar system travel, with a third person lander mode for resource collection and exploration of planetary bodies. Combat between aliens is handled via a top down 2D arcade-style combat system dubbed &amp;quot;Fleet Battles&amp;quot; in which each ship has a range of attack powers and abilities. [[Fleet Battles]] is available as an external mode as well, with the additional option of allowing the player to design their own ships.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control: Origins&#039;&#039; takes place in the year 2088. Humanity is contacted by a species of aliens known as the Tywom, who claim they have been protecting us from a sinister evil empire known as the Scryve, who have domain over this region of the galaxy. As the player explores the immediate stars around earth they meet a wide cast of alien species, learn their histories, characteristics, and ongoing conflicts with their neighbors.  The captain&#039;s mission is to prevent the Scryve from destroying the Earth through any means necessary.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Star Control: Origins takes place in an area of space known as &amp;quot;[[wikipedia:Orion_Arm|Orion&#039;s Spur]]&amp;quot;. The player starts in a subset of this space known as the Scryve Sector which is approximately 120 by 120 light years containing hundreds of stars and thousands of worlds, each of which is unique.  &lt;br /&gt;
&lt;br /&gt;
== Game Elements ==&lt;br /&gt;
&lt;br /&gt;
=== The Captain ===&lt;br /&gt;
You are the captain of Earth&#039;s first prototype, interstellar starship with a mission to save the world. Star Control doesn&#039;t give you instructions on how to do that other than that it must be accomplished at all costs. Thus, a great deal of the game is focused on how you accomplish your goals. Through various missions, exploration and interactions you can improve your ship, gain new officers, recruit allies and gain access to many powerful abilities.&lt;br /&gt;
&lt;br /&gt;
=== [[Planet Exploration]] ===&lt;br /&gt;
When the captain visits an alien world, they can review the world by [http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_5.png scanning it.] Scanning the planet allows the Captain to send down crew to explore the surface to acquire resources, artifacts and make contact with inhabitants. There are over 70 different planet classes and thousands of unique planets.  Some contain life while most do not. Planets vary greatly on their conditions such as temperature, toxicity and wind strength. Not all planets are equally hospitable, most planets the player will be able to explore with little risk but some will have conditions that makes exploring dangerous. Examples of hazards include volcanos, methane geysers, fireballs and lightning. Players can upgrade their landing craft with upgrades such as heat resistant plating to allow them to explore inhospitable worlds. If a landing craft is destroyed, the craft and the crew inside of it perish and need to be replaced, but the player can try again with multiple landers.&lt;br /&gt;
&lt;br /&gt;
The main reason for exploring planets is to collect valuable resources with a lander as these can be sold to Star Control headquarters or to starbases. There are many types of resources ranging from chemical compounds to metals, with more rare resources having differing values. Inhospitable planets will often hold the most valuable resources. &lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_6.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Star System Exploration]] ===&lt;br /&gt;
There are several hundred star systems in the Scryve sector of Orion&#039;s Spur. When a player enters a star system they are able to navigate to planets, other ships, starbases and other elements that one would expect to find in a star system. The many alien races can be found throughout the galaxy, but most aliens will be found in their home region. &lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Hyperspace Navigation]] ===&lt;br /&gt;
The Faster-Than-Light (FTL) technology used by Star Control is called Hyperspace.  In Hyperspace, the captain can travel to other star systems or intercept other ships traveling through hyperspace.  The only known permanent structures within hyperspace are the mysterious Precursor Starbases. Players can upgrade their Hyperspace Drive to allow for more rapid movement throughout the galaxy, and are able to use autopilot for automated travel or jump between the Hypergate network found within the [[Precursor Starbases]].&lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_7.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Battles]] ===&lt;br /&gt;
Encounters with hostile aliens ins inevitable, and can only be resolved in real-time combat referred to as Fleet Battles. Fleet Battles take place as a series of one-versus-one fights in a small arena, each time a ship is destroyed, the loser has to pick another ship and the battle continues until either the player or the AI runs out of ships. The player assembles a fleet throughout the campaign by recruiting human and alien ships, while the hostile alien fleets are predetermined. Fleet Battles can also be played as a separate stand-alone game including multiplayer.&lt;br /&gt;
&lt;br /&gt;
=== [[Alien Contact]] ===&lt;br /&gt;
