Division of Synthetic Special Reconstruction, Intergalactic Intelligence: Difference between revisions
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'''Division of Synthetic Special Reconstruction, Intergalactic Intelligence''' (DSSRII) was a division of [[Star Control (organization)|Star Control]] responsible for compiling ship and personality profiles of the various [[Ur-Quan Hierarchy|Hierarchy]] [[List of races|Races]] during the [[Ur-Quan Slave War]]. By the standards in [[Star Control | '''Division of Synthetic Special Reconstruction, Intergalactic Intelligence''' (DSSRII) was a division of [[Star Control (organization)|Star Control]] responsible for compiling ship and personality profiles of the various [[Ur-Quan Hierarchy|Hierarchy]] [[List of races|Races]] during the [[Ur-Quan Slave War]]. By the standards in [[Star Control II]], the profiles were horribly incomplete and biased, but they were proof of [[Human]] ingenuity. | ||
The division was assembled in a secret security lab in Europe, outfitted with high-tech graphics and post-animation software. Each team was assigned a single Hierarchy race, using data gathered from ship debris. | The division was assembled in a secret security lab in Europe, outfitted with high-tech graphics and post-animation software. Each team was assigned a single Hierarchy race, using data gathered from ship debris. | ||
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[[Category:Human]] | [[Category:Human]] | ||
[[Category:Alliance of Free Stars]] | [[Category:Alliance of Free Stars]] | ||
[[Category: | [[Category:Organization]] |
Revision as of 14:20, 22 January 2022
DSSRII Division of Synthetic Special Reconstruction, Intergalactic Intelligence | ||||||
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Division of Synthetic Special Reconstruction, Intergalactic Intelligence (DSSRII) was a division of Star Control responsible for compiling ship and personality profiles of the various Hierarchy Races during the Ur-Quan Slave War. By the standards in Star Control II, the profiles were horribly incomplete and biased, but they were proof of Human ingenuity.
The division was assembled in a secret security lab in Europe, outfitted with high-tech graphics and post-animation software. Each team was assigned a single Hierarchy race, using data gathered from ship debris.
- See also: Star Control manual, pp. 17-25