V1.1
v1.1 Update
Update overview:
- Updated ship components: Early game components are cheaper, whereas late game components are more expensive. Late game components are generally more effective.
- Planet mineral balance: We want to reward you for exploring dangerous worlds and less compelled to visit low-value worlds.
- Visual improvements: We've improved the appearance of the leaders, planet props, and the planets.
Gameplay
Adjusted lander physics to feel more weighty
- Planet mineral balance pass.
- Ship AI changes:
- AI makes better use of wormholes
- Smarter about hunting for wrecks (e.g. powerups)
- Better at evading
- Improvements to how the AI interacts with incoming projectiles
- Improved AI behavior for Tywom turret placement
- Added new unique weapons: Flank Blasters, Rapid Laser Dual & Gauss Cannon
- Distributed new weapons among existing alien ships for better combat variety
- Added new race of minor aliens in the Fang Cluster
- Added new pheromones aliens encounter
- Added tough new alien interactions in 4 systems
- Changed the type of hyperdrive you get from Kzanti in Sirius A so that Star Control accepts it for Colony ships.
- After meeting Wymdoo on Triton, a beacon now points the player towards the training base
- Adding some Captain's Logs to the scared Tywom quest giver NPC.
- Fix for a hitch with the Mukay Ice World prank the Menkmack play on them. All Ice Worlds are despawned when the prank is caught.
- AI now taunts you in Fleet Battles
- Moving the planet Vrooms in Alpha Mensae much further into the system to stop some weird behavior when the player tried to land on it and went into hyperspace instead.
- Moving some planets in Arcturus a little closer to the star, so that players can actually land on them.
- Reduced cost and increased efficiency of lander components
- Increased the cost of powerful nuclear missile variants
- Reduced the selling price of some weapons that can be looted
- Increased the cost of late-game ship components
- Earthship energy regen rate increased from 7 to 9.
- Changed some ships to the human faction to allow healing.
- Default Lander Crew increased from 5 to 6.
- Deflector Mark II reduced from 20% to 15%.
- Reduced cost of overpriced lander components.
- Reduced the selling price of some of the "random" pick-up weapons.
- Fixed some ships having too small RU value.
- Increased cost powerful Nuke variants.
- Overmind Deflector reduced from 25% to 20%.
- Slight nerf to stacking deflectors.
- Planet mineral balance pass. In general, the higher the risk, the higher the reward!
- Minor balance changes to Norast ship and Battlecruiser since you can now heal them.
- The game now despawns mercenaries when you hire the Mercenary Captain.
- Measured/Phamysht/Boscan Transport won't bother the player after winning
- All ships can now be recrewed from Star Control base
- Urlon convoys now use the proper ship in combat.
Audio
- Added new voice for the Freed Trandals
- Fixed streaming settings for new Scryve music
- Adding Earthling Cruiser weapon variations
- Added canister bomb weapon fire variations
- Added Scryve space exploration 1 song.
- Added audio event for planetary investigation
Interface
- Improved remapping of keys and controller inputs
- MP Lobby no longer shows the wrong Fleet after ending a match
- Right-clicking on AI button in fleet battles setup now moves backward through the opponent types.
- Starbase Buy/Sell Panel no longer loses focus sometimes
- Fix the possibility of users being able to select options whilst "are you sure you want to surrender" prompt is up
- Resolved issue with pressing B button on controller causing popup dialogs to cancel but not call any button functions!
Graphics
- Improved some planet buildings and props that weren't set in the ground properly
- Improved appearance for many planet props
- Updated visuals for the bug and worm critters
- Optimized shaders to increase perf. on planets
- Added a configurable frame limiter in the settings file
- Fixed some very pixelated Red Stars in hyperspace
- Updated the Xraki, Greegrox, Trandal and Jeff leader screens visuals
- General animation polish/fixes for the Menkmack and Mercenary Captain
- Added animation to the Trandal leader background
- Added a bigger explosion when you defeat the final boss
- Compressed planet models textures to save space on disk (and small perf. bonus to boot!)
- Slight performance improvements to stamps.
Foreign Languages
- Added Commander voice over for German and Chinese languages.
- Updated galaxy object names for non-English to improve translation and better match quests.
Bugs
- In fleet battles, the enemy purple engine trail now matches the player trail's in length and size
- Fleet battles now have space backgrounds in hyperspace
- Pulsar weapon now has a description
- Fixed some transports not giving the right RU bounty when destroyed
- All misc salvageable ships now use the human pilot animation in combat
- Using the Observer cloak ability in MP will no longer cause the ship parts of the affected ship to sometimes have very bad transforms
- Ship acceleration indicator on inventory and starbase screens now use correct value rather
- Fixing some incorrect popup descriptions for Engine rewards
- Autonav to a starbase will not drain your fuel while you're there
- The Tywom will now properly deduct any superfluids from the player.
- Tywom Fuel Rescue guy will no constantly respawn further away when you enter combat (coward!)
- If your Vindicator is full, collecting an item longer deletes it permanently
- The "sell conventionals" button is no longer disabled if you didn't have a common resource in your cargo.
- Fix for the alien who can't be ignored in Alpha Mus.
- Fixing an incongruous movie for a building on Iota Aspis B II.
- Fix escape when using surrender from escape menu in Fleet battle (campaign) causing the game to unpause.
- Fix for various bugs with strange Measured obelisks quests
- Modified marketplace to deal with an issue where you could lose fuel by selecting the same component in the list.
- If your main ship mysteriously disappears, we'll give you a new one
- Urlon ships no longer look huge in hyperspace
- Deleting a ship design will now correctly select the first design in the list afterward.