The captain is the only human traveling outside the home solar system, so every every contact is an alien. Most aliens are not able to communicate with humans (only the Tywom and Arilou have learned our language that we know of). However, through the Tywom universal translator, many aliens will be able to communicate with us in real-time while some may only have their words transcribed while still others are simply impossible to communicate with. Some aliens such as the Scryve and their loyal subjects will attack us on sight, while others may be more friendly and open for potential alliances and trade. Most aliens are sceptical of the young and brash humans, so earning their trust will take some work. Each race of aliens occupy a cluster of stars near their homeworld, where the player must travel to and interact with for discussing important matters such as alliances and completing quests.  &lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_6.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Command Ship Upgrades|Ship Upgrades and Customization]] ===&lt;br /&gt;
&lt;br /&gt;
Resources earned from exploring planets can be used to [[Command Ship Upgrades|upgrade the player&#039;s command ship.]]&lt;br /&gt;
&lt;br /&gt;
== Known Species ==&lt;br /&gt;
&lt;br /&gt;
These are some of the species you may encounter in &#039;&#039;Star Control: Origins&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Arilou &lt;br /&gt;
*[[Drenkend|Drenkend]] &lt;br /&gt;
*[[Greegrox|Greegrox]] &lt;br /&gt;
*Orz &lt;br /&gt;
*[[The_Measured|The Measured]] &lt;br /&gt;
*[[Menkmack|Menkmack]] &lt;br /&gt;
*[[Mowlings|Mowlings]] &lt;br /&gt;
*[[Mu&#039;Kay|Mu&#039;Kay]] &lt;br /&gt;
*Syreen &lt;br /&gt;
*Overmind &lt;br /&gt;
*[[Phamysht|Phamysht]] &lt;br /&gt;
*Trandals &lt;br /&gt;
*[[Pinthi|Pinthi]] &lt;br /&gt;
*[[Scryve|Scryve]] &lt;br /&gt;
*VUX &lt;br /&gt;
*[[Tywom|Tywom]] &lt;br /&gt;
*Chenjesu &lt;br /&gt;
*Norast &lt;br /&gt;
*Jonterwock &lt;br /&gt;
*Kzanti &lt;br /&gt;
*Jeff &lt;br /&gt;
*Humans &lt;br /&gt;
&lt;br /&gt;
== Historical Timeline ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 250,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Precursors appear on the galactic scene.&lt;br /&gt;
|-&lt;br /&gt;
|c. 200,000 BCE&lt;br /&gt;
|The Eternal Wars. Formation of Quasi-Degenerate worlds.&lt;br /&gt;
|-&lt;br /&gt;
|c. 25,000 BCE&lt;br /&gt;
|Drall Alliance formed with Taalo and Mael-Num&lt;br /&gt;
|-&lt;br /&gt;
|c. 22,500 BCE&lt;br /&gt;
|Taalo discover Ur-Quan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 22,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Discovery of the first Origin. Destruction of Drall Alliance. Disappearance of Ur-Quan to unknown space.&lt;br /&gt;
|-&lt;br /&gt;
|c. 20,000 BCE&lt;br /&gt;
|Rise of the Dnyarri Hegemony&lt;br /&gt;
|-&lt;br /&gt;
|c. 19,000 BCE&lt;br /&gt;
|Taalo flee known space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 17,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Location of first Origin lost, arrival of the Xraki and domination by the Dnyarri.&lt;br /&gt;
|-&lt;br /&gt;
|c. 16,000 BCE&lt;br /&gt;
|Dnyarri begin breeding Xraki into different castes.&lt;br /&gt;
|-&lt;br /&gt;
|c. 15,000 BCE&lt;br /&gt;
|Dnyarri Hegemony spreads throughout the Orion Spur.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 11,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Rise of the [[Faction_of_Eight|Faction of Eight]] to contest the Dnyarri Hegemony&lt;br /&gt;
|-&lt;br /&gt;
|c. 9,000 BCE&lt;br /&gt;
|Dnyarri Hegemony falls, exiled to unknown region. Xraki disappear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 8,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The [[Scryve|Scryve]] are discovered by the Faction of Eight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 7,500&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Scryve overthrow the Faction of Eight. Survivors disperse to unknown parts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 6,500&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[The_Measured|The Measured]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 4,000 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Discovery of the &amp;quot;[[Pinthi|contagion]]&amp;quot; which is engineered into a sentient virus by the Scryve.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 3,000 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The &amp;quot;[[Ancient_One|Ancient One]]&amp;quot; enters this area of space seeking refuge. Scryve leave it alone.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 2,500 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve begin discovering Precursor artifacts. An Origin is found allowing them to explore realities above and below their own.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 2,450 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Destruction of several major species. Scryve adopt new policies towards ward species, vowing to eliminate future threats before they fully develop.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 400 AD&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Drenkend|Drenkend]] discovered by the Scryve. Extensive genetic modifications commenced to forge them into creatures of war.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 1500&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Tywom|Tywom]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1620&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Menkmack|Menkmack]] discovered by Bylaw Enforcement officers of The Measured. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1825&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Phamysht|Phamysht]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1853&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Overmind|Overmind]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
|1901&lt;br /&gt;
