List of Weapon Modules: Difference between revisions

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| Basic Nuke
| Basic Nuke
| Starting equipment<br>
| Starting equipment<br>
Starbase - 500RU
500RU
| Just your basic nuclear device. Limited speed and homing abilities.
| Just your basic nuclear device. Limited speed and homing abilities.
|-
|-
|  
|  
| Advanced Nuke
| Advanced Nuke
| 5000RU
| Starting equipment<br>
5000RU
 
[[Ceres training facility]]
[[Ceres training facility]]
| A more advanced nuclear missile with improved tracking and range.
| A more advanced nuclear missile with improved tracking and range.
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|  
|  
| Point Defense
| Point Defense
| [[Ceres training facility]]
| Starting equipment<br>
1500RU
 
[[Ceres training facility]]
| A weak, short-range laser with powerful autotargeting systems. Best used for point defense to deflect incoming projectiles.
| A weak, short-range laser with powerful autotargeting systems. Best used for point defense to deflect incoming projectiles.
|-
|-

Revision as of 01:02, 18 February 2024

List of Weapon Modules

Return to Command Ship Upgrades

Icon Name Acquisition Description
Basic Nuke Starting equipment

500RU

Just your basic nuclear device. Limited speed and homing abilities.
Advanced Nuke Starting equipment

5000RU

Ceres training facility

A more advanced nuclear missile with improved tracking and range.
Hyper Sonic Nuke Visited Great Void Starbase

18000RU

An incredibly deadly homing nuclear missile, using technology pieced together from information left by the Lexites. Great range and speed.
Point Defense Starting equipment

1500RU

Ceres training facility

A weak, short-range laser with powerful autotargeting systems. Best used for point defense to deflect incoming projectiles.
Ink Blob Zeta Pavo B>I Sprays a damaging cloud of ink around your ship. Damaging to your enemies, that is.
Shield Lacaille 8760>Salara>Vistasir An energy shield capable of absorbing incoming attacks.