Bio Types: Difference between revisions
(Created page with " In Star Control II, the Planet Lander can collect data about certain organisms that inhabit the planet surface. The following table show...") |
JYWLuca8269 (talk | contribs) (Fixed red links.) |
||
Line 220: | Line 220: | ||
| Low | | Low | ||
|- | |- | ||
| [[ | | [[Evil_Ones|Evil One]] {{ref|2}} | ||
| align="center" bgcolor="black" | [[File:Lifeu.2.png|RTENOTITLE]] | | align="center" bgcolor="black" | [[File:Lifeu.2.png|RTENOTITLE]] | ||
| Sessile | | Sessile |
Latest revision as of 19:35, 5 June 2018
In Star Control II, the Planet Lander can collect data about certain organisms that inhabit the planet surface. The following table shows the most important attributes of these creatures. "Value" is how many units of biological data the organism is worth, and "Hit Points" represents how many shots it takes to stun a given organism.
Name | Image | Type | Awareness | Value | Hit Points | Speed | Danger |
---|---|---|---|---|---|---|---|
Roto-Dendron | Sessile | N/A | 1 | 1 | Static | Harmless | |
Macrocilla | Sessile | N/A | 6 | 1 | Static | Harmless | |
Splort Wort | Sessile | N/A | 3 | 1 | Static | Low | |
Whackin' Bush | Sessile | N/A | 5 | 3 | Static | Moderate 1 | |
Slot Machine Tree | Sessile | N/A | 2 | 10 | Static | Harmless | |
Neon Worm | Wanderer | N/A | 1 | 2 | Slow | Harmless | |
Stiletto Urchin | Coward | Moderate | 8 | 5 | Slow | Harmless | |
Deluxe Blob | Hunter | Low | 2 | 2 | Slow | Low | |
Glowing Medusa | Wanderer | N/A | 3 | 8 | Slow | Moderate | |
Carousel Beast | Hunter | Moderate | 10 | 15 | Slow | EXTREME | |
Mysterious Bees | Hunter | Moderate | 3 | 3 | Med | Low | |
Hopping Blobby | Coward | Moderate | 2 | 1 | Med | Harmless | |
Blood Monkey | Wanderer | N/A | 2 | 2 | Med | Low | |
Yompin Yiminy | Hunter | High | 4 | 6 | Med | Moderate | |
Amorphous Trandicula | Wanderer | N/A | 9 | 12 | Med | EXTREME | |
Crazy Weasel | Hunter | High | 3 | 1 | Fast | Low | |
Merry Whumpet | Coward | High | 1 | 1 | Fast | Harmless | |
Fungal Squid | Hunter | Low | 7 | 8 | Fast | Moderate | |
Penguin Cyclops | Coward | High | 15 | 2 | Fast | Low | |
Chicken | Coward | Low | 1 | 1 | Fast | Low | |
Bubble Vine | Wanderer | N/A | 6 | 2 | Slow | Low | |
Bug-Eyed Bait | Coward | High | 4 | 2 | Slow | Low | |
Goo Burger | Sessile | N/A | 8 | 5 | Static | Low | |
Evil One 2 | Sessile | N/A | 1 | 1 | Static | EXTREME | |
Brainbox Bulldozers 2 | Wanderer | N/A | 0 | 1 | Slow | Harmless | |
ZEX's Beauty 2 | Hunter | High | 15 | 15 | Fast | EXTREME |
- 1 The Whackin' Bush is listed in the Role Playing Resource Guide as being harmless, but it is clear from the source code that they are actually moderately dangerous.
- 2 The Evil ones, the Brainbox Bulldozers, and ZEX's Beauty have a special function within the game, and can be found only on a specific location.
A planet contains at most 3 different types of creatures.
The "type" column shows the type of behavior of the creature. Sessile creatures do not move. Wanderers move around randomly. Cowards move away from the lander. Hunters move towards the lander.
The "awareness" column determines the chance that a creature will notice the lander. It is only applicable for Cowards and Hunters. When the lander enters the direct environment of a creature, there's a fixed chance every frame (35 times per second) that it will be noticeed. When it leaves the direct environment again, the creature goes back to random wandering.
Description | chance to be detected |
---|---|
Low | 5% |
Moderate | 10% |
High | 15% |
The "value" column determines the amount of bio units that the creature is worth.
The "hit points" column determines how often you have to shoot the creature for it to be stunned.
The "speed" column determines how fast the creature moves.
The "danger" column determines the chance that a creature will kill a crew member of the lander, every frame that the lander is in contact with the creature (35 times per second).
Description | chance to hit |
---|---|
Harmless | 0 |
Low | 6/128 |
Moderate | 13/128 |
EXTREME | 26/128 |