|Precursor receiver on Ceres stops recording data.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1990&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Tywom discover and uplift a species called the [[Zalence|Zalence]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1992&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve exterminate the Zalence, warn Tywom not to get &amp;quot;too curious&amp;quot; again.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2035&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Tywom pick up radio broadcasts from Earth. Become enthralled by human culture.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2046&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Mowlings|Mowlings]] discovered by Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2047&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Humans develop strong AI.&amp;amp;nbsp; The technological singularity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2048&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Jeff|Jeff]] enters this area of space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2055&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Race of strong AI beings develop on Earth, become known as the &amp;quot;Lexites&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2061&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve pass Act of Youthful Aggression, prohibiting any further addition of ward species to the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2079&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve detect Earthling broadcasts. Begins searching for origin point.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2081&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Lexites depart Earth to Mars.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2085&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Lexites departure from known space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2086&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Star Control formed to discover fate of the Lexites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2086&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve 7th fleet is destroyed by an unknown force allowing the Tywom to warn Earth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
	<entry>
		<id>https://wiki.starcontrol.com/index.php?title=Star_Control_Origins&amp;diff=14428</id>
		<title>Star Control Origins</title>
		<link rel="alternate" type="text/html" href="https://wiki.starcontrol.com/index.php?title=Star_Control_Origins&amp;diff=14428"/>
		<updated>2018-04-30T05:50:06Z</updated>

		<summary type="html">&lt;p&gt;AlphonsoHornibro: /* Alien Contact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Key art Shorter.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Star Contol: Origins&#039;&#039;&#039;&#039;&#039; is both the fourth game in the Star Control franchise and a reboot of it.  It takes place in a different universe from previous Star Control games in order to provide a fresh story timeline to work with. It is being developed by Stardock Entertainment for the PC Windows platform, with editions for XBox One and Playstation 4 and Switch expected to be released later. The game is currently in development.&amp;amp;nbsp;A public Beta of its combat mode, &amp;quot;[[Fleet Battles]]&amp;quot;, is currently in beta with the final release of the full game in summer 2018.&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control: Origins&#039;&#039; is a space role-playing game which puts the player in command of Earth&#039;s prototype interstellar ship. The game features both hyperspace and solar system travel, with a third person lander mode for resource collection and exploration of planetary bodies. Combat between aliens is handled via a top down 2D arcade-style combat system dubbed &amp;quot;Fleet Battles&amp;quot; in which each ship has a range of attack powers and abilities. [[Fleet Battles]] is available as an external mode as well, with the additional option of allowing the player to design their own ships.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Star Control: Origins&#039;&#039; takes place in the year 2088. Humanity is contacted by a species of aliens known as the Tywom, who claim they have been protecting us from a sinister evil empire known as the Scryve, who have domain over this region of the galaxy. As the player explores the immediate stars around earth they meet a wide cast of alien species, learn their histories, characteristics, and ongoing conflicts with their neighbors.  The captain&#039;s mission is to prevent the Scryve from destroying the Earth through any means necessary.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Star Control: Origins takes place in an area of space known as &amp;quot;[[wikipedia:Orion_Arm|Orion&#039;s Spur]]&amp;quot;. The player starts in a subset of this space known as the Scryve Sector which is approximately 120 by 120 light years containing hundreds of stars and thousands of worlds, each of which is unique.  &lt;br /&gt;
&lt;br /&gt;
== Game Elements ==&lt;br /&gt;
&lt;br /&gt;
=== The Captain ===&lt;br /&gt;
You are the captain of Earth&#039;s first prototype, interstellar starship with a mission to save the world. Star Control doesn&#039;t give you instructions on how to do that other than that it must be accomplished at all costs. Thus, a great deal of the game is focused on how you accomplish your goals. Through various missions, exploration and interactions you can improve your ship, gain new officers, recruit allies and gain access to many powerful abilities.&lt;br /&gt;
&lt;br /&gt;
=== [[Planet Exploration]] ===&lt;br /&gt;
