Modders Guide: Difference between revisions
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== Mod Structure == | |||
Star Control Origins mods are contained in the ../My Games/Star Control/Universes/ directory. | Star Control Origins mods are contained in the ../My Games/Star Control/Universes/ directory. | ||
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[[File:SCODirectory.png]] | [[File:SCODirectory.png]] | ||
The Manifest File | |||
== The Manifest File == | |||
In that directory you will need to create a manifest file. The purpose of this file is to define what the Mod is. | In that directory you will need to create a manifest file. The purpose of this file is to define what the Mod is. | ||
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[[File:SCOManifest.png]] | [[File:SCOManifest.png]] | ||
*internalID- This is the name that is used if the mod is referenced by other mods. For example, if you build a Lovecraft themed mod someone else may want to add a few quests to it. They would do that by referencing this name. | *'''internalID'''- This is the name that is used if the mod is referenced by other mods. For example, if you build a Lovecraft themed mod someone else may want to add a few quests to it. They would do that by referencing this name. | ||
*name- This is the displayed name of your mod in the game UI and Steam Workshop. | *'''name'''- This is the displayed name of your mod in the game UI and Steam Workshop. | ||
*author- This should be your name. | *'''author'''- This should be your name. | ||
*folderName- This is the name of the folder that you created in the Universes directory. | *'''folderName'''- This is the name of the folder that you created in the Universes directory. | ||
*modifies- This will typically always be "Origins" (to mod the base game). But if you are modding someone elses mod you would put their internalID here. | *'''modifies'''- This will typically always be "Origins" (to mod the base game). But if you are modding someone elses mod you would put their internalID here. | ||
*version- Use this to help track the version of the mod your players may be using. | *'''version'''- Use this to help track the version of the mod your players may be using. | ||
Adding Content | Adding Content |
Revision as of 21:14, 1 October 2018
Mod Structure
Star Control Origins mods are contained in the ../My Games/Star Control/Universes/ directory.
To start one create a directory in this structure.
The Manifest File
In that directory you will need to create a manifest file. The purpose of this file is to define what the Mod is.
That filename should be [Mod Name].manifest_xml
- internalID- This is the name that is used if the mod is referenced by other mods. For example, if you build a Lovecraft themed mod someone else may want to add a few quests to it. They would do that by referencing this name.
- name- This is the displayed name of your mod in the game UI and Steam Workshop.
- author- This should be your name.
- folderName- This is the name of the folder that you created in the Universes directory.
- modifies- This will typically always be "Origins" (to mod the base game). But if you are modding someone elses mod you would put their internalID here.
- version- Use this to help track the version of the mod your players may be using.
Adding Content
Modifying Existing Content
Creating a new Character
Creating A Quest
Adding a New Ship