Modders Guide: Difference between revisions

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That filename should be [Mod Name].manifest_xml
That filename should be [Mod Name].manifest_xml
[[File:SCOManifest.png]]
[[File:SCOManifest.png]]
[[File:SCOIsometric.png]]


*'''internalID'''- This is the name that is used if the mod is referenced by other mods. For example, if you build a Lovecraft themed mod someone else may want to add a few quests to it. They would do that by referencing this name.
*'''internalID'''- This is the name that is used if the mod is referenced by other mods. For example, if you build a Lovecraft themed mod someone else may want to add a few quests to it. They would do that by referencing this name.

Revision as of 17:26, 3 October 2018


Mod Structure

Star Control Origins mods are contained in the ../My Games/Star Control/Universes/ directory.

To start one create a directory in this structure.


The Manifest File

In that directory you will need to create a manifest file. The purpose of this file is to define what the Mod is.

That filename should be [Mod Name].manifest_xml



  • internalID- This is the name that is used if the mod is referenced by other mods. For example, if you build a Lovecraft themed mod someone else may want to add a few quests to it. They would do that by referencing this name.
  • name- This is the displayed name of your mod in the game UI and Steam Workshop.
  • author- This should be your name.
  • folderName- This is the name of the folder that you created in the Universes directory.
  • modifies- This will typically always be "Origins" (to mod the base game). But if you are modding someone elses mod you would put their internalID here.
  • version- Use this to help track the version of the mod your players may be using.

Adding Content

Modifying Existing Content

Creating a new Character

Creating A Quest

Adding a New Ship