When the captain visits an alien world, they can review the world by [http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_5.png scanning it.] Scanning the planet allows the Captain to send down crew to explore the surface to acquire resources, artifacts and make contact with inhabitants. There are over 70 different planet classes and thousands of unique planets.  Some contain life while most do not. Planets vary greatly on their conditions such as temperature, toxicity and wind strength. Not all planets are equally hospitable, most planets the player will be able to explore with little risk but some will have conditions that makes exploring dangerous. Examples of hazards include volcanos, methane geysers, fireballs and lightning. Players can upgrade their landing craft with upgrades such as heat resistant plating to allow them to explore inhospitable worlds. If a landing craft is destroyed, the craft and the crew inside of it perish and need to be replaced, but the player can try again with multiple landers.&lt;br /&gt;
&lt;br /&gt;
The main reason for exploring planets is to collect valuable resources with a lander as these can be sold to Star Control headquarters or to starbases. There are many types of resources ranging from chemical compounds to metals, with more rare resources having differing values. Inhospitable planets will often hold the most valuable resources. &lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_6.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Star System Exploration]] ===&lt;br /&gt;
There are several hundred star systems in the Scryve sector of Orion&#039;s Spur. When a player enters a star system they are able to navigate to planets, other ships, starbases and other elements that one would expect to find in a star system. The many alien races can be found throughout the galaxy, but most aliens will be found in their home region. &lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Hyperspace Navigation]] ===&lt;br /&gt;
The Faster-Than-Light (FTL) technology used by Star Control is called Hyperspace.  In Hyperspace, the captain can travel to other star systems or intercept other ships traveling through hyperspace.  The only known permanent structures within hyperspace are the mysterious Precursor Starbases. Players can upgrade their Hyperspace Drive to allow for more rapid movement throughout the galaxy, and are able to use autopilot for automated travel or jump between the Hypergate network found within the [[Precursor Starbases]].&lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_7.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Battles]] ===&lt;br /&gt;
Encounters with hostile aliens ins inevitable, and can only be resolved in real-time combat referred to as Fleet Battles. Fleet Battles take place as a series of one-versus-one fights in a small arena, each time a ship is destroyed, the loser has to pick another ship and the battle continues until either the player or the AI runs out of ships. The player assembles a fleet throughout the campaign by recruiting human and alien ships, while the hostile alien fleets are predetermined. Fleet Battles can also be played as a separate stand-alone game including multiplayer.&lt;br /&gt;
&lt;br /&gt;
=== [[Alien Contact]] ===&lt;br /&gt;
The captain is the only human traveling outside the home solar system, so every every contact is an alien. Most aliens are not able to communicate with humans (only the Tywom and Arilou have learned our language that we know of). However, through the Tywom universal translator, many aliens will be able to communicate with us in real-time while some may only have their words transcribed while still others are simply impossible to communicate with. Some aliens such as the Scryve and their loyal subjects will attack us on sight, while others may be more friendly and open for potential alliances and trade. Most aliens are sceptical of the young and brash humans, so earning their trust will take some work. Each race of aliens occupy a cluster of stars near their homeworld, where the player must travel to and interact with for discussing important matters such as alliances and completing quests.  &lt;br /&gt;
&lt;br /&gt;
[http://draginol.stardock.net/images2018/Star-Control-April-Screenshots_951F/image_6.png Screenshot].&lt;br /&gt;
&lt;br /&gt;
=== [[Command Ship Upgrades|Ship Upgrades and Customization]] ===&lt;br /&gt;
&lt;br /&gt;
Resources earned from exploring planets can be used to [[Command Ship Upgrades|upgrade the player&#039;s command ship.]]&lt;br /&gt;
&lt;br /&gt;
== Known Species ==&lt;br /&gt;
&lt;br /&gt;
These are some of the species you may encounter in &#039;&#039;Star Control: Origins&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Arilou &lt;br /&gt;
*[[Drenkend|Drenkend]] &lt;br /&gt;
*[[Greegrox|Greegrox]] &lt;br /&gt;
*Orz &lt;br /&gt;
*[[The_Measured|The Measured]] &lt;br /&gt;
*[[Menkmack|Menkmack]] &lt;br /&gt;
*[[Mowlings|Mowlings]] &lt;br /&gt;
*[[Mu&#039;Kay|Mu&#039;Kay]] &lt;br /&gt;
*Syreen &lt;br /&gt;
*Overmind &lt;br /&gt;
*[[Phamysht|Phamysht]] &lt;br /&gt;
*Trandals &lt;br /&gt;
*[[Pinthi|Pinthi]] &lt;br /&gt;
*[[Scryve|Scryve]] &lt;br /&gt;
*VUX &lt;br /&gt;
*[[Tywom|Tywom]] &lt;br /&gt;
*Chenjesu &lt;br /&gt;
*Norast &lt;br /&gt;
*Jonterwock &lt;br /&gt;
*Kzanti &lt;br /&gt;
*Jeff &lt;br /&gt;
*Humans &lt;br /&gt;
&lt;br /&gt;
== Historical Timeline ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 250,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Precursors appear on the galactic scene.&lt;br /&gt;
|-&lt;br /&gt;
|c. 200,000 BCE&lt;br /&gt;
|The Eternal Wars. Formation of Quasi-Degenerate worlds.&lt;br /&gt;
|-&lt;br /&gt;
|c. 25,000 BCE&lt;br /&gt;
|Drall Alliance formed with Taalo and Mael-Num&lt;br /&gt;
|-&lt;br /&gt;
|c. 22,500 BCE&lt;br /&gt;
|Taalo discover Ur-Quan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 22,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Discovery of the first Origin. Destruction of Drall Alliance. Disappearance of Ur-Quan to unknown space.&lt;br /&gt;
