Planet landing risk-reward formula: Difference between revisions

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During a game of [[The Ur-Quan Masters]], players must decide whether it is worth the risk to land on a dangerous planet in their search for [[List of mineral types|minerals]], [[biological data]], and [[List of Alien Artifacts|alien artifacts]].  The various [[Lander Hints#Dangers|dangers]] to the [[Planet Lander|planet lander]] and its [[crew cost|crew]] include lightning strikes, fire storms, earthquakes, and hostile alien lifeforms.  Such decisions are especially important at the beginning of the game when the player is weakest and poorest, and less important in the later game as mineral and biological collecting is no longer the main focus.  The decision to land on a planet is also affected by the planet's [[Lander Hints#Other Considerations|gravity]], since this directly affects the amount of fuel used to make the trip.


=Formula=
During a game of [[The_Ur-Quan_Masters|The Ur-Quan Masters]], players must decide whether it is worth the risk to land on a dangerous planet in their search for [[List_of_mineral_types|minerals]], [[Biological_data|biological data]], and [[Alien_Artifacts|alien artifacts]]. The various [[Lander_Hints#Dangers|dangers]] to the [[Planet_Lander|planet lander]] and its [[Crew_cost|crew]] include lightning strikes, fire storms, earthquakes, and hostile alien lifeforms. Such decisions are especially important at the beginning of the game when the player is weakest and poorest, and less important in the later game as mineral and biological collecting is no longer the main focus. The decision to land on a planet is also affected by the planet's [[Lander_Hints#Other_Considerations|gravity]], since this directly affects the amount of fuel used to make the trip.
(work in progress)<br>
Value = Positives - Negatives


=Definition of terms=
= Formula =
(proposed)<br>
==Positives==
*RU - [[Resource Unit]]
*BIO - [[Table of bio types|Biological Unit]]
*OBJ - [[List of Alien Artifacts|Artifact]]; object important to game plot (both main story and optional goals)
==Negatives==
*G - Gravity - directly proportional to fuel used
*MIN - minimum trips necessary to collect all valuables
*LT - Lightning threat (Class 0 - 8; range 0 - 2 is no threat)
*FT - Fire Storm threat (in &deg;c; 100&deg;c and below is no threat)
*QT - Earthquake threat (Class 0 - 8; range 0 - 2 is no threat)
*BT - [[Table of bio types|Biological threat]] (Hunter/Wanderer/Coward/Sessile, Extreme/Moderate/Low/Harmless, Fast/Med/Slow/Non)


==Modifiers==
(work in progress)<br/> Value = Positives - Negatives
*LC - Lander Capacity directly affects minimum trips necessary (MIN)
*LM - Lightning Shield affects damage lightning inflicts (LT)
*FM - Fire Storm Shield affects damage fire inflicts (FT)
*QM - Earthquake Shield affects damage earthquakes inflict (QT)
*BM - Biologic Shield affects damage alien biological lifeforms inflict (BT)
*LS - Lander Speed increases potential maneuverability of the lander (FT,QT,BT) [Lightning cannot be avoided]
*LW - Lander Weapon firing rate upgrade potentially affects threat from Biological lifeforms (BT)
*BI - Biological Data Importance decreases once all technology is acquired from Melnorme (ignoring information)


=Establishing Value Equivalences=
= Definition of terms =
*1 [[Biological Data|Biological Unit]] = 2 [[Interstar Credits]] (from [[Melnorme#Trading_with_the_Melnorme|Melnorme Trader]])
*1 Interstar Credit = 1 [[Fuel|Fuel Unit]] (from Melnorme Trader)
*1 Fuel Unit = 20 [[Resource Units]] (at [[Starbase]])
*1 [[Crew cost|Crew Member]] = 3 Resource Units (at Starbase; at beginning of game)
*1 [[Planet Lander]] = 500 Resource Units (at Starbase)
*1 Planet Lander holds 12 crew members


=Goal of Formula=
(proposed)
Once a formula is constructed and agreed upon, a template can be constructed to perform the calculation for any given planet/moon. With a functional template, a table of the top (100?) planets or star systems with greatest (or lowest) value can be constructed.
 
