List of Weapon Modules: Difference between revisions

From Star Control - Official Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 19: Line 19:
| Advanced Nuke
| Advanced Nuke
| Starting equipment<br>
| Starting equipment<br>
5000RU
5000 RU


[[Ceres training facility]]
[[Ceres training facility]]
Line 27: Line 27:
| Hyper Sonic Nuke
| Hyper Sonic Nuke
| Visited Great Void Starbase<br>
| Visited Great Void Starbase<br>
18000RU
18000 RU
| An incredibly deadly homing nuclear missile, using technology pieced together from information left by the Lexites. Great range and speed.
| An incredibly deadly homing nuclear missile, using technology pieced together from information left by the Lexites. Great range and speed.
|-
|-
Line 33: Line 33:
| Point Defense
| Point Defense
| Starting equipment<br>
| Starting equipment<br>
1500RU
1500 RU


[[Ceres training facility]]
[[Ceres training facility]]

Revision as of 01:02, 18 February 2024

List of Weapon Modules

Return to Command Ship Upgrades

Icon Name Acquisition Description
Basic Nuke Starting equipment

500RU

Just your basic nuclear device. Limited speed and homing abilities.
Advanced Nuke Starting equipment

5000 RU

Ceres training facility

A more advanced nuclear missile with improved tracking and range.
Hyper Sonic Nuke Visited Great Void Starbase

18000 RU

An incredibly deadly homing nuclear missile, using technology pieced together from information left by the Lexites. Great range and speed.
Point Defense Starting equipment

1500 RU

Ceres training facility

A weak, short-range laser with powerful autotargeting systems. Best used for point defense to deflect incoming projectiles.
Ink Blob Zeta Pavo B>I Sprays a damaging cloud of ink around your ship. Damaging to your enemies, that is.
Shield Lacaille 8760>Salara>Vistasir An energy shield capable of absorbing incoming attacks.