Drenkend: Difference between revisions

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= Ship =
= Ship =


[[File:DrenkendShipThumb.jpg|left|Drenkend Carrier]]The Drenkend Carrier exemplifies everything that makes the Drenkend such terrifying opponents: they're ability to throw lots and lots of vodies at a problem. Absolutely crammed with Drenkend just itching to fight, the Drenkend Carrier is capable of launching an almost infinite number of boarding craft capable of ruining an enemy's day. To support their day-ruining efforts, the Carrier also can fire a De-Energizing Bolt, capable of slowing an enemy vessel down long enough for the boarding parties to do their worst.
[[File:DrenkendShipThumb.jpg|left|Drenkend Carrier]]The '''Drenkend Carrier''' exemplifies everything that makes the Drenkend such terrifying opponents: they're ability to throw lots and lots of vodies at a problem. Absolutely crammed with Drenkend just itching to fight, the Drenkend Carrier is capable of launching an almost infinite number of boarding craft capable of ruining an enemy's day. To support their day-ruining efforts, the Carrier also can fire a De-Energizing Bolt, capable of slowing an enemy vessel down long enough for the boarding parties to do their worst.


[[Category:Star Control: Origins]]
[[Category:Star Control: Origins]]

Revision as of 17:11, 10 June 2018

The Drenkend are a species of basically sapient tanks, shock troops who are fiercely loyal to their masters, the Scryve. The Drenkend are not necessarily dumb, just extremely easy to lead astray. Obviously the result of genetic engineering, it seems likely they have also been implanted with a need, even a compulsion to unfailingly obey orders, no matter how ill advised they are.

Ship

Drenkend Carrier
Drenkend Carrier

The Drenkend Carrier exemplifies everything that makes the Drenkend such terrifying opponents: they're ability to throw lots and lots of vodies at a problem. Absolutely crammed with Drenkend just itching to fight, the Drenkend Carrier is capable of launching an almost infinite number of boarding craft capable of ruining an enemy's day. To support their day-ruining efforts, the Carrier also can fire a De-Energizing Bolt, capable of slowing an enemy vessel down long enough for the boarding parties to do their worst.