== Positives ==
 
*RU - [[Resource_units|Resource Unit]]
*BIO - [[Table_of_bio_types|Biological Unit]]
*OBJ - [[Alien_Artifacts|Artifact]]; object important to game plot (both main story and optional goals)
 
== Negatives ==
 
*G - Gravity - directly proportional to fuel used
*MIN - minimum trips necessary to collect all valuables
*LT - Lightning threat (Class 0 - 8; range 0 - 2 is no threat)
*FT - Fire Storm threat (in °c; 100°c and below is no threat)
*QT - Earthquake threat (Class 0 - 8; range 0 - 2 is no threat)
*BT - [[Table_of_bio_types|Biological threat]] (Hunter/Wanderer/Coward/Sessile, Extreme/Moderate/Low/Harmless, Fast/Med/Slow/Non)
 
== Modifiers ==
 
*LC - Lander Capacity directly affects minimum trips necessary (MIN)
*LM - Lightning Shield affects damage lightning inflicts (LT)
*FM - Fire Storm Shield affects damage fire inflicts (FT)
*QM - Earthquake Shield affects damage earthquakes inflict (QT)
*BM - Biologic Shield affects damage alien biological lifeforms inflict (BT)
*LS - Lander Speed increases potential maneuverability of the lander (FT,QT,BT) [Lightning cannot be avoided]
*LW - Lander Weapon firing rate upgrade potentially affects threat from Biological lifeforms (BT)
*BI - Biological Data Importance decreases once all technology is acquired from Melnorme (ignoring information)
 
= Establishing Value Equivalences =
 
*1 [[Table_of_bio_types|Biological Unit]] = 2 [[Interstar_Credits|Interstar Credits]] (from [[Melnorme#Trading_with_the_Melnorme|Melnorme Trader]])
*1 Interstar Credit = 1 [[Fuel|Fuel Unit]] (from Melnorme Trader)
*1 Fuel Unit = 20 [[Resource_units|Resource Units]] (at [[Starbase|Starbase]])
*1 [[Crew_cost|Crew Member]] = 3 Resource Units (at Starbase; at beginning of game)
*1 [[Planet_Lander|Planet Lander]] = 500 Resource Units (at Starbase)
*1 Planet Lander holds 12 crew members
 
= Goal of Formula =
 
Once a formula is constructed and agreed upon, a template can be constructed to perform the calculation for any given planet/moon. With a functional template, a table of the top (100?) planets or star systems with greatest (or lowest) value can be constructed.


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 05:38, 28 October 2017

During a game of The Ur-Quan Masters, players must decide whether it is worth the risk to land on a dangerous planet in their search for minerals, biological data, and alien artifacts. The various dangers to the planet lander and its crew include lightning strikes, fire storms, earthquakes, and hostile alien lifeforms. Such decisions are especially important at the beginning of the game when the player is weakest and poorest, and less important in the later game as mineral and biological collecting is no longer the main focus. The decision to land on a planet is also affected by the planet's gravity, since this directly affects the amount of fuel used to make the trip.

Formula

(work in progress)
Value = Positives - Negatives

Definition of terms

(proposed)

Positives

Negatives

  • G - Gravity - directly proportional to fuel used
  • MIN - minimum trips necessary to collect all valuables
  • LT - Lightning threat (Class 0 - 8; range 0 - 2 is no threat)
  • FT - Fire Storm threat (in °c; 100°c and below is no threat)
  • QT - Earthquake threat (Class 0 - 8; range 0 - 2 is no threat)
  • BT - Biological threat (Hunter/Wanderer/Coward/Sessile, Extreme/Moderate/Low/Harmless, Fast/Med/Slow/Non)

Modifiers

  • LC - Lander Capacity directly affects minimum trips necessary (MIN)
  • LM - Lightning Shield affects damage lightning inflicts (LT)
  • FM - Fire Storm Shield affects damage fire inflicts (FT)
  • QM - Earthquake Shield affects damage earthquakes inflict (QT)
  • BM - Biologic Shield affects damage alien biological lifeforms inflict (BT)
  • LS - Lander Speed increases potential maneuverability of the lander (FT,QT,BT) [Lightning cannot be avoided]
  • LW - Lander Weapon firing rate upgrade potentially affects threat from Biological lifeforms (BT)
  • BI - Biological Data Importance decreases once all technology is acquired from Melnorme (ignoring information)

Establishing Value Equivalences

Goal of Formula

Once a formula is constructed and agreed upon, a template can be constructed to perform the calculation for any given planet/moon. With a functional template, a table of the top (100?) planets or star systems with greatest (or lowest) value can be constructed.