|-&lt;br /&gt;
|c. 20,000 BCE&lt;br /&gt;
|Rise of the Dnyarri Hegemony&lt;br /&gt;
|-&lt;br /&gt;
|c. 19,000 BCE&lt;br /&gt;
|Taalo flee known space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 17,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Location of first Origin lost, arrival of the Xraki and domination by the Dnyarri.&lt;br /&gt;
|-&lt;br /&gt;
|c. 16,000 BCE&lt;br /&gt;
|Dnyarri begin breeding Xraki into different castes.&lt;br /&gt;
|-&lt;br /&gt;
|c. 15,000 BCE&lt;br /&gt;
|Dnyarri Hegemony spreads throughout the Orion Spur.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 11,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Rise of the [[Faction_of_Eight|Faction of Eight]] to contest the Dnyarri Hegemony&lt;br /&gt;
|-&lt;br /&gt;
|c. 9,000 BCE&lt;br /&gt;
|Dnyarri Hegemony falls, exiled to unknown region. Xraki disappear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 8,000&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The [[Scryve|Scryve]] are discovered by the Faction of Eight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 7,500&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Scryve overthrow the Faction of Eight. Survivors disperse to unknown parts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 6,500&amp;amp;nbsp;BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[The_Measured|The Measured]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 4,000 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Discovery of the &amp;quot;[[Pinthi|contagion]]&amp;quot; which is engineered into a sentient virus by the Scryve.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 3,000 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The &amp;quot;[[Ancient_One|Ancient One]]&amp;quot; enters this area of space seeking refuge. Scryve leave it alone.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 2,500 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve begin discovering Precursor artifacts. An Origin is found allowing them to explore realities above and below their own.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 2,450 BCE&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Destruction of several major species. Scryve adopt new policies towards ward species, vowing to eliminate future threats before they fully develop.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 400 AD&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Drenkend|Drenkend]] discovered by the Scryve. Extensive genetic modifications commenced to forge them into creatures of war.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | c. 1500&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Tywom|Tywom]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1620&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Menkmack|Menkmack]] discovered by Bylaw Enforcement officers of The Measured. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1825&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Phamysht|Phamysht]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1853&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Overmind|Overmind]] discovered by the Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
|1901&lt;br /&gt;
|Precursor receiver on Ceres stops recording data.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1990&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Tywom discover and uplift a species called the [[Zalence|Zalence]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 1992&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve exterminate the Zalence, warn Tywom not to get &amp;quot;too curious&amp;quot; again.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2035&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | The Tywom pick up radio broadcasts from Earth. Become enthralled by human culture.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2046&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Mowlings|Mowlings]] discovered by Scryve. Made wards of the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2047&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Humans develop strong AI.&amp;amp;nbsp; The technological singularity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2048&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | [[Jeff|Jeff]] enters this area of space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2055&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Race of strong AI beings develop on Earth, become known as the &amp;quot;Lexites&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2061&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve pass Act of Youthful Aggression, prohibiting any further addition of ward species to the Empire.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2079&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve detect Earthling broadcasts. Begins searching for origin point.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2081&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Lexites depart Earth to Mars.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2085&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Lexites departure from known space.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2086&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Star Control formed to discover fate of the Lexites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 141px;&amp;quot; | 2086&lt;br /&gt;
| style=&amp;quot;width: 792px;&amp;quot; | Scryve 7th fleet is destroyed by an unknown force allowing the Tywom to warn Earth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>AlphonsoHornibro</name></author>
	</entry>
</feed>