V1.1

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v1.1 Update

Update overview:

  • Updated ship components: Early game components are cheaper, whereas late game components are more expensive. Late game components are generally more effective.
  • Planet mineral balance: We want to reward you for exploring dangerous worlds and less compelled to visit low-value worlds.
  • Visual improvements: We've improved the appearance of the leaders, planet props, and the planets.

Gameplay

Adjusted lander physics to feel more weighty

  • Planet mineral balance pass.
  • Ship AI changes:
    • AI makes better use of wormholes
    • Smarter about hunting for wrecks (e.g. powerups)
    • Better at evading
    • Improvements to how the AI interacts with incoming projectiles
    • Improved AI behavior for Tywom turret placement
  • Added new unique weapons: Flank Blasters, Rapid Laser Dual & Gauss Cannon
  • Distributed new weapons among existing alien ships for better combat variety
  • Added new race of minor aliens in the Fang Cluster
  • Added new pheromones aliens encounter
  • Added tough new alien interactions in 4 systems
  • Changed the type of hyperdrive you get from Kzanti in Sirius A so that Star Control accepts it for Colony ships.
  • After meeting Wymdoo on Triton, a beacon now points the player towards the training base
  • Adding some Captain's Logs to the scared Tywom quest giver NPC.
  • Fix for a hitch with the Mukay Ice World prank the Menkmack play on them. All Ice Worlds are despawned when the prank is caught.
  • AI now taunts you in Fleet Battles
  • Moving the planet Vrooms in Alpha Mensae much further into the system to stop some weird behavior when the player tried to land on it and went into hyperspace instead.
  • Moving some planets in Arcturus a little closer to the star, so that players can actually land on them.
  • Reduced cost and increased efficiency of lander components
  • Increased the cost of powerful nuclear missile variants
  • Reduced the selling price of some weapons that can be looted
  • Increased the cost of late-game ship components
  • Earthship energy regen rate increased from 7 to 9.
  • Changed some ships to the human faction to allow healing.
  • Default Lander Crew increased from 5 to 6.
  • Deflector Mark II reduced from 20% to 15%.
  • Reduced cost of overpriced lander components.
  • Reduced the selling price of some of the "random" pick-up weapons.
  • Fixed some ships having too small RU value.
  • Increased cost powerful Nuke variants.
  • Overmind Deflector reduced from 25% to 20%.
  • Slight nerf to stacking deflectors.
  • Planet mineral balance pass. In general, the higher the risk, the higher the reward!
  • Minor balance changes to Norast ship and Battlecruiser since you can now heal them.
  • The game now despawns mercenaries when you hire the Mercenary Captain.
  • Measured/Phamysht/Boscan Transport won't bother the player after winning
  • All ships can now be recrewed from Star Control base
  • Urlon convoys now use the proper ship in combat.

Audio

  • Added new voice for the Freed Trandals
  • Fixed streaming settings for new Scryve music
  • Adding Earthling Cruiser weapon variations
  • Added canister bomb weapon fire variations
  • Added Scryve space exploration 1 song.
  • Added audio event for planetary investigation

Interface

  • Improved remapping of keys and controller inputs
  • MP Lobby no longer shows the wrong Fleet after ending a match
  • Right-clicking on AI button in fleet battles setup now moves backward through the opponent types.
  • Starbase Buy/Sell Panel no longer loses focus sometimes
  • Fix the possibility of users being able to select options whilst "are you sure you want to surrender" prompt is up
  • Resolved issue with pressing B button on controller causing popup dialogs to cancel but not call any button functions!

Graphics

  • Improved some planet buildings and props that weren't set in the ground properly
  • Improved appearance for many planet props
  • Updated visuals for the bug and worm critters
  • Optimized shaders to increase perf. on planets
  • Added a configurable frame limiter in the settings file
  • Fixed some very pixelated Red Stars in hyperspace
  • Updated the Xraki, Greegrox, Trandal and Jeff leader screens visuals
  • General animation polish/fixes for the Menkmack and Mercenary Captain
  • Added animation to the Trandal leader background
  • Added a bigger explosion when you defeat the final boss
  • Compressed planet models textures to save space on disk (and small perf. bonus to boot!)
  • Slight performance improvements to stamps.

Foreign Languages

  • Added Commander voice over for German and Chinese languages.
  • Updated galaxy object names for non-English to improve translation and better match quests.


Bugs

  • In fleet battles, the enemy purple engine trail now matches the player trail's in length and size
  • Fleet battles now have space backgrounds in hyperspace
  • Pulsar weapon now has a description
  • Fixed some transports not giving the right RU bounty when destroyed
  • All misc salvageable ships now use the human pilot animation in combat
  • Using the Observer cloak ability in MP will no longer cause the ship parts of the affected ship to sometimes have very bad transforms
  • Ship acceleration indicator on inventory and starbase screens now use correct value rather
  • Fixing some incorrect popup descriptions for Engine rewards
  • Autonav to a starbase will not drain your fuel while you're there
  • The Tywom will now properly deduct any superfluids from the player.
  • Tywom Fuel Rescue guy will no constantly respawn further away when you enter combat (coward!)
  • If your Vindicator is full, collecting an item longer deletes it permanently
  • The "sell conventionals" button is no longer disabled if you didn't have a common resource in your cargo.
  • Fix for the alien who can't be ignored in Alpha Mus.
  • Fixing an incongruous movie for a building on Iota Aspis B II.
  • Fix escape when using surrender from escape menu in Fleet battle (campaign) causing the game to unpause.
  • Fix for various bugs with strange Measured obelisks quests
  • Modified marketplace to deal with an issue where you could lose fuel by selecting the same component in the list.
  • If your main ship mysteriously disappears, we'll give you a new one
  • Urlon ships no longer look huge in hyperspace
  • Deleting a ship design will now correctly select the first design in the list afterward.

Other Resources

v1.1 